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2008-09-26* minor: remove warningsJustin Clarke Casey5-16/+12
2008-09-26* Apply http://opensimulator.org/mantis/view.php?id=2274Justin Clarke Casey1-1/+3
* Reapply homer's click action implementation, which accidentally got blatted * Thanks tyre
2008-09-26* refactor: do a tiny bit of cleanupJustin Clarke Casey1-40/+46
2008-09-26Add per-instance date to DNE to avoid serializing stuff 10 times a second.Melanie Thielker7-250/+180
Clode cleanup and removal of commented stuff in ScriptManager.
2008-09-26* refactor: split out AssetXferUploaderJustin Clarke Casey3-285/+312
2008-09-26* refactor: split out AgentAssetTransactionsManagerJustin Clarke Casey2-192/+227
2008-09-26* Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey4-36/+86
system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
2008-09-26And another fileMelanie Thielker1-0/+479
2008-09-26Pushing the missing fileMelanie Thielker1-0/+35
2008-09-26Remove all the subclassing complexity and script server interfaces fromMelanie Thielker14-1367/+721
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
2008-09-26* Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares4-51/+57
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
2008-09-26Remove interfaces that are no longer used from DNEMelanie Thielker3-98/+2
2008-09-26Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again.Melanie Thielker2-1/+187
As a bonus, the OSSLPrim has now come to XEngine, too!
2008-09-26Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker18-9970/+8389
The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
2008-09-26Mantis#2265. Thank you kindly, Idb for a patch that:Charles Krinke1-2/+1
Implements the LSL function llGetAttached().
2008-09-25Implement LSL-function llSetClickAction.Homer Horwitz2-1/+13
2008-09-25Some script engine interface changesMelanie Thielker3-6/+27
2008-09-25Implement LSL-function llGetRegionAgentCount.Homer Horwitz1-2/+1
2008-09-25Fix script engine name parsing for DotNetEngine to make that actually workMelanie Thielker2-2/+2
Add a reference for Windows builds
2008-09-25Add an extension to allow registering multiple interfaces of a type withMelanie Thielker10-81/+198
Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
2008-09-25Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke4-4/+4
Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
2008-09-25Fixes an exception that is seen on regions running XEngine, where DNEMelanie Thielker1-8/+3
tries to stop a script that is not run by it
2008-09-25* Adds some WindTeravus Ovares4-1/+355
* A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
2008-09-25fixes a slight copy and paste bug in OGP module.Dr Scofield1-1/+1
2008-09-25* In Standalone, add a persistant account for the OGP user.Teravus Ovares1-4/+50
* Gridmode, this has no effect at all.
2008-09-25CONVERGENCE!!!!!!Melanie Thielker7-16443/+8347
The entire LSL API is now in the single, shared file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs This is for both engines. The OSSL function are still separate.
2008-09-25Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker29-1724/+389
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25Mantis#2123. Thank you kindly, Idb for a patch that solves:Charles Krinke2-4/+40
Under both DotNetEngine and XEngine, if an agent's UUID is passed as the parameter to llGetObjectMass(), it throws an exception.
2008-09-25* Remove a message handler Teravus Ovares1-4/+16
* Add a more specific error handler for when we're unable to pull the OGP state * rez_avatar/derez ?
2008-09-24Add a module selection option for the MapImage Module as wellMelanie Thielker1-0/+6
2008-09-24Correct a capitalization errorMelanie Thielker1-1/+1
2008-09-24Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap".Melanie Thielker1-0/+9
2008-09-24Add persistence of active gestures. This needs an UGAIM update to work.Homer Horwitz1-0/+30
Active gestures are sent as part of the login-response. Added fetchActiveGestures to SQLite and MySQL; added an empty one for MSSQL and NHibernate. Using the empty ones won't cause errors, but doesn't provide persistence either, of course.
2008-09-24Rename lots of stuff in DNE to reduce source code differences in theMelanie Thielker8-295/+376
LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
2008-09-24cleanups, fixing REST appearance services.Dr Scofield1-2/+0
2008-09-24Mantis #2250Melanie Thielker1-1/+1
Make ambiguous implicit conversion from LSLInteger to uint explicit
2008-09-24Decouple AsyncCommands from XEngine and the script instance. MakeMelanie Thielker8-102/+113
all methods needed outside the API ststic. Async command processing is now wholly internal to the API. This sets the stage for the next convergence step.
2008-09-23Update svn properties, formatting cleanup.Jeff Ames5-13/+13
2008-09-23leyla found a capitalization error in one of the OGP messages. Thanks leyla!Teravus Ovares1-1/+1
2008-09-23Add the missing fileMelanie Thielker1-2/+2
2008-09-23Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the laterMelanie Thielker3-214/+214
code merging and transition to Shared/
2008-09-23Remove some debug outputMelanie Thielker1-3/+0
2008-09-23Switches the direct event postings in the API file over to the Shared/Melanie Thielker4-56/+131
new style of parameter passing, using the IEventReceiver interface.
2008-09-23Add IEventReceiver to DNE - a consolidation series patchMelanie Thielker3-9/+38
2008-09-23Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker20-2889/+36
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
2008-09-23Add constants wrapping code from XEngine to DNE. This syncs up the parsersMelanie Thielker3-370/+9
between the engines again. Also, committed r60 in opensim libs with the parser source changes.
2008-09-23Refactor XEngine parser as per suggestions from mikemMelanie Thielker5-85/+32
2008-09-23Add file missed in last commit (which never completed)Melanie Thielker1-0/+55
2008-09-23Alter tests to match up with the results after tyre's patchMelanie Thielker2-29/+19
2008-09-23Mantis #2243Melanie Thielker9-3873/+3685
Thank you, tyre, for a patch that refactors LSL to use a unified set of method signatures and type names, reorders methods and removes unused and adds new method stubs.