Commit message (Collapse) | Author | Files | Lines | ||
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2009-10-05 | Correction on the DEBUG code. | Diva Canto | 1 | -4/+3 | |
2009-10-05 | #if DEBBUG code for monitoring the ThreadPool. | Diva Canto | 1 | -0/+7 | |
2009-10-05 | Make sure that keys exist in arrays before trying to access them. | Michael Cortez | 1 | -3/+9 | |
2009-10-05 | Ensure the specified imSessionID exists in the DroppedSession collection ↵ | Michael Cortez | 1 | -1/+1 | |
before attempting to access it. | |||||
2009-10-05 | Changed the lock object, to see if this helps at all. Also switched the ↵ | Diva Canto | 1 | -11/+15 | |
order of lock and try/catch in RemoveImageFromQueue. | |||||
2009-10-05 | * minor: tweak asset cache logging levels downwards | Justin Clark-Casey (justincc) | 4 | -12/+9 | |
2009-10-05 | minor: remove mono compile warning | Justin Clark-Casey (justincc) | 1 | -5/+2 | |
2009-10-05 | GetRegionByPosition: use the cache, Luke. | Diva Canto | 2 | -0/+28 | |
2009-10-05 | Eliminate pinned Mesh data on managed heap by using IntPtrs to memory ↵ | Dan Lake | 3 | -61/+120 | |
allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions. | |||||
2009-10-04 | only cache mesh if meshing was successful | dahlia | 1 | -8/+4 | |
re-enable sculpt mesh caching | |||||
2009-10-04 | * KeepAlive set to false in expect_user and log_off. | Diva Canto | 1 | -4/+9 | |
* Check for null SP in PermissionsModule. | |||||
2009-10-04 | Reduced locking. | Diva Canto | 1 | -8/+10 | |
2009-10-04 | * MySQL data tests now pass by fixing a bad fix for a bad cast on the asset ↵ | John Hurliman | 1 | -7/+4 | |
Local member in MySQLAssetData * First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass) | |||||
2009-10-04 | Guarding a line that is sometimes throwing a null pointer exception. | Diva Canto | 1 | -5/+6 | |
2009-10-04 | Stream needs to be closed before the file can be moved... | Diva Canto | 1 | -5/+6 | |
2009-10-04 | Make sure to close the file streams on the FlotsamCache, even if something ↵ | Diva Canto | 1 | -4/+12 | |
fails. | |||||
2009-10-04 | Trying to avoid the null pointer exception in J2KImage, RunUpdate. | Diva Canto | 1 | -1/+9 | |
2009-10-04 | flexible extrusion shape defaults to linear | dahlia | 1 | -1/+1 | |
2009-10-04 | disable physics actors for flexible prims | dahlia | 1 | -3/+4 | |
2009-10-04 | Exclude sculpt proxies from mesh caching | dahlia | 1 | -6/+23 | |
2009-10-03 | Fix my build break | Melanie | 1 | -2/+2 | |
2009-10-03 | Small permissions tweak | Melanie | 1 | -1/+4 | |
2009-10-02 | * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵ | John Hurliman | 13 | -24/+24 | |
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization? | |||||
2009-10-02 | * Removed code that is no longer used with Melanie's queue callback optimization | John Hurliman | 1 | -126/+88 | |
* Moved all priority queue access to helper functions to improve reliability and readability * New version of CSJ2K.dll (from libomv source tree) that fixes a JPEG2000 comment decoding bug | |||||
2009-10-02 | * Removed even more unnecessary state variables from J2KImage | John Hurliman | 2 | -182/+142 | |
* Fixed the incorrect "out of memory?" exception messages and replaced them with useful information * Cleaned up J2KImage and LLImageManager to conform to coding conventions | |||||
2009-10-02 | * Changed the flush logic to drop packets in non-transactional streams, and ↵ | John Hurliman | 3 | -59/+19 | |
to not fire any "put more data in the queues" callbacks * Minor tweaks to code formatting to make the callback chain for packet queuing easier to follow | |||||
2009-10-02 | reducing script engine log spam | dr scofield (aka dirk husemann) | 1 | -4/+4 | |
2009-10-02 | - cleaning up LandData/ILandObject capitalization issues | dr scofield (aka dirk husemann) | 17 | -361/+400 | |
- adding LandDataSerializer to OAR mechanics | |||||
2009-10-02 | Restore the missing image handling to the image manager. The missing | Melanie | 3 | -71/+92 | |
image packet crashes Hippo without a message. | |||||
2009-10-01 | Locking the priority queue to see if it gets pass that exception. | Diva Canto | 1 | -7/+28 | |
2009-10-02 | Change texture sending to be driven by the queue empty event from the | Melanie | 4 | -90/+60 | |
packet queue, rather than a timer | |||||
2009-10-01 | Removing console debug spew | John Hurliman | 1 | -7/+7 | |
2009-10-02 | * Attempting to fix a issue with console commands & the estate module. Again. | Adam Frisby | 1 | -4/+52 | |
2009-10-01 | * Rewrote LLImageManager to use a real priority queue and hold minimal state | John Hurliman | 3 | -449/+331 | |
* Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself) | |||||
2009-10-01 | Added messages to assertions in the failing tests, so that we know which ↵ | Diva Canto | 1 | -12/+19 | |
ones are failing. | |||||
2009-10-02 | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵ | Melanie | 6 | -46/+28 | |
of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0. | |||||
2009-10-01 | Add a method to determine the count of packets in a throttle | Melanie | 3 | -0/+27 | |
2009-10-01 | Add OnQueueEmpty event to the packet layers. No user functinality yet | Melanie | 3 | -2/+66 | |
2009-10-01 | Fixing LLClientView memory leak | James J Greensky | 4 | -8/+29 | |
Fixing LLClientView memory leak by disposing of all timers utilized in LLClientView as they contain references to the callback method. This required the use of the Terminate and Close infrastructure that was already in place but was not being utilized. | |||||
2009-09-30 | Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there. | Diva Canto | 1 | -0/+14 | |
2009-09-30 | Removed an innefficent List.Contains lookup from UpdateQueue | James J Greensky | 1 | -5/+4 | |
Changed the underlying data structure used to detected duplicate in OpenSim.Region.Framework.Scenes.Types.UpdateQueue from a List to a Dictionary. | |||||
2009-10-01 | Formatting cleanup. | Jeff Ames | 26 | -37/+37 | |
2009-09-30 | * Change the signature of the agent set appearance callback to prevent ↵ | John Hurliman | 4 | -26/+42 | |
unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set | |||||
2009-09-30 | Prevent null data being sent to the decoder | Melanie | 1 | -2/+5 | |
2009-09-30 | Add RebakeAvatarTexturesPacket to the client view | Melanie | 4 | -0/+22 | |
2009-09-30 | Remove predecode-j2k and it's assoaciated logic | Melanie | 2 | -142/+0 | |
2009-09-30 | Squelch the debug noise from diva's patch | Melanie | 1 | -1/+1 | |
2009-09-30 | Attempting to improve the robustness of texture decoding by always ignoring ↵ | John Hurliman | 5 | -534/+165 | |
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes | |||||
2009-09-30 | Revert "Attempting to improve the robustness of texture decoding by always ↵ | Melanie | 1 | -68/+168 | |
ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug" This reverts commit 22cc31135e2989df28e0756eb3b03f85530d5555. | |||||
2009-09-30 | Attempting to improve the robustness of texture decoding by always ignoring ↵ | John Hurliman | 1 | -168/+68 | |
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K |