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2008-07-07* Start scripts loaded from an archiveJustin Clarke Casey5-10/+25
2008-07-07* switch terrain archiving to raw32 rather than png to avoid unnecessary ↵Justin Clarke Casey1-1/+1
posterization. Thanks to Adam for the tip.
2008-07-07added a hollow size constraint to box, cylinder, and prism prim meshes to ↵Dahlia Trimble1-0/+8
prevent a possible sim lockup
2008-07-07Addresses more problem box cut anglesDahlia Trimble1-6/+4
2008-07-07fix some Meshmerizer problem angles for sphere dimple and box path cutDahlia Trimble1-4/+15
2008-07-06disables changes in r5356 until I have more time to do further characterizationDahlia Trimble1-2/+2
2008-07-06Mantis#1678. Thank you kindly, Vytek for a patch that:Charles Krinke2-2/+2
Changes ...TimeOfDay.Milliseconds to ...TimeOfDay.TotalMilliseconds for llGetTimeOfDay() in both LSL_Api.cs and LSL_BuiltIn_Commands.cs
2008-07-06Corrects errors in sphere mesh with dimple start angle > 0 and hollow == 0Dahlia Trimble1-2/+2
2008-07-06* In archiver, scan scripts for embedded asset uuids and save these outJustin Clarke Casey1-1/+39
2008-07-06* refactor: archiver code clean up so that it's more readable for the next ↵Justin Clarke Casey2-21/+43
functionality addition
2008-07-06Mantis#1677. Thank you, Melanie for a patch that:Charles Krinke1-4/+8
Patch propagates the permissionToTake flag into the timer handler, so that "take copy" and delete permissions are honored.
2008-07-06Copyright notices and formatting cleanup.Jeff Ames14-679/+756
2008-07-06* minor: documentation in SceneObjectPart.Inventory.cs. Refactor ↵Justin Clarke Casey2-29/+46
AddInventoryItem methods to reduce code duplication
2008-07-06* minor: remove unnecessary locking from SOP.GetInventoryItem()Justin Clarke Casey1-20/+7
2008-07-06* minor: Stop spurious 'item not found' messages when placing things into a ↵Justin Clarke Casey2-15/+28
prim's inventory
2008-07-06Mantis#1674. Thank you kindly, Matth for a patch that:Charles Krinke2-2/+4
This patch fixes an error in llSetPrimitiveParams() that prevents correctly setting the type of the prim to SCULPT_TYPE.
2008-07-06* Moves sending items to inventory via a delete into a seperate thread (this ↵Adam Frisby1-92/+172
thread can be expanded to support all sends to inventory from inworld easily enough). Thread is temporary and only exists while items are being returned. * This should remove the "lag" caused by deleting many objects. * Patch brought to you by Joshua Nightshade's bitching at me to fix it.
2008-07-06alters a problem path cut angle for the cylinder prim profileDahlia Trimble1-0/+9
2008-07-05Add implementation of llGetTimeOfDay()Charles Krinke1-2/+1
2008-07-04* extend archiving asset analysis to clothingJustin Clarke Casey1-9/+9
2008-07-04* On archiving, analyze body parts and save textures referenced from themJustin Clarke Casey1-1/+20
2008-07-04* refactor: break out archiver's combined sync-async asset request routine ↵Justin Clarke Casey1-25/+37
ready for analysis of inventory item types other than objects
2008-07-04Renaming UserManagerBase.SetUserProfile(UserProfileData) to Dr Scofield1-0/+6
UserManager.UpdateUserProfile(UserProfileData). Adding UpdateUserProfile(UserProfileData) to IUserService interface. Adding RemoteAdminPlugin.XmlRpcUpdateUserAccountMethod(...) to provide a remote update capability.
2008-07-04mini-warnings-safari, plus cleanup of IUserServices method naming.Dr Scofield5-15/+15
2008-07-04The new llScript-cs parser. Thanks MikeJohan Berntsson5-0/+29071
2008-07-04Mantis#1647. Thank you very much, Sempuki for a patch that:Charles Krinke2-8/+16
Updates the previous module loader work.
2008-07-04Mantis#1659. Thank you, Melanie for a patch that:Charles Krinke3-31/+53
In LSL, the state command should have an immediate effect. The OpenSim script engine seems to wait until the function ends to process the state transition.
2008-07-03Mantis#1660. Thank you, kindly, Melanie for a patch that:Charles Krinke1-2/+3
Attached patch changes TRUE and FALSE to be LSLIntegers.
2008-07-03* On client login, send only one terrain patch at a time (with pauses) ↵Justin Clarke Casey4-13/+41
instead of 4 at a time * Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches * See http://opensimulator.org/mantis/view.php?id=1662 for more details
2008-07-03Mantis#1463. Thank you, Melanie for a patch that addresses:Charles Krinke1-2/+47
sometimes, incorrect sit rotation is sent to other clients
2008-07-03*.Raw files should now be loadable using "terrain load-tile" functionalitymingchen1-2/+61
2008-07-03Mantis#1658. Thank you, Melanie for a patch that:Charles Krinke3-2/+163
Adds IEmailModule and a module skelaton
2008-07-03add a couple of LL conversion properties to SOP. I'll wait to cleanSean Dague1-0/+28
up the sit target usage until the sit target fix patch goes in, but it should be cleaned. Get prims table mappings to the point where nhibernate likes them enough to start. Remove field from asset mapping so it will start
2008-07-03Mantis#1654. Thank you kindly, Matth for a patch that:Charles Krinke4-32/+34
Updates llGetPrimitiveParams() and associated files.
2008-07-03Mantis#1653. Thank you kindly, Vytek for a patch that:Charles Krinke1-2/+1
Implements llGetTimeOfDay().
2008-07-03*Parcel Claim date is no longer Epoch (Jan 1, 1970). Now shows the actual ↵mingchen1-1/+2
creation/reclaim/sale date.
2008-07-03Mantis#1652. Thank you, Melanie for a patch that:Charles Krinke1-7/+463
Applies the patch to LSL_Api.cs
2008-07-02Mantis#1649. Thank you kindly, Matth for a patch that:Charles Krinke1-7/+463
This patch adds the ability to set the prim type using llSetPrimitiveParams(). Seems to work ok, but there are a staggering number of cases to test, so I have not yet tested them all.
2008-07-02* Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey2-18/+14
2008-07-02* Start writing out control file in archive. Only contains version ↵Justin Clarke Casey2-1/+36
information right now.
2008-07-02property encapsulation for SOPSean Dague4-103/+247
2008-07-02* Twiddle with archive asset extensions yet againJustin Clarke Casey2-45/+45
* Reintroducing asset type but this time in a long form, and with _ rather than .
2008-07-02Adds experimental Meshmerizer support for "prim torture" effects of sphere ↵Dahlia Trimble2-5/+21
dimple on prim types box, cylinder, and prism
2008-07-02* Drop InvType from the assets table since it is no longer usedJustin Clarke Casey1-3/+0
* Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
2008-07-02Mantis#1648. Thank you, Melanie for a patch that:Charles Krinke3-3/+27
Fix a script Xengine deadlock/hang if llResetScript is used in changed()
2008-07-01Mantis#1643. Thank you Melanie for a patch that:Charles Krinke1-0/+6
In the new runtime, there is a flag to diable all os* comamnds. The implementation of osGetScriptEngineName ignored it. This patch fixes this.
2008-07-01merge rotational and angular velocitySean Dague1-22/+13
2008-07-01Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW6-4/+58
to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
2008-07-01Mantis#1640. Thank you, Chernega for a patch that addresses:Charles Krinke1-2/+7
It would appear that calling llResetScript() in state_entry() causes deadlock of region. Probably due to llResetScript calling state_entry again. llResetScript should see who called it, and not recall state_entry() after a state/variable reset. Once this script is in a prim, the region/world/debug/script window shows it consuming the server (from 2,400 to 800,000 milliseconds).
2008-07-01Mantis#1641. Thank you, Lulurun for a patch that addresses:Charles Krinke1-2/+2
The 1st "GetAvatarAppearance" *always* fails and returns default avatarappearance. Avatarappearance seems to be working well because the 2nd "GetAvatarAppearance" gets the right appearance.