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2011-11-10Fix misaligned sit animation on scripted sit caused by the default sitMelanie1-2/+6
2011-11-10Allow custom setting for the console promptGuduleLapointe1-2/+3
2011-11-09minor: Correct misleading method doc on SOG.UpdateRootRotation()Justin Clark-Casey (justincc)1-1/+1
2011-11-08Fix the ability to move the seated avatar via LSLMelanie1-0/+3
2011-11-07Correct test failure in sit position check of TestSitAndStandWithNoTarget()Justin Clark-Casey (justincc)1-1/+3
2011-11-07That such a trivial change can be so difficult to get right. Fix it this time.Melanie1-1/+1
2011-11-07Fix build breakMelanie1-1/+1
2011-11-06Fix up failing test to compensate for changed sit target offsetMelanie1-2/+2
2011-11-06Fix up failing test to compensate for changed sit target offsetMelanie1-2/+2
2011-11-06Make the AsyncSceneObjectDeleter send a list of kills. This will make largeMelanie1-1/+7
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie8-49/+50
2011-11-06Allow HG and other scene presences not linked to a user account to function.Melanie1-1/+4
2011-11-06Small preformance tweakMelanie1-1/+1
2011-11-06HUD attachments: Removes some more messages sent to wrong clients.Snoopy Pfeffer1-1/+10
2011-11-05Break out the parts of ScenePresence that differ from coreMelanie1-141/+146
2011-11-05Fix build breakMelanie1-1/+1
2011-11-05Fix up with core changesMelanie2-57/+31
2011-11-05Remove spammy autopilot debugMelanie1-3/+3
2011-11-05Whitespace fix from coreMelanie1-0/+1
2011-11-05Remove some left over debug and reverse experimental reordering of ifsMelanie1-4/+2
2011-11-05Remove enableprejump config option and associated code as this is nowMelanie1-3/+0
2011-11-05Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie2-87/+136
2011-11-05Harmonize with core and remove extraneous comments with no information in themMelanie1-105/+39
2011-11-05Remove backup optimization that was causing prim contents to poofMelanie1-3/+8
2011-11-05Change m_falling public to a getter property.Melanie2-2/+6
2011-11-05Adapt to the core SP reworkMelanie2-2/+6
2011-11-05Change puvlic m_ variable to a getter propertyMelanie1-1/+5
2011-11-05ScenePresence part of the Avination animator fixes.Melanie1-3/+58
2011-11-05Chnaging the sit target adjustment to a more precise approximation of SL. Som...Melanie1-24/+35
2011-11-05Some more changes to catch up with coreMelanie1-71/+49
2011-11-05Remove unused and broken OffsetRotation from ScenePresenceMelanie2-30/+5
2011-11-05Some trivial changes to get closer to coreMelanie1-12/+5
2011-11-05Change comment formatting to match core for a cleaner diffMelanie1-23/+23
2011-11-05Replace our patched up, broken an rebroken sit code with the code fromMelanie1-303/+106
2011-11-05Fix avatar height, removes the hip offset hacknebadon1-3/+0
2011-11-05Don't rotate child prims, if only the root prim is rotated.nebadon1-2/+2
2011-11-05refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...Justin Clark-Casey (justincc)1-12/+12
2011-11-05Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)4-14/+61
2011-11-05Replacing te linking code with the code from Avination. Link sets prims are nowMelanie2-36/+12
2011-11-04Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...Justin Clark-Casey (justincc)2-1/+4
2011-11-04On standup, trigger the changed link script event after the avatar has been f...Justin Clark-Casey (justincc)1-2/+3
2011-11-04Stop llPushObject() from causing problems by adding force via a taint rather ...Justin Clark-Casey (justincc)1-2/+25
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake15-34/+34
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake22-153/+120
2011-11-02Port the Avination offline messaging system to CoreMelanie4-23/+37
2011-11-02Fix link order when linking sets to setsMelanie2-40/+18
2011-11-02Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake10-87/+77
2011-11-02Change default say distance to 20m from 30m, the same as on the big grid. Th...Justin Clark-Casey (justincc)2-2/+2
2011-11-02Get some hopefully more useful exception information when OpenJPEG.EncodeFrom...Justin Clark-Casey (justincc)2-5/+8
2011-11-02Fix race condition that would sometimes send or save appearance for the wrong...Justin Clark-Casey (justincc)2-9/+24