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2010-10-17Adding osFunctions for light projectionBlueWall3-0/+55
Set the projection parameters in the host prim ... osSetProjectionParam(bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Set the projection parameters in a target prim ... osSetProjectionParam(ikey target uuid, bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Threat Level very high Signed-off-by: Melanie <melanie@t-data.com>
2010-10-16Drop max oar loading version back to 0 from 1Justin Clark-Casey (justincc)1-1/+1
2010-10-16Rip out version option since it turns out that the changed object ↵Justin Clark-Casey (justincc)3-10/+13
serialization format can actually be loaded by older OpenSims after all This bumps the OAR version to 0.4 instead, signalling some change but with backwards compatability... for now.
2010-10-16change --old-guids switch on the save oar command line to --version=<x>Justin Clark-Casey (justincc)6-11/+33
if x is 0, then an old version 0.3 archive is saved. If it is anything else or missing, then a version 1.0 archive is saved version 1.0 archives cannot be loaded on OpenSim 0.7.0.2 and earlier also add various informational notices about what version we've saving/loading
2010-10-16Have OpenSim throw a strop if it tries to load an OAR with a major version ↵Justin Clark-Casey (justincc)2-1/+23
that is too high for it to handle
2010-10-16save oar control file first rather than in the middle so that it's the first ↵Justin Clark-Casey (justincc)3-38/+41
thing we come accross on load this exposes a weekness with using tar where we don't control the order in which files are loaded. can't be helped for now
2010-10-16Fix test break - TestSerializeXml2() still requires old-guids optionJustin Clark-Casey (justincc)1-3/+6
2010-10-15Made OARs use the new serialization procedure. (TPs/crossings still on the ↵Diva Canto10-142/+188
old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
2010-10-15A couple of more ways attachment point is sentLatif Khalifa1-0/+8
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-15one more silly line ending thing.... *If you have problems, fetch the tree ↵Teravus Ovares (Dan Olivares)1-71/+71
and rebase. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-14one more silly line ending thing....Teravus Ovares (Dan Olivares)1-71/+71
*If you have problems, fetch the tree and rebase.
2010-10-14more work in progress on mesh physics - still non-functionaldahlia1-2/+67
2010-10-14laying some groundwork for mesh physicsdahlia1-70/+80
2010-10-14* Replacing Magic numbers with EnumsTeravus Ovares (Dan Olivares)2-4/+4
2010-10-14Don't distroy attachments when using viewer 2.1+, strip multiple attachment dataLatif Khalifa1-0/+4
2010-10-14Kill some magic numbers in the mesh upload module and change the mesh assetMelanie1-3/+3
type from 45 to 49 to match OMV trunk
2010-10-14Added manual xml2 serialization. Rewired only save xml2, not oars yet. Seems ↵Diva Canto2-105/+164
to be generating xml's that are successfully parsed. Needs more testing.
2010-10-14* A few additional cleanup elementsTeravus Ovares (Dan Olivares)2-0/+6
* At this point, I want to make sure to thank the fabulous developers of the LibOpenMetaverse library for tirelessly keeping things updated and hammering away at the protocols and providing excellent tools to figure out where things go wrong. * Special thanks to John Hurliman and Latif Khalifa for their valuable insight.
2010-10-14* Whoops, That was supposed to use the HTTP VERB 'GET' not 'POST'Teravus Ovares (Dan Olivares)1-1/+1
* At this point. Visually, Mesh works OK. Remember peeps, this is still highly experimental from the viewer side as well as the Simulator side. There are known problems with the new beta viewers and attachment breaking so be careful until that's fixed. Additionally there some new properties in the Mesh Viewer that determine physics settings that are non-functional. More work will be done on that.
2010-10-14* Tweaked the upload response and now at least uploading the mesh works.Teravus Ovares (Dan Olivares)2-16/+21
* Binary error on downloading the mesh though.. so still not yet working.
2010-10-14Rename file + more testing and tweakingTeravus Ovares (Dan Olivares)1-9/+17
2010-10-14* Partially complete stuff for Mesh support that Melanie wanted to see ↵Teravus Ovares (Dan Olivares)2-0/+449
before it was done. * Shouldn't break the build. * Doesn't work yet either.
2010-10-13Added SOP.MediaUrl and Shape.Media to the deserializationDiva Canto1-204/+14
2010-10-13Comment a debug message so that it doesn't spew the console upon ↵Diva Canto1-1/+1
encountering unknown xml elements.
2010-10-13New SOG/SOP parser using XmlTextReader + delegates dictionary. Active for ↵Diva Canto2-7/+1381
load oar and load xml2, but not for packing objects on crossings/TPs yet.
2010-10-10Change the part for sound playback to be the root part / object UUID insteadMelanie1-8/+8
of the child prim because using the child prim plain doesn't work.
2010-10-09* Make line endings consistant in Meshmerizer.csTeravus Ovares (Dan Olivares)1-1/+1
2010-10-09Fix a typo in previouis commit: start must not pass the end of the fileLatif Khalifa1-2/+2
2010-10-09weird line endings fix commitTeravus Ovares (Dan Olivares)1-7/+7
2010-10-09Return error code instead of the last byte of the file if range is not ↵Latif Khalifa1-1/+9
satisfiable
2010-10-09In case when 1 single byte is requested (yes viewer does this)Latif Khalifa1-2/+2
start of the ranges gets clamped with a wrong value. In case of a texture with 601 byte long texture the viewer request range 0-599 first, then 600- in which case both start and end should be 600. End can also be 0, valid request for the firt byte of the file is 0-0. Thanks to Thickbrick for explaining how HTTP range header works.
2010-10-08Fix an infinite recursionMelanie1-1/+4
2010-10-08Guard against locking a nullref to avoid build breakMelanie1-0/+3
2010-10-08Change the order of actions to address a possible nullrefMelanie1-3/+2
2010-10-07add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map ↵dahlia1-1/+2
caching for meshing
2010-10-07Fix autoreturn to not return zero objectsMelanie1-6/+2
2010-10-06Plumb the path for multiple object deletesMelanie5-45/+44
2010-10-06Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie5-14/+20
functional
2010-10-06Convert worldview to GETMelanie1-7/+11
2010-10-06Change the URL /worldview to /worldview/<region id> to support multiregionMelanie2-3/+4
2010-10-06Convert the BMP to a JPEG image and return it. This should be testable.Melanie1-1/+7
2010-10-06Add the parameter plumbing and image generationMelanie2-2/+22
2010-10-06Add WOrldView request handler and plumbingMelanie2-0/+155
2010-10-06Fix incorrect class nameMelanie1-1/+1
2010-10-06Add WorldView module skeletonMelanie2-0/+81
2010-10-06Convert the map image modules to new style modulesMelanie3-12/+42
2010-10-05Add the view generating method to the image generator interfaceMelanie2-0/+7
2010-10-05Revert an accidental default value changeMelanie1-1/+1
2010-10-05Patch to allow other cam angles. Not complete. Thanks, Antont.Melanie1-4/+14
2010-10-04Formatting cleanup.Jeff Ames7-16/+16