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2008-05-22* Plug in stubbed out archiver moduleJustin Clarke Casey6-12/+154
2008-05-22* Add (DEPRECATED) to load-xml/save-xml region console helpJustin Clarke Casey1-2/+2
2008-05-22make VS compile Scene.csSean Dague1-1/+1
2008-05-22don't trust appearance assetid, instead do an inventorySean Dague3-38/+58
lookup any time we get it from the server. This should preventent unwearable appearance.
2008-05-22change to how initial terrain data is sent. Instead of sending the 64 ↵MW1-10/+46
packets in rapid fire as quickly as possible. The terrain data sending is now done in a threadpool worker thread over ~10 seconds with a thread.sleep between each packet sending. this hasn't been tested thoroughly, so it might not actually help with the atom bomb terrain (missing patches) but its a simple thing to revert if it makes things worse for anyone. 10 seconds is roughly the time between the region handshake completing and you being in world where you can see your avatar. So normally the terrain still should have loaded by time you get in the region, although it is possible that sometimes you might see the very end of the terrain load just after you arrive.
2008-05-22* Limiting the Quaternion reset to x=y=z=w=0Teravus Ovares1-4/+4
2008-05-22we should be return null in these 2 places, though this won'tSean Dague1-2/+2
help with the timeouts.
2008-05-22catch case where avatar might have been child agentSean Dague1-1/+6
2008-05-22* Documentation for load/save xml methodsJustin Clarke Casey3-1/+57
* Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves (our existing xml facilities). * This won't be ready for even rough testing for quite some time. * I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need). However, there are very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago.
2008-05-22changing more 'raw' HTTP status codes to OSHttpStatusCodes.Dr Scofield1-2/+3
2008-05-22Fix for Mantis 1340. Thanks Melanie!Adam Johnson1-1/+1
2008-05-22Mantis 1357 Patch - Thanks mikem!Adam Johnson1-4/+8
2008-05-22Added "show regions" to the CL help screen. Mantis 1123Adam Johnson1-0/+1
2008-05-22Adding basic show users functionality back in to console. Mantis 1212Adam Johnson1-0/+36
2008-05-22* Prevent an error from stopping startup when decoding the sculpt mesh j2k ↵Teravus Ovares1-2/+12
fails.
2008-05-22* Minor: Tidy ups and logging tweaks.Justin Clarke Casey2-3/+4
2008-05-22* Refactor: Move enhancement of version string with operating system ↵Justin Clarke Casey3-23/+25
information from Scene to OpenSimMain * This also means the operating system info will show up in the region console (and hence the logs)
2008-05-22* Fix circular dependency from last checkin by passing version as a ↵Justin Clarke Casey2-7/+8
parameter to Scene rather than referencing VersionInfo directly * Butt ugly solution
2008-05-21* Send VersionInfo string instead of the hardcoded Scene string to the ↵Justin Clarke Casey3-12/+13
"About Second Life" box * This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available) * This dialog box takes an awful long time to come up on my local system - no idea why that is. However, that also seems to have been the case before this revision.
2008-05-21* Deprecate load-xml and save-xml in favour of load-xml2/save-xml2.Justin Clarke Casey1-0/+4
* Please file a mantis if you are not able to use load-xml2/save-xml2 but can successfully use load-xml/save-xml
2008-05-21* Going to the C# syntactic sugar way of handling the backup event delegates.Teravus Ovares1-8/+2
2008-05-21* Sets backup bool volatile for extra protection against two backup ↵Teravus Ovares1-1/+1
processes running.
2008-05-21* This update causes the backup process to run in a separate thread.Teravus Ovares6-37/+85
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
2008-05-21Clean out some crufty in AvatarFactoryModule Sean Dague3-193/+18
Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
2008-05-21this removes use of the mapper for wearables, and I can confirm thingsSean Dague2-2/+6
get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
2008-05-21IZ QUATERNION NORMALIZE TO 0? NOWAI! KTHXBYETeravus Ovares1-0/+10
2008-05-21* Fixed needing to alter your sculptie sometimes to get physics to generate ↵Teravus Ovares1-1/+4
a collision mesh for it. * Sculpties load on startup reliably now and successfully generate a collision mesh as soon as the sculpt texture is available.
2008-05-20attempt to fix mysql mapper usageSean Dague1-1/+7
2008-05-20move SceneEvents.cs to EventManager.cs, as that's actuallySean Dague1-0/+0
the name of the contained class.
2008-05-20i'm extending the RestStreamHandler.Handler(...) signature to actually Dr Scofield3-5/+10
provide OSHttpRequest and OSHttpResponse to our REST handler. also, this adds proper RestPlugin.IsGod() checking against the X-OpenSim-Godkey HTTP request header. last, i added XML doc comments to RestPlugin.cs
2008-05-20From: Jeremy Bongio <jbongio@us.ibm.com>Sean Dague4-18/+18
House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it.
2008-05-20Add copyright notices.Jeff Ames14-22/+369
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-19fix crash in standalone mode for initial appearance setupSean Dague3-7/+16
2008-05-19Thank you kindly, Melanie for a patch that avoids a nullCharles Krinke1-1/+1
ref in inventory give and also now causes items to appear in the correct folders now, no longer in the root folder.
2008-05-19i can haz pantz?Sean Dague2-117/+118
You sure can. This change set restores pants (and the rest of the default appearance) in grid mode. The root issue had to do with serializing multi-faced textures to the grid server. This also restores the lookup path through the avatar factory module, as that seems the reasonable place to have it live. Some clean up patches are coming later as well, plus testing on standalone, but this should be in a good kicking around state for grid users.
2008-05-19Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321)Jeff Ames1-9/+16
2008-05-19adding OSHttpRequest and OSHttpResponse which wrap HttpListenerRequest and ↵Dr Scofield1-1/+3
HttpListenerResponse respectively. enhancing IStreamHandler and IStreamedHandler interfaces so that OSHttp{Request,Response} get passed in, allowing RestHandlers to set response status code, redirections, etc.
2008-05-19Rework some of the animation logic in an attempt to resolve #1318Jeff Ames1-38/+25
2008-05-18Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames14-122/+93
types and null.
2008-05-18Update svn properties.Jeff Ames3-375/+375
2008-05-18* minor: Just a few documentation odds and endsJustin Clarke Casey3-8/+10
2008-05-18Cleanup: Removed LSOEngine source again as it will not be used.Tedd Hansen13-3055/+0
2008-05-18* Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule.Adam Frisby3-9/+43
2008-05-18* Fixed a logic error in previous commit. Darn these long ↵Teravus Ovares1-2/+2
client(param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param); methods!
2008-05-18* Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares8-11/+154
half tiny amount implemented.
2008-05-17Thank you very kindly, Melanie for: Charles Krinke1-2/+3
The money module witll register (claim) an interface slot, even when disabled. This patch fixes it so that it will not register to supply this interface unless it's activated.
2008-05-17Thank you kindly, KMeisthax for: Moving the PostInitialize() code to theCharles Krinke1-24/+24
Initialize() section that runs when the module is grabbing config data. This is run before any Providers are created and thus makes sure we don't get any more startup crashes.
2008-05-17* whoops, misplaced / where should have been \Teravus Ovares1-1/+1
2008-05-17* Update on the script engine LSL parser. Blocks all static objects and ↵Teravus Ovares1-8/+50
method references.
2008-05-17Thank you very much KMeisthax for DataSnapshot 1.1Charles Krinke9-326/+785
to enhance search capability on OpenSim sims using external search engines such as Metaversink.com and others.