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2008-09-15From: mike pitman <pitman@us.ibm.com>Dr Scofield3-3/+6
fixes the terrain spikes, and is the result of mostly a tuning operation on the smooth and flatten tools. I dug in and found that the spikes apparently result from smooth's overly aggressive iteration steps toward the average curvature, which leads to an instability that blows up the heights. I introduced a scaling factor to dampen the 'duration' parameter which tames progress and seems to keep things stable.
2008-09-14* Remove a hack I put into OGP so that I could test OGP over SSL with the ↵Teravus Ovares1-3/+1
SeedCap response not being SSL
2008-09-14* This update makes configuring SSL a little easier on Windows XP. It also ↵Teravus Ovares2-5/+59
makes it possible to run a HTTPS server on the region. It also has a junk Certification authority for test purposes. * There are still a lot of things that are hard coded to use http. They need to be fixed. * Also includes directions * A standard junk PEM file to append to app_settings/CA.pem in the client so SSL will work
2008-09-14Added some further clipping to color- and alpha-values.Homer Horwitz2-98/+102
2008-09-14Mantis #2186Melanie Thielker1-12/+12
Prevent illegal color values from being set.
2008-09-14* Converted a number of methods within the login processes from private to ↵Adam Frisby2-11/+10
protected. * Made several methods virtual to allow derivative overrides. * Minor cleanups.
2008-09-14Thank you kindly, CMickeyb for a patch that:Charles Krinke1-3/+8
Moved intialization of appearance from the SendInitialData event handler into CompleteMovement handler. That ensures that m_appearance is initialized before the inventory is retrieved (so there is a place to check on attachments).
2008-09-14* Minor fixes and cleanups around code being used for Rex Module work.Adam Frisby3-27/+17
2008-09-14Mantis#2183. Thank you kindly, Ewe Loon for a patch that addresses:Charles Krinke2-0/+26
after using llTakeControls my sim receives about 200 messages per second, l of which get queued , this could be because there is no lag as the viewer and sim are on the same computer. The patch I have included checks to see if the "Changed" param is 0 then searches the EventQueue for Control messages being sent to the same localid, if it finds a message already in the Queue and Changed==0 then the new message is only notifing you the key is being held, since there is already a message the new one isnt needed so it isnt added to the queue.
2008-09-13Fixed several cases of inverted colors and alpha in DNE and XEngine.Homer Horwitz2-70/+70
Added clamping to 0.0 - 1.0 for R, G, B, and A.
2008-09-13Formatting cleanup.Jeff Ames4-127/+134
2008-09-13Fixing a bug in DNE which caused the face-colors to be inverted when set via ↵Homer Horwitz1-9/+9
script.
2008-09-13Update svn properties. Minor formatting cleanup. Fix some minor typos. ↵Jeff Ames2-20/+4
Remove some old dead code.
2008-09-13Fix another missing UUID before a ToString().Homer Horwitz1-1/+1
2008-09-13Mantis #2018Melanie Thielker3-6/+15
Read animation data from avataranimations.xml to allow default animations to be started and stopped by name from scripts.
2008-09-13Update avatar-position while avatar is sitting and the prim is moved (#2159).Homer Horwitz2-0/+16
I decided to make ParentPosition a public property in ScenePresence, because that's exactly what happens (the parent position changes on prim move).
2008-09-13Remove the cruft of accessing a private member of another module's classMelanie Thielker4-17/+27
from DataSnapshot and replace it with a best practices approach, making it much less dependent on the land module's internal structure and types.
2008-09-13Fix a typo in the DataSnapshot moduleMelanie Thielker1-1/+1
2008-09-13Mantis #2182Melanie Thielker1-1/+1
Thank you, tyre, for a patch that fixes the sender UUID in scripted IM
2008-09-13Fix some string to float casting nastiness. The "train script" nowMelanie Thielker2-3/+14
works. Also makes llGetFreeMemory return the constant 16384. LLGetFreeMemory is useless in SL, as it never goes up, only down. So, the only thing it is used for, in practice, is to detect an imminent stack/heap collision, a danger we don't have.
2008-09-13Provide a GetApi method on the IScriptEngine to get a named API referenceMelanie Thielker4-0/+18
This allows cross-api method calls on the implementation and also allows "Meta APIs" that only provide common functionality to other APIs
2008-09-13Change all LSL functions to return LSL types instead of base types.Melanie Thielker2-261/+223
Remove some unused osFunctions that were left in the LSL function file from the separation way back when. Inline the osSetParcelMediaURL code to get rid of the osFunction. Really need to add a way for one API to call another.
2008-09-13Fix string parameters to functions taking lists as arguments. LSLMelanie Thielker1-0/+4
functions return CLI strings, which, in the case of lists, don't get wrapped. Therefore, the list had to be able to deal with that CLI type here. The correct fix would be to change all LSL function returns to LSL types.
2008-09-13Circular path prim meshes are now joined where the path ends meet if they ↵Dahlia Trimble2-69/+92
match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version.
2008-09-12Changed "show users" command to display only root agents, "show users full" toHomer Horwitz2-9/+19
display root and child agents (mantis #2171).
2008-09-12* Patch http://opensimulator.org/mantis/view.php?id=2172Justin Clarke Casey2-13/+26
* Patch attached that adds the check for uninitialized appearance when inventory items are received and processed. Also attempts to ensure that appearance is initialized even when the profile cache has not been built. * This will not fix the race condition, but should at least remove the unhandled exception that is being reported in Mantis 0002126. * Thanks cmickeyb
2008-09-12* minor: Remove warningsJustin Clarke Casey2-26/+10
* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
2008-09-12* Patch http://opensimulator.org/mantis/view.php?id=2167Justin Clarke Casey5-7/+29
* Force ClickAction persistence even if other object properties are not edited * Thanks nlin!
2008-09-12* Check in first part of http://opensimulator.org/mantis/view.php?id=2073Justin Clarke Casey5-144/+168
* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At this point, region servers that haven't upgraded past this revision may run into problems * This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong. * Many thanks to tyre for this patch.
2008-09-12remove hidden faces inside prim meshes to improve memory use and startup timeDahlia Trimble1-2/+6
2008-09-12Note to self: VisualSVN not fully compatible with OpenSim prebuild :)Tedd Hansen5-569/+0
2008-09-12Cut of remote server as AppDomains and even WCF can do it better (better ↵Tedd Hansen6-679/+0
means less code in this case)
2008-09-12* Fix a missing .UUID in llInstantMessageTeravus Ovares1-1/+1
2008-09-12add the m_host.AddScriptLPS(1); line. I'm not actually sure what itSean Dague1-0/+2
does, but it seems every other function here has it, so it is probably needed.
2008-09-12From: Rob Smart <SMARTROB@uk.ibm.com>Sean Dague3-0/+197
Implement an osParseJSON method useful for handling simple JSON returns from http requests. This will only work in C# at this point.
2008-09-12* Move the ResetChildPrimPhysics() calls to after physics have been applied ↵Justin Clarke Casey1-5/+5
to the parts rather than after each individual part * From looking at the code there shouldn't be any difference, and this appears to speed up prim loading and make a certain failure case (where prims seem to be going out of bounds on startup) less of a problem. * However, if I've been bad please revert this patch
2008-09-12* minor: various doc and tidy up, logging increase to make it clearer which ↵Justin Clarke Casey3-37/+80
prim is failing a border crossing
2008-09-12Revert 6242 because of a possible licensing issueMelanie Thielker1-146/+0
2008-09-12Add the UUIDs of the standard animations. Thanks, Ewe Loon!Melanie Thielker1-0/+146
2008-09-11* This updates the OGP module to support both the revision 2 and revision 3 ↵Teravus Ovares1-10/+64
of the OGP protocol. (Assuming I understood it correctly) * This also removes the host--> ip pre-resolve workaround.
2008-09-11* Start loading prims after region module configuration rather than beforeJustin Clarke Casey2-4/+6
* In some circumstances, loading prims can invoke region modules
2008-09-10Revert the two debug log statements from r6212 as described in Mantis 2126.Charles Krinke1-14/+0
2008-09-10Mantis #511Melanie Thielker1-4/+8
Allow parsing of hexadecimal int constants from strings. Also fixes a DBNull value in the touch type field crashing the sim
2008-09-10Update svn properties, minor formatting cleanup.Jeff Ames6-20/+20
Fix unreachable code due to typo in llDetectedGroup.
2008-09-10Thank you kindly, CMickeyB for a patch that adds aCharles Krinke1-0/+14
couple of debug statements for null items while we diagnose our interrmittent inventory issues. I looked at this and it seems helpful to others. We can back it later if desired.
2008-09-10Mantis#2153. Thank you kindly, Godfrey for a patch that solves:Charles Krinke2-0/+16
osSetDynamicTextureData() produces error on console if ExtraParams passed empty string
2008-09-10Implementation of llDetectedGroup for DotNetEngine.Charles Krinke1-5/+3
2008-09-10*Almost* have a complete implementation of llDetectedGroup. Charles Krinke1-2/+8
One member missing, so a portion is commented out.
2008-09-10Implementation for llDetectedLinkNumber in DotNetEngine.Charles Krinke1-2/+4
2008-09-10Thanks, nlin, for a patch implementing persistence for "When Left Clicked"Mike Mazur1-0/+14
object property. Fix issue 2149.