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2007-09-18* Handlerized ViewerEffectlbsa717-58/+53
* Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa717-64/+68
* Some propertification and hideousness of fields.
2007-09-18* Merged ClientViewBase into ClientView for great justicelbsa714-12/+5
2007-09-18* Made ClientViewBase abstractlbsa712-19/+4
* Deleted unused m_consoleRegion
2007-09-18RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller2-1/+8
multi-region; see bug 410
2007-09-17fixing me some line endingsSean Dague72-7569/+7569
2007-09-17* Moved some commands from Scene into SceneManager so they could be used ↵lbsa713-217/+163
with 'root' * Removed some duplicated commands
2007-09-17*doh*lbsa711-1/+1
2007-09-17* CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa713-144/+316
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
2007-09-16Fixed missing Axiom references.Brian McBee1-0/+1
2007-09-16Implemented: llSetText, llResetScript Tedd Hansen7-188/+330
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-15Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, ↵Tedd Hansen1-7/+57
llXorBase64StringsCorrect, llGetTimestamp
2007-09-15Bugfixed: llListRandomizeTedd Hansen1-7/+69
Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString
2007-09-15llList2Key, llList2Rot, llList2ListTedd Hansen1-3/+9
2007-09-15Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, ↵Tedd Hansen1-13/+118
llListFindList, llListInsertList, llDeleteSubList
2007-09-15Will display error in main chat if unsupported llFunction is used.Tedd Hansen1-814/+787
2007-09-15Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵Tedd Hansen2-7/+11
and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa719-64/+74
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-14* fixed script compilationlbsa712-113/+125
* reversed //c# - if * rightifyed what's actually converted
2007-09-14more fun with LSL implementationsSean Dague1-16/+11
2007-09-14added ability to update group positionSean Dague1-0/+7
2007-09-13ODE: no more slippin' & slidin'dan miller1-4/+24
2007-09-13Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot5-10/+92
various verbosity
2007-09-13llSetPos(), llGetPos(), llGetLocalPos() now implementedSean Dague1-4/+39
2007-09-13If first 4 characters in script is "//C#" script will be treated as pure C# ↵Tedd Hansen1-2/+9
instead of LSL/C# hybrid. This means no preprocessing before compile.
2007-09-13add some locks around DataSet manipulation to ensure we are doing this Sean Dague1-117/+93
safely
2007-09-13Fix the terrain heightmap load from images (tested PNG and GIF).Dalien Talbot1-1/+2
2007-09-13implement llGetScale and llSetScaleSean Dague2-5/+19
drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague29-7407/+7407
will happen on the windows side now that eol-style is correct
2007-09-13Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen10-136/+136
member names to smallcapsy.
2007-09-13Backup is now optional on classeslbsa713-71/+81
* Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-09-12I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague1-1/+1
not too much crouching). I think that we'll have to rethink what the terrain resolution is down the road, as we don't really have enough sample data to actually get people placed right on the land.
2007-09-11Kill little green men on minimap if the avatar logs off.Dalien Talbot1-0/+1
2007-09-11Fixing namespace problems MW2-4/+6
2007-09-11* minor refactoringslbsa712-32/+36
2007-09-11Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW4-23/+162
If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
2007-09-11Get rid of extra green men in minimap on region crossings (they were Dalien Talbot1-2/+3
child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave.
2007-09-11remove autogenerated filesSean Dague1-66/+0
2007-09-11Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵MW1-90/+485
in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
2007-09-10Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee1-0/+6
2007-09-10* Took a stab at #388lbsa711-1/+4
2007-09-10mass update of urls in source code to new websiteSean Dague95-95/+95
2007-09-10A couple of fixes to make sure db4o gets set as the default asset database. ↵MW1-2/+2
Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
2007-09-10Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW1-2/+13
selected. Currently set default back to db4o until more people test using sqlite.
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW12-33/+82
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-09added avatar updates for physics movement -- fixes gravity & avatar ↵dan miller2-4/+16
collision (ODE)
2007-09-09Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot3-0/+60
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09ODE: added support for Phantom flag. Presently you need to add 1024 to ↵dan miller2-14/+18
ObjectFlags by hand
2007-09-09ODE fix: avatar/avatar collision enabled. Needs client update fix to be ↵dan miller1-0/+4
seen correctly. In the right repository this time..
2007-09-08Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot3-14/+26
is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.