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2007-12-12remove another partial class, and map another class back to a real fileSean Dague2-27/+26
2007-12-12* In our quest for sim heartbeat stats, we're a touch closer to accurate obje...Teravus Ovares3-10/+15
2007-12-12Thanks to Alondria for: Adding vector->string and rotation->string,Charles Krinke2-77/+143
2007-12-12couple of small fixes.MW2-38/+38
2007-12-12* Fixed a catch error.Teravus Ovares1-1/+1
2007-12-12* Added Object count to sim stats (it's incorrect, however, it'll be fixed)Teravus Ovares3-7/+24
2007-12-12* Fixed agent counts on the Simulator stats paneTeravus Ovares1-1/+1
2007-12-12* Killed hard coded heart after stats updateTeravus Ovares1-2/+9
2007-12-12* Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares10-34/+335
2007-12-12* Temporarily sisabled neighbour cache for regions in the SceneCommunicationS...Teravus Ovares1-0/+5
2007-12-12* Start listening for client connections immediately after a region initializ...Teravus Ovares4-15/+34
2007-12-11put in a try block to catch the ForEach loop dying.Sean Dague2-4/+11
2007-12-11debug to catch any users of the stop interfaceSean Dague1-1/+1
2007-12-11consolidate client view exit paths, this seems toSean Dague2-37/+33
2007-12-11* Added some locking to help race conditions in the neighbors listsTeravus Ovares1-30/+42
2007-12-11force a flush before client shutdown, so no important packets are lostSean Dague2-7/+48
2007-12-11minor restructure of ClientView.cs to get all the attributesSean Dague1-105/+93
2007-12-11Couple of more small changesMW2-9/+20
2007-12-11Minor cleanup/refactoring of ScenePresence.Jeff Ames1-76/+47
2007-12-11A few minor changes/additions/fixes.MW4-3/+17
2007-12-11* The 'Create' functions should be called to factor up a new, otherwise empty...lbsa712-0/+14
2007-12-11Implementing updateinventoryfolder: Should now be able to rename folders in i...Brian McBee3-0/+16
2007-12-11refactor SunModule a bit to make more sensibleSean Dague1-7/+12
2007-12-11added copyright noticesJeff Ames14-3/+395
2007-12-10default day's to a more sensible 24 hrs instead of 0.5. YouSean Dague1-1/+1
2007-12-10Great Salutations to Alondria for providing implementations for:Charles Krinke2-27/+271
2007-12-10* Added comments to many methods in the listed files.Teravus Ovares3-64/+184
2007-12-10* More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares2-11/+28
2007-12-10Changed how TextureDownloadModule is initialised, due to some weird behaviour...MW1-4/+10
2007-12-10Refactored animation handling in ScenePresence. Now maintains a list of curre...Jeff Ames5-91/+124
2007-12-10more work on texture downloading.MW4-106/+180
2007-12-10added musings on llInstantMessageJeff Ames1-0/+8
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames87-160/+160
2007-12-10refactored ChatModule a bit.Jeff Ames6-103/+55
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares6-6/+115
2007-12-09Added a call to m_host.SendFullUpdateToAllClients().Charles Krinke1-4/+5
2007-12-09Some progress on 4 of the llParticleSystem membersCharles Krinke1-4/+4
2007-12-09"list" becomes "List" in LSL2CSConverter and (f,3) becomes (f,0) in llRound. ...Charles Krinke2-2/+2
2007-12-09removed old debugging code from IM and chat modulesJeff Ames2-7/+0
2007-12-09* Added more info to ChildAgentDataUpdate Teravus Ovares1-0/+22
2007-12-09change PacketQueue to take the byte[] throttle insteadSean Dague2-5/+3
2007-12-09* Added some inter-region comms glue for allowing sims to chat amongst themse...Teravus Ovares3-0/+134
2007-12-09added more packet handling stubsJeff Ames1-0/+12
2007-12-08hackish code to allow emptying of trash. This really should be done on the in...Brian McBee3-1/+11
2007-12-08Allow moving, deleting, and restoring objects in inventory.Brian McBee4-0/+53
2007-12-08* Added back the regionup code so people in nearby sims can see a downed sim ...Teravus Ovares1-3/+3
2007-12-07* All remoting calls are now using Serializable valuesTeravus Ovares2-9/+9
2007-12-07Enabled the TextureDownloadModule, so that hopefully I might get some feedbac...MW4-34/+30
2007-12-07move to PacketQueue for throttling. This has been tested with a coupleSean Dague2-621/+50
2007-12-07further screwing around with the PacketQueue data structure.Sean Dague1-39/+149