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2012-03-29Add simple regression test for logging in with offline friends. Don't ↵Justin Clark-Casey (justincc)1-1/+46
expect to receive any in this instance.
2012-03-29Add back parts of reverted changes that were not concerned with child agent ↵Justin Clark-Casey (justincc)6-6/+14
caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
2012-03-29Also add OSS header to interfaceMelanie1-1/+28
2012-03-29Change namespace on CallingCardModule and correct interface file placemant. ↵Melanie2-2/+42
Also ass OpenSource header
2012-03-29Revert "Simplify friends caching by only doing this for root agents - no ↵Justin Clark-Casey (justincc)7-29/+53
functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
2012-03-29Revert "Add comment about setting client.SceneAgent in AddNewClient()"Justin Clark-Casey (justincc)1-3/+0
This reverts commit 964cae4f37120db34d0d3e2f08ab998215237dfd.
2012-03-29Committing the Avination calling card moduleMelanie1-0/+286
2012-03-29Pushing the Avination Calling card hooks. Module to follow.Melanie1-4/+17
2012-03-29Add comment about setting client.SceneAgent in AddNewClient()Justin Clark-Casey (justincc)1-0/+3
2012-03-28Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)7-53/+29
require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
2012-03-28HG 2.0 Suitcase inventory: proof of concept now working properly with the ↵Diva Canto1-10/+11
heavy SendBulkInventoryUpdate message. Waiting for Melanie to finish the light-weight version of that message.
2012-03-28HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the ↵Diva Canto2-23/+61
hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival.
2012-03-27More on switching the root folder from under the viewer. More experiments.Diva Canto2-15/+18
2012-03-28Typo fixMelanie1-1/+1
2012-03-27HG: Switch root folders from under the viewer. Towards HG 2.0. This is ↵Diva Canto2-14/+55
guarded by an obscure config that no one but me should be using at this point.
2012-03-28Fix typosMelanie1-2/+2
2012-03-28Add "friends show cache <first-name> <last-name>" command for debugging ↵Justin Clark-Casey (justincc)3-2/+120
purposes. This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
2012-03-28Start on Bulk inventory update via CAPS. Not functional yet. HG v2Melanie1-0/+48
2012-03-28Add a corresponding method for items. HG v2Melanie1-0/+38
2012-03-28Add SendRemoveInventoryFolders which allows to remove one or moreMelanie1-1/+40
folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-28minor: Add some documentation to OnNewClient and OnClientClosed eventsJustin Clark-Casey (justincc)1-2/+10
2012-03-27Let grided simulators retrieve the user's inventory skeletonDiva Canto1-1/+1
2012-03-27minor: clean up some code formatting in VivoxVoiceModule.csJustin Clark-Casey (justincc)1-54/+25
2012-03-27Two new scripting functions osInviteToGroup(userID) and ↵Snoopy Pfeffer5-23/+183
osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
2012-03-27User level based restrictions for HyperGrid teleports, asset uploads, group ↵Snoopy Pfeffer6-23/+117
creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
2012-03-27When loading objects from DB, first add to scene, then call ↵Dan Lake1-1/+1
TriggerOnSceneObjectLoaded.
2012-03-27HG: beginning of a more restrictive inventory access procedure (optional). ↵Diva Canto3-3/+37
Experimental: we'll try switching the root folder from under the viewer.
2012-03-27In TerrainModule.cs, the command terrain save-tile is modified to remove an ↵Garmin Kawaguichi1-2/+0
unnecessary double argument "minimum Y tile"
2012-03-26BulletSim: make avatar animations update properly.Robert Adams3-9/+48
It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions.
2012-03-26Add some more overloads to allow registering overloaded methods and listsMelanie2-4/+16
of methods.
2012-03-26BulletSim: fix typo introducted by previous checkins (git merge sometimes ↵Robert Adams1-3/+0
makes mistakes)
2012-03-26Add a hust UUID to the script invocationsMelanie5-9/+25
2012-03-25Fix compile error in ScriptModuelComms and add some debugging into the modInvokeMic Bowman1-2/+12
routines to simplify finding method registration issues.
2012-03-26Fix the omission on the interface declarationMelanie1-1/+1
2012-03-26Further simplify ScriptCommsMelanie1-1/+3
2012-03-26Dynamically create the delegate type to reduce complexity in the callerMelanie2-2/+23
2012-03-26Correct the design error I introduced into ScriptComms. Untested but about toMelanie2-18/+25
be.
2012-03-25Simplify the module invocation registration. The types and method nameMelanie2-3/+20
can be pulled fromt he delegate so we don't need to pass them explicitly
2012-03-24Add support for key, vector, rotation and list types for bothMic Bowman4-74/+237
arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
2012-03-24Allow the user to enter help topics in upper or lowercase.Justin Clark-Casey (justincc)1-5/+6
Forcing uppercase (e.g. help Assets) is too annoying. Thanks to WhiteStar for pointing this out.
2012-03-24Hack example on to "terrain save-tile" extended help.Justin Clark-Casey (justincc)1-0/+6
Thanks to Garmin Kawaguichi for the initially suggested text.
2012-03-24Use system provided temporary file in "terrain save-tile" to avoid problems ↵Justin Clark-Casey (justincc)1-3/+3
with drive letters on windows Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted).
2012-03-24Give feedback when "terrain save-tile" is not successfully invoked.Justin Clark-Casey (justincc)2-30/+52
2012-03-23BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵Robert Adams1-2/+2
False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
2012-03-23BulletSim: Add new configuration parameters to get and set console commandsRobert Adams1-4/+32
2012-03-23BulletSim: add a bunch of internal Bullet configuration parameters to ↵Robert Adams2-0/+43
OpenSimDefaults.ini and the code.
2012-03-23BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams3-15/+11
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-23BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2-17/+17
friction and restitution runtime settable parameters.
2012-03-23BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2-3/+9
buoyancy for flying. Tweek avatar default friction and resititution
2012-03-23BulletSim: set buoyancy in only one placeRobert Adams1-5/+3