aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (unfollow)
Commit message (Expand)AuthorFilesLines
2013-03-28minor: comment out unused Scene.AgentCrossing() to reduce code complexityJustin Clark-Casey (justincc)1-27/+27
2013-03-28If the viewer has already rezzed any attachments itself, then ignore the simu...Justin Clark-Casey (justincc)3-11/+19
2013-03-28Fix regression tests by making a new NPC always trigger simulator side attach...Justin Clark-Casey (justincc)1-2/+2
2013-03-28Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with...Justin Clark-Casey (justincc)3-39/+32
2013-03-28BulletSim: fix race condition when creating very large mega-regions.Robert Adams5-22/+35
2013-03-28BulletSim: tweaks to terrain boundry computation. No functional changes.Robert Adams1-21/+29
2013-03-28Add back a log message when we attempt a megaregion auto-reteleportJustin Clark-Casey (justincc)1-0/+4
2013-03-28minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() if...Justin Clark-Casey (justincc)1-4/+7
2013-03-28Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region...Justin Clark-Casey (justincc)1-1/+1
2013-03-28Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly...Justin Clark-Casey (justincc)2-4/+13
2013-03-28On the North and East sides of a megaregion, only consider regions within 256...Justin Clark-Casey (justincc)1-2/+2
2013-03-28minor: Fix usage error message for "debug eq" console commandJustin Clark-Casey (justincc)1-1/+1
2013-03-28Make HGLureModule track god like lures as well as normal lures, to see if thi...Justin Clark-Casey (justincc)1-1/+2
2013-03-28Add "show eq" console command to show numbers of messages in agent event queues.Justin Clark-Casey (justincc)1-0/+23
2013-03-28Remove some Console.WriteLines accidentally left in last commit cfb20f09Justin Clark-Casey (justincc)1-2/+0
2013-03-28refactor: combine the checks for megaregion view range into a single place.Justin Clark-Casey (justincc)1-51/+51
2013-03-28Fix problem with megaregions where teleporting into a different region which ...Justin Clark-Casey (justincc)1-1/+44
2013-03-26BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.Robert Adams1-52/+64
2013-03-26Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars i...Justin Clark-Casey (justincc)1-30/+194
2013-03-26Implement a pref to turn on the simulator ExportSupported feature entry.Melanie1-0/+6
2013-03-26Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie21-16/+40
2013-03-25BulletSim: new algorithm for vertical attraction which uses quaternionRobert Adams1-3/+45
2013-03-25BulletSim: small tweaks and formatting in the parameter fetching code.Robert Adams1-5/+16
2013-03-25BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams3-11/+24
2013-03-25BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...Robert Adams2-14/+74
2013-03-25Start recording inter-region teleport attempts, aborts, cancels and failures ...Justin Clark-Casey (justincc)1-10/+109
2013-03-23Fix teleporting into the non-SW 256x256 corner of a megaregion, though curren...Justin Clark-Casey (justincc)1-0/+7
2013-03-23Add "show borders" command to show the borders of a region.Justin Clark-Casey (justincc)6-11/+54
2013-03-22Following on from 476a7d3e (which wasn't enough), make chat across regions on...Justin Clark-Casey (justincc)1-56/+31
2013-03-22Take out a testing sleep I accidentally left in the teleport code from last c...Justin Clark-Casey (justincc)1-2/+0
2013-03-22At strategic points in the teleport process, if the client has simultaneously...Justin Clark-Casey (justincc)2-10/+69
2013-03-22Implement chat across region borders since we can tell if avatars in neighbou...Justin Clark-Casey (justincc)1-1/+1
2013-03-21minor: On teleport, signal a child agent before we send the viewer TeleportFi...Justin Clark-Casey (justincc)1-5/+5
2013-03-21On a teleport, lock m_agentsInTransit whilst we grab the value to check for c...Justin Clark-Casey (justincc)2-5/+12
2013-03-20minor: disable logging on regression TestCrossOnSameSimulator() that I accide...Justin Clark-Casey (justincc)1-1/+1
2013-03-20minor: don't bother with the pause before rezzing attachments if we are runni...Justin Clark-Casey (justincc)1-1/+15
2013-03-20On the later forms of teleport failure, tell the user if this was because vie...Justin Clark-Casey (justincc)4-40/+150
2013-03-20Insert a short delay on the simulator side rezzing of attachments in order to...Justin Clark-Casey (justincc)1-1/+1
2013-03-20Fix "show attachments" command probably broken in commit addab12 (Wed Jan 2 2...Justin Clark-Casey (justincc)1-10/+7
2013-03-20Force a viewer object update for attachments at the end of the final Scene.Co...Justin Clark-Casey (justincc)1-0/+9
2013-03-19BulletSim: change 'degenerate mesh' message from Error to Debug because thereRobert Adams1-1/+1
2013-03-19Prevent multiple instances of the same item ID being appended to an AvatarApp...Justin Clark-Casey (justincc)2-4/+12
2013-03-19For those people collecting and comparing logfiles from servers scatteredRobert Adams1-1/+1
2013-03-19BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams4-18/+189
2013-03-19BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams4-1/+23
2013-03-19Process default attachment point in AttachObjectInternal before we check whet...Justin Clark-Casey (justincc)1-27/+27
2013-03-18Fix tests for multiattachMelanie2-6/+6
2013-03-18Limit each attachment point to 5 items as per specMelanie1-3/+13
2013-03-18Multiattach, part 1Melanie6-38/+36
2013-03-18Improve rejection of any attempt to reattach an object that is already attached.Justin Clark-Casey (justincc)2-31/+194