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2008-11-28Omit parcel checks for attachments.Melanie Thielker1-4/+14
2008-11-28Force regioncrossed prims to get a new LocalID. Reset parent local ID to newMelanie Thielker2-1/+14
avatar local ID when corssing.
2008-11-28Invert a test to allow prims to region-cross againMelanie Thielker1-1/+1
2008-11-28Reinstate a check that i overzealously removed. Permissions are not slammedMelanie Thielker1-1/+1
without owner change anymore
2008-11-27Fix build breakMelanie Thielker1-1/+1
2008-11-27And take away a now unnecessare swap elsewhere. We should not be swappingMelanie Thielker1-6/+1
them anywhere but at the point of transmission
2008-11-27Cause attachment nibbles to be swapped in terse object updates, too.Melanie Thielker1-1/+1
This error may have been the root cause of the head attachment bug.
2008-11-27* minor: rename m_parent to m_commsManager to make it a little clearer what ↵Justin Clarke Casey1-18/+18
it actually is
2008-11-27* test: Inch forward with another test by using a skeletal in memory ↵Justin Clarke Casey4-7/+71
inventory data plugin
2008-11-27* minor: remove mono compiler warningsJustin Clarke Casey2-3/+3
2008-11-27* Remove unused and largely unimplemented UpdateUserCurrentRegion()Justin Clarke Casey3-59/+0
* please say if this causes you a problem
2008-11-27* Add a file I forgot in the last commit.Justin Clarke Casey1-0/+124
2008-11-27* test: Add the ability to add a plugin directory to the user and inventory ↵Justin Clarke Casey4-5/+19
services in order to extend unit tests for user and inventory information * I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time
2008-11-27* minor: remove the ability to change the client in ScenePresence to reduce ↵Justin Clarke Casey1-1/+3
the scope of possible bugs - currently unused in the core code * if this is being used then please say and we can see if there is a better accomodation of this
2008-11-27Test commit.. just contains div trace and other stuff.Tedd Hansen3-12/+27
2008-11-27* Fix some testsTeravus Ovares1-1/+2
2008-11-27Thank you kindly, Nlin for a patch that:Charles Krinke5-15/+197
Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.
2008-11-27Unconditionally set the slam bit oon all object to agent inventory transfers.Melanie Thielker1-1/+1
Closes a possible exploit with prims containing other prims
2008-11-27Cause the slam bit to be set in transferred inv itemsMelanie Thielker1-0/+1
2008-11-27Fix permission propagation that was broken some revision back, causingMelanie Thielker3-5/+5
sold/given prim to become full perm.
2008-11-26Added local lookup before we ask the messaging server.Homer Horwitz1-6/+26
Still not tested. May contain bugs.
2008-11-26* restore deleted method documentation, some to IRegionDataStore and some to ↵Justin Clarke Casey1-0/+25
MySQLRegionData * I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are)
2008-11-26* minor: Remove unused SetAnimation method that was identical to TrySetAnimationJustin Clarke Casey1-13/+1
2008-11-26* Eliminate forceAvatarMovement() in favour of existing AddNewMovement()Justin Clarke Casey1-7/+4
2008-11-26* Get rid of the phenomena where the avatar sometimes reverts to the stand ↵Justin Clarke Casey3-7/+35
animation when flying across borders * Applies to both standalone and grid mode * The slight retardation on border cross remains - this is a separate issue
2008-11-26ScriptSponsor and LSL_Api are now MarshalByRefObjectTedd Hansen2-2/+2
2008-11-26Made ScriptSponsor serializableTedd Hansen1-0/+1
2008-11-26Yay for unit tests. Increased the type width of the prims and primshapesMelanie Thielker1-0/+1
tables, and changed the database modules to actually push these doubles down into the database layer.
2008-11-26Attempt to give script objects a proper lease time (DNE and xengine). Relies ↵Tedd Hansen5-16/+48
on GC. Also removed lease for LSL_Api as it strictly speaking should not be MarshalByRef. Or should it? If so I broke scripting! :)
2008-11-26* Adding ScenePresence.ClientView property to return IClientCore interface ↵Adam Frisby1-0/+6
to a client.
2008-11-26Committing the LCO database layer. Native MySQL, no ADO. New reconnectMelanie Thielker3-7/+31
mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories.
2008-11-25Next step of the PresenceModule. Still not complete; local optimizations and theHomer Horwitz1-33/+101
messaging server changes are still missing. Completely untested. May contain bugs.
2008-11-25Mantis#2692: Thanks Diva, for a patch that fixes a bug in HyperGrid.Homer Horwitz2-7/+5
2008-11-25* Make a step on removing direct access to TaskInventoryDictionary from ↵Justin Clarke Casey3-26/+11
other packages
2008-11-25* Remove direct access to Inventory.SerialJustin Clarke Casey2-12/+16
2008-11-25* refactor: Establish an IEntityInventory interface for ↵Justin Clarke Casey3-2/+225
SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object
2008-11-25Add copyright headers. Minor formatting cleanup.Jeff Ames4-11/+65
2008-11-25Update svn properties.Jeff Ames16-5294/+5294
2008-11-25* minor: eliminate mono compiler warningsJustin Clarke Casey6-13/+15
2008-11-25* Apply http://opensimulator.org/mantis/view.php?id=2640Justin Clarke Casey16-1/+5121
* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva!
2008-11-24WIP: Adding a few things to PresenceModule. Not quite finished yet.Homer Horwitz3-3/+98
2008-11-24- Evaluate config only onceHomer Horwitz1-21/+35
- Fixed some locking issues
2008-11-24* Removed more locks on EntitiesAdam Frisby3-32/+8
* Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit.
2008-11-24* Refactored a number of locks into EntityManager to limit the scope of the ↵Adam Frisby1-37/+17
locks.
2008-11-24* Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby8-19/+48
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
2008-11-24* Makes EntityManager IEnumerable - meaning we should be good to go to ↵Adam Frisby1-2/+16
enable this.
2008-11-24* Adding EntityManager.csAdam Frisby1-0/+148
* Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over.
2008-11-24Some refactoring from about a week ago that I forgot to commit, of ↵MW5-127/+300
AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
2008-11-24Thanks SachaMagne for a patch which adds the following console commands:Dahlia Trimble2-1/+32
login-enable : Allow login at sim level (opensim.exe) login-disable: Stop any login BUT keep the logged avt login-status : Return the actual status
2008-11-23Don't serve texture preview from other people's objects if youMelanie Thielker1-0/+22
havenever seen that texture before.