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2012-08-18adding missing refactor for LSL_VectorSignpostMarv1-1/+1
2012-08-18Implementing operators & constructors for QuaternionSignpostMarv1-0/+18
2012-08-18Fix the whitespace formatting error introduced by the last patchMelanie1-2/+2
2012-08-18refactoring for Vector3 operator & constructor tweaksSignpostMarv9-125/+119
2012-08-17adding null return to fix buildingSignpostMarv1-1/+1
2012-08-17fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv2-3/+6
2012-08-17implementedSignpostMarv3-0/+64
2012-08-17attempt to handle InvalidCastException in a manner similar to Second LifeSignpostMarv2-2/+17
2012-08-17BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2-17/+33
2012-08-17minor: Make xengine debug message on script load a scripting loading message ...Justin Clark-Casey (justincc)1-7/+9
2012-08-17BulletSim: restore most of the Detail logging statements. Will haveRobert Adams4-40/+51
2012-08-17Modify order of code so SOP doesn't set the physics actor flyingRobert Adams1-7/+12
2012-08-17BulletSim: add parameters and functionality to specify the meshRobert Adams3-48/+34
2012-08-17BulletSim: comments and parameter changes in dynamics engine.Robert Adams2-26/+30
2012-08-17BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...Robert Adams1-158/+20
2012-08-17adding a clip method to handle Vector3 objects to enable a minor amount of re...SignpostMarv1-6/+5
2012-08-16Do a proper null check to avoid the overloaded operator == trapMelanie1-1/+1
2012-08-15Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams1-1/+1
2012-08-15BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams3-2/+27
2012-08-15enables configurable minimum sizes for physical & non-physical primsSignpostMarv5-40/+101
2012-08-15Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv1-49/+74
2012-08-15Don't enable the thread watchdog until all regions are ready.Justin Clark-Casey (justincc)1-2/+7
2012-08-15adding ATTACH_*_PEC constantsSignpostMarv1-0/+2
2012-08-15BulletSim: add hinge constraint.Robert Adams3-6/+126
2012-08-15BulletSim: add locking to constraintCollection and rename some of the public ...Robert Adams2-147/+197
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams5-34/+44
2012-08-15BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...Robert Adams1-15/+15
2012-08-15BulletSim: fix problem of a null reference exception on shutdown if there wer...Robert Adams1-12/+13
2012-08-15BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...Robert Adams1-4/+12
2012-08-15BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...Robert Adams1-0/+17
2012-08-15BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams1-6/+10
2012-08-15BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams1-3/+8
2012-08-15Let the temp attachment module add a command to allow attaching without permi...Melanie2-34/+77
2012-08-15Add support for the extra params to scene and the event managerMelanie2-0/+62
2012-08-15Add a skeleton for a name value storage associated with regionsMelanie3-0/+15
2012-08-14Actually add the moduleMelanie1-0/+234
2012-08-14Allow the use of the region debug console found in recent viewers. This consoleMelanie1-0/+39
2012-08-14Prevent race conditions when one thread removes an NPC SP before another thre...Justin Clark-Casey (justincc)2-39/+50
2012-08-14Perform ownership transfer and permission propagation as well as neededMelanie1-0/+28
2012-08-14Move inititalization to RegionLoaded to avoid a module loading order issueMelanie1-8/+8
2012-08-14Implement the temp attachments. UNTESTEDMelanie1-0/+44
2012-08-14As per lindn spec, disable detach and drop for temp attachmentsMelanie1-0/+8
2012-08-14Add the skeleton for the temp attachments moduleMelanie1-0/+82
2012-08-14Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie5-20/+33
2012-08-13attempt at replicating behaviour of llList2thing functions in SLSignpostMarv1-7/+69
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams7-44/+78
2012-08-10BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams3-63/+71
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams4-52/+57
2012-08-09BulletSim: separate out the constraints by type. The linksets useRobert Adams6-94/+146
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams4-53/+46