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2009-11-02Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman1-56/+53
2009-11-02Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman5-24/+14
2009-11-02* Committing missing file from last commit.Adam Frisby1-0/+13
2009-11-02* Implemented some tweaks to monitoring module.Adam Frisby4-1/+98
2009-11-01* Implements new 'Monitoring' system for reporting performance.Adam Frisby14-8/+471
2009-10-31Patch + minor formatting fixes.Diva Canto1-1/+1
2009-10-31http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles1-1/+1
2009-10-30Make the default and max RTO configurable int he linden client stackMelanie2-5/+19
2009-10-30Fixed a regression in SendAvatarGroupsReply()John Hurliman1-2/+2
2009-10-30Convert the AvatarGroupsReply message to the event queue.Melanie1-26/+39
2009-10-30Add a using for OSD to the client viewMelanie1-0/+1
2009-10-30* Disables automatic packet splitting on AvatarGroupsReply packets. This pack...John Hurliman2-14/+16
2009-10-30* Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman3-42/+42
2009-10-30* Moving parcel media and avatar update packets from the unthrottled category...John Hurliman4-22/+25
2009-10-30* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman2-10/+10
2009-10-29* Fixed a NullReferenceException in GetMovementAnimation() and added more pro...John Hurliman1-29/+35
2009-10-29* Commented out two noisy debug lines in the LLUDP serverJohn Hurliman3-159/+144
2009-10-29More performance improvements to XEngine script loadingJohn Hurliman2-54/+37
2009-10-29* Misc. formatting cleanup for the previous patchJohn Hurliman3-37/+40
2009-10-29OptimizationsDan Lake5-118/+123
2009-10-29* Implemented foot collision plane for avatarsJohn Hurliman1-215/+44
2009-10-29Ported the Simian avatar animation system to OpenSim. Landing is currently no...John Hurliman1-36/+203
2009-10-29Fixing NullReferenceException regression in the previous commitJohn Hurliman1-1/+1
2009-10-29* Log progress messages when loading OAR files with a lot of assetsJohn Hurliman7-81/+108
2009-10-28Small performance tweaks to code called by the heartbeat loopJohn Hurliman4-117/+53
2009-10-28Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman4-107/+6
2009-10-28Limit physics time dilation to 1.0John Hurliman2-2/+2
2009-10-28* Standalone logins will now go through the sequence of "requested region, de...John Hurliman3-17/+25
2009-10-28* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman3-5/+12
2009-10-28Fixed a bad check on velocity in the ODE near() callback (it was only checkin...John Hurliman1-3/+3
2009-10-28Adding changes to previous patch to make it fit into core betterMelanie1-19/+17
2009-10-28patch kill by UUIDFredo Chaplin1-0/+58
2009-10-28Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman2-2/+10
2009-10-28Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to testJohn Hurliman1-1/+1
2009-10-28Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ir...John Hurliman1-2/+6
2009-10-28Print the exception message when CSJ2K decoding fails for sculpty texturesJohn Hurliman1-3/+3
2009-10-28Modified visibilities of properties and methods. This is so that SL client ba...Mikko Pallari2-12/+12
2009-10-27Make map search work also for hyperlinked regions.Diva Canto1-4/+6
2009-10-27Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman4-17/+21
2009-10-27Experimental test to rate limit the incoming packet handler and try to always...John Hurliman1-0/+8
2009-10-27Removed the DotNetEngine scripting engine. You will need to create a fresh ch...John Hurliman10-3221/+0
2009-10-27Lowering the position tolerance of terse updates for ScenePresences to mitiga...John Hurliman1-1/+1
2009-10-27Making the defaults for interest management variables match whether you have ...John Hurliman1-3/+3
2009-10-27Forgot a line in the previous commitJohn Hurliman1-0/+2
2009-10-27Finally hunted down the Parallel deadlock. Packets were being handled asynchr...John Hurliman1-6/+9
2009-10-27* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman3-7/+8
2009-10-26* Switched from OpenJPEG to CSJ2K in MeshmerizerJohn Hurliman1-3/+1
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman32-878/+866
2009-10-26* Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman3-62/+69
2009-10-26Removing the ClientManager reference from IScene and hiding it entirely insid...John Hurliman4-20/+30