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2015-09-21last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2-49/+6
2015-09-21replace LSL reference to sog GetLinkedAvatarsUbitUmarov1-3/+5
2015-09-21try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may ↵UbitUmarov2-14/+6
still work
2015-09-21add missing sit checkUbitUmarov1-1/+2
2015-09-21Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens6-44/+37
2015-09-21coment out lludp debug things that only fill up the help screenUbitUmarov1-0/+2
2015-09-21 revert my change to the range of greyscale image maps, setting it back to 0 ↵UbitUmarov1-3/+8
- 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
2015-09-20 fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range ↵UbitUmarov1-54/+16
and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
2015-09-19 put back the hack to make viewers display map tags (now and then at least) ↵UbitUmarov1-127/+236
that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
2015-09-19a few more changes to worldMap. Use ExpireCaches, cache remote mapItems ↵UbitUmarov2-269/+196
requests, etc
2015-09-18MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov3-63/+16
2015-09-17sync remote responses for mapItens with the local ones, but sending all ↵UbitUmarov1-18/+11
valid information, so later we can cache/throotle
2015-09-17dont block a region just bc it doesnt have the requested map itemUbitUmarov1-10/+0
2015-09-17dont create terrain map asset for V1 viewers on large regions again, but do ↵UbitUmarov1-165/+186
create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
2015-09-17recover bulletS fps math change lost in mergeUbitUmarov1-2/+3
2015-09-17remove messages on agents cross fails that got mergedUbitUmarov1-64/+40
2015-09-17generate maptile assets again, v2 do use at least the parcels overlayUbitUmarov1-2/+2
2015-09-17 merge issues and a few more changesUbitUmarov1-152/+116
2015-09-17 remove bad merge code..UbitUmarov1-14/+16
2015-09-16 remove bad merge from masterUbitUmarov1-12/+0
2015-09-16 change point of evocation of AgentHasMovedAway for HGUbitUmarov1-19/+9
2015-09-16restore some avn code, fixing for var regionsUbitUmarov1-23/+8
2015-09-15avoid a null ref (that should not happen after last commit), also reduce use ↵UbitUmarov1-20/+28
of thread jobs, where one is good enought
2015-09-15fix missing check for viaHGLoginUbitUmarov1-2/+2
2015-09-15 mute watchdog timeouts on world map work threads. They do wait for events ↵UbitUmarov1-2/+2
for a long time
2015-09-14 try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov5-13/+28
but needs testing, specially the fail cases, that most likelly need more work
2015-09-13Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2-12/+52
2015-09-13change the names also on the assembyInfo filesUbitUmarov2-7/+7
2015-09-12missing file...UbitUmarov1-29/+34
2015-09-12rename Ubit physics modulesUbitUmarov17-70/+71
2015-09-12 let regionCache really find a varregion by a positionUbitUmarov1-13/+26
2015-09-12 try to be more friendly to HGUbitUmarov2-21/+30
2015-09-12 revert validating Library textures. Those need to be on a grid assets or ↵UbitUmarov1-14/+0
will not work anyway
2015-09-12 try to validate textures from library folderUbitUmarov1-0/+14
2015-09-12 try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov1-2/+2
2015-09-12 fix the typos that seem to matter so much to some :pUbitUmarov2-2/+2
2015-09-12 send a reply on UpdateInventoryItem with the transactionID viewer sent. ↵UbitUmarov1-1/+3
Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID )
2015-09-11 put back diva's cache with her recent fix but also avoid duplicated ↵UbitUmarov1-10/+25
InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it
2015-09-11 inventory mess return to the state before divas cache issueUbitUmarov2-43/+122
2015-09-11 inventory messUbitUmarov1-22/+22
2015-09-11 change to avn fecthinventory and webfecth.. codeUbitUmarov2-122/+43
2015-09-11 remove diva's inventory cache since it seems to cause mantis 7720, broken ↵UbitUmarov1-22/+22
items UUID. Guess it doesn't cover all paths
2015-09-10add a few terminating / in LSLhttp uris as coreUbitUmarov1-4/+4
2015-09-10fix lost sending of initial terrain to child agentsUbitUmarov1-0/+2
2015-09-09minor clean, letting small classes be own module classUbitUmarov1-2/+4
2015-09-09 let old ode also have a Module classUbitUmarov3-80/+113
2015-09-09 found core hack to fix modules interdependencies RegionLoaded is not that ↵UbitUmarov2-24/+37
obvius
2015-09-09 split Module from its scene, so if not enabled there is no scene memory ↵UbitUmarov2-97/+113
allocation. All physics modules need this ( if not others)
2015-09-09 demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov24-27/+23
2015-09-09 retouch ubitode moduleUbitUmarov1-119/+52