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2007-08-13Separated Login Service from usermanager, which helps to clean up the code a ↵MW2-105/+10
bit and also should help to integrate the inventory server (when it is wrote/finished).
2007-08-13Added the SetPartText access method to SceneObjectGroup to set the text of ↵MW1-17/+35
member SceneObjectParts.
2007-08-13The Welcome message /message of the day shown in the client during login, ↵MW4-12/+24
can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
2007-08-13Deleted some unused code.MW1-27/+0
2007-08-13Partial Linking of prim groups should work (its partial as currently only ↵MW4-60/+201
the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
2007-08-12ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen3-10/+35
Also added C# script support.
2007-08-12ScriptManager now uses LSL-compiler.Tedd Hansen2-19/+21
LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating.
2007-08-12LSL_BaseClass now receives scene during initTedd Hansen2-24/+6
2007-08-12LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵Tedd Hansen3-13/+365
won't have to reference every internal command by object.
2007-08-12Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen7-114/+99
(hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
2007-08-12Script now compiles unsuccessfullyTedd Hansen3-30/+146
(unknown datatypes, no references)
2007-08-12LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵Tedd Hansen2-0/+47
MUCH closer to complete LSL support than we were yesterday.
2007-08-12Initial LSL to C# converter, not working yet!Tedd Hansen1-0/+156
2007-08-11Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so ↵MW3-17/+16
that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
2007-08-11Applied danx0r 's ODE patch [mantis issue 263]MW1-20/+21
2007-08-11Made account Authentication optional in "sandbox/standalone" mode. Just ↵MW4-9/+70
change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
2007-08-10Few small fixesMW7-19/+19
2007-08-10I'm sorry but it has now became a case of either it goes or I go, so I'm ↵MW1-1/+1
removing the creating a different named log file every time opensim is ran (I can't take doing a bit of developing then finding 500 log files in the bin folder), and as opensim allows multiple regions in a instance there should no longer be the need to run multiple instances of opensim from a single folder (which was I believe the reason that code was added ). If someone else can't live without the multiple log files then I guess...
2007-08-10Some cleaning up and removed a few old files no longer in use.MW8-75/+41
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10Renamed Compiler.LSL to Compiler.LSOTedd Hansen14-32/+40
2007-08-10Removed a piece of debug codeMW1-9/+0
2007-08-10Fixed a couple of mistakes.MW1-1/+1
2007-08-10Made a few changes so that once we enable the sqlite data store (simple line ↵MW7-28/+123
change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
2007-08-09Couldn't leave this one alone. Data is now flowing both ways inSean Dague1-72/+79
sqlite *but* isn't being added back to the scene on load because some information (like rootpart) isn't currently exposed enough to save/restore, and I don't want to change the SceneObjectGroup definition without MW around to discuss. A couple of minor changes on the object interface for SceneObjectGroup and tweaks to this class, and we have persistant prims again.
2007-08-09comment out load from sqlite as this blows up on object creation right now.Sean Dague1-11/+14
must run away on vacation. See you all in a week and change.
2007-08-09completely untest load prims from db code. Testing shortlySean Dague1-0/+16
2007-08-09utility functions to convert from rows to new objects. untestedSean Dague1-0/+87
2007-08-09Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵Tedd Hansen4-5/+9
functions to get SE working.
2007-08-09added GroupPositionSean Dague1-1/+13
2007-08-09build update clauses correctlySean Dague1-1/+6
2007-08-09some more typos about wrong table for shapesSean Dague1-3/+3
2007-08-09use correct table name for shapesSean Dague1-1/+1
2007-08-09SceneObjects should now (hopefully) call datastore.StoreObject().MW2-2/+12
2007-08-09pull out some uneeded attributes, and setup keys on primshapes datasetSean Dague1-3/+3
2007-08-09prim.Shape -> primshapes tableSean Dague1-3/+35
2007-08-09ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵Tedd Hansen5-19/+25
See TODO.txt for details.
2007-08-09Deleted old LSLEngine files (those under Scene.Scripting)MW14-2911/+2
2007-08-09prim object -> prims table codeSean Dague1-7/+52
2007-08-09Removed spaces from directory namesTedd Hansen2-0/+0
2007-08-09make MonoSqliteDataStore compile with new objectsSean Dague1-23/+23
now the fun begins of connecting all the dots
2007-08-09Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen18-250/+0
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW18-232/+300
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-08-09Making sure my local working copy is in sync with svn before I start the job ↵MW5-19/+21
of enabling the new SceneObject classes.
2007-08-09Transition between not flying / flying should be smootherBrian McBee1-1/+6
2007-08-09Start defining prim shape definition. Officially bed time nowSean Dague1-7/+45
2007-08-09decrease insanity level significantly by factoring all the columns intoSean Dague1-102/+46
a Dictionary, and programatically building up sql commands for our dataset. Prims done, prim shapes next
2007-08-09intermediate checkin of code that compiles before I do somethingSean Dague1-4/+87
stupid and nuke all this work.
2007-08-09Commit in the changes for all the parameter bindings for primsSean Dague1-2/+38
2007-08-08* Checked in new tweaked Prebuild.exelbsa711-0/+5
* Ignored binaries
2007-08-08worldmap now gets correctly updated when terrain changesBrian McBee1-0/+2