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2012-06-05Remove unused ScenePresence list structure in llGetAgentList()Justin Clark-Casey (justincc)1-1/+0
2012-06-05Scale down per frame MS stats to match scaled simulator FPS stat.Justin Clark-Casey (justincc)1-1/+1
2012-06-05Start sending spare frame time MS viewer stat. Make frame time correctly dis...Justin Clark-Casey (justincc)2-78/+124
2012-06-04Properly show per frame millisecond statistics per frame, not as amount of ti...Justin Clark-Casey (justincc)1-22/+41
2012-06-04Add replaceable region modules to the "show modules" commandBlueWall1-29/+49
2012-06-04Actually trigger land collisions in the root even when a child collidesMelanie1-1/+1
2012-06-04 fix addforce/impulse.UbitUmarov1-3/+3
2012-06-04Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach posi...Melanie5-9/+27
2012-06-04Correct the delegate specification in EventManager.TriggerTerrainTainted. Loo...Robert Adams1-1/+1
2012-06-04Remove the "Profile" config as it's covered by the replaceable interfaceMelanie1-8/+0
2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie2-8/+34
2012-06-01Instead of updating sim stats root agent, child, objects and scripts accounts...Justin Clark-Casey (justincc)2-33/+14
2012-06-01Add optional total avatars, total prims and active prims stats to ODE plugin.Justin Clark-Casey (justincc)1-0/+21
2012-06-01If OdeScene.Near() returns no collision contacts, then exit as early as possi...Justin Clark-Casey (justincc)1-0/+4
2012-06-01Add optional stat for the other collision time per frame not spent in ODE nat...Justin Clark-Casey (justincc)1-1/+16
2012-06-01Add avatar forces calculation, prim force and raycasting per frame millisecon...Justin Clark-Casey (justincc)1-7/+46
2012-06-01Collection optional avatar and prim taint frame millisecond timesJustin Clark-Casey (justincc)1-7/+36
2012-06-01Remove recent optional native collision frame milliseconds statJustin Clark-Casey (justincc)1-13/+1
2012-06-01Add optional stat that records milliseconds spent notifying collision listene...Justin Clark-Casey (justincc)1-0/+14
2012-06-01Add avatar and prim update milliseconds per frame optional statsJustin Clark-Casey (justincc)1-7/+31
2012-06-01Add option native step frame ms statJustin Clark-Casey (justincc)1-9/+21
2012-06-01Add total ODE frame time optional stat, as a sanity check on the main scene p...Justin Clark-Casey (justincc)1-7/+21
2012-06-01Break down native ODE collision frame time stat into native space collision a...Justin Clark-Casey (justincc)1-4/+22
2012-06-01Rename new collision stats to 'contacts' - there are/can be multiple contacts...Justin Clark-Casey (justincc)1-6/+6
2012-06-01Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...Justin Clark-Casey (justincc)1-9/+4
2012-06-01minor: comment out currently unused OdeScene.sCollisionDataJustin Clark-Casey (justincc)1-9/+9
2012-06-01Add ODE avatar and prim collision numbers if extra stats collection is enabled.Justin Clark-Casey (justincc)1-5/+34
2012-06-01Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...Justin Clark-Casey (justincc)1-19/+13
2012-06-01Remove the kill record. Core has removed it long ago and it really does more ...Melanie1-19/+19
2012-05-31Add an optional mechanism for physics modules to collect and return arbitrary...Justin Clark-Casey (justincc)5-60/+252
2012-05-30ubitode prim: if makebody() is called already having a body, do a full destru...UbitUmarov1-3/+4
2012-05-30Guard setting the building flagMelanie1-0/+4
2012-05-30Whitespace fixMelanie1-1/+1
2012-05-30Prevent multiple requests to go physical from reaching the physics pluginMelanie1-0/+4
2012-05-30Fix the log standing attach-from-world bug.Melanie2-42/+59
2012-05-29Add console command "teleport user" to allow teleport from the region consoleJustin Clark-Casey (justincc)1-0/+189
2012-05-29 fix physics not reporting collisions only with terrainUbitUmarov1-0/+1
2012-05-29Fix collision filtering. The filter should be checked on the receiving part!Melanie1-9/+9
2012-05-29Add advanced collision processing into ScenePresenceMelanie1-162/+162
2012-05-29Re-add script collisions that were lost in a mergeMelanie1-0/+2
2012-05-29Fix collision filteringMelanie1-10/+10
2012-05-28refactor: factor out entity transfer state machine into a separate class to m...Justin Clark-Casey (justincc)3-239/+330
2012-05-28 fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov1-2/+1
2012-05-28If handling the failure of teleport, move agent state to CleaningUp when we s...Justin Clark-Casey (justincc)1-3/+6
2012-05-28a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov1-7/+6
2012-05-28 let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov1-29/+25
2012-05-28 disable collision sounds for nowUbitUmarov1-2/+8
2012-05-28revert making sculpts phanton if sculpt meshing option is offUbitUmarov1-2/+0
2012-05-28Place the return back into collision sounds.Melanie1-0/+4
2012-05-28Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie1-176/+90