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2018-05-04fix ubOde terrain copy at north and east borders0.9.0.1UbitUmarov1-2/+2
2018-04-28mantis 8321: avoid null reference potencial caused by outdated LMs for exampleUbitUmarov1-2/+9
2018-03-28mantis8309 add extra try{}catchUbitUmarov1-4/+11
2018-03-27fix previus commit with the right source file :(UbitUmarov1-1/+4
2018-03-27mantis8307: avoid a null refUbitUmarov1-1/+0
2018-03-19Fixed a typoKevin Cozens1-1/+1
2018-03-10comment out some debug messages visible on SOP CompleteMovementUbitUmarov2-21/+23
2018-03-05change SampleMoneyModule intialization, make it look for economymodule ↵UbitUmarov1-36/+46
setting both in startup and economy sections; change some default settings to no cost values, since that is our default
2018-03-05 make more clear some magic numbers on SOP getnumberofsides(), reduce ↵UbitUmarov2-45/+73
unnecessary calls to it on LSL api
2018-03-04Remove the work around for sphere number of faces since as of commit 846f35 ↵mewtwo06411-9/+1
it initially has the correct number of faces and the workaround returns 2 more than the correct number of faces.
2018-02-22 a few more changes on tortured prims number of sides/facesUbitUmarov1-53/+68
2018-02-21 fix a old issue on some tortured prims number of sides, and so textures setUbitUmarov1-4/+4
2018-02-18COmment out relocation of tmp cs source file during compilation. This seems ↵UbitUmarov1-2/+3
to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
2018-02-11Oops... don't leave script source out of compilation in same casesUbitUmarov1-2/+5
2018-02-04mantis 8287: applied modified patch by hand, thx watcher64UbitUmarov1-0/+2
2018-02-02do not timeout floatsam assets caching threadUbitUmarov1-2/+2
2018-01-26try fix IAR load inventory links and objects ownerUbitUmarov4-61/+100
2018-01-22try fix mantis 8283UbitUmarov1-3/+12
2018-01-16Ooops... fix the parentesisUbitUmarov1-1/+1
2018-01-16 do not timeout BackupWorker threadsUbitUmarov1-1/+1
2018-01-09missed a few..UbitUmarov3-4/+1
2018-01-09give up on a property that old monos do compile, but then smore ok execUbitUmarov9-10/+6
2018-01-08test our obsolete jenkins ...UbitUmarov1-1/+1
2018-01-08fall back to a obsolete property since several monos in use (include our ↵UbitUmarov12-12/+16
own) do not suporte the proper .net4.0 one
2018-01-05 a few more xml thingsUbitUmarov11-24/+60
2018-01-05don't be bad Jenkins..UbitUmarov1-2/+2
2018-01-04let tau do something in avatar MoveToTargetUbitUmarov1-133/+163
2018-01-04disable some XmlResolverUbitUmarov11-4/+16
2018-01-04add more files for robust mutes suport. (module is still named ↵UbitUmarov2-3/+154
MuteListModuleTst for testing, others in core will be removed later
2018-01-03fix estates URIUbitUmarov1-2/+2
2017-12-14 add a missing return on a mesh decode error in ubOdemeshmerizerUbitUmarov1-1/+2
2017-12-13mantis 8250: try to work around timing issuesUbitUmarov1-7/+10
2017-12-11 commit what i did so far for core mutes module, befere i lose itUbitUmarov3-69/+251
2017-12-11increase sample rate of WaitGetScenePresence()UbitUmarov1-2/+2
2017-11-17move some sharable items out of Xmute to Framework; add another test ↵UbitUmarov2-120/+229
mutelistmodule, ignore it
2017-11-16add missing part of mutes list protocolUbitUmarov3-2/+42
2017-11-14Donating the Avination Mute ModuleMelanie Thielker1-0/+357
This lived out-of-tree and therefore wasn't part of the big code drop. It's classic Avination, tied to MySQL and a direct database connection and I don't have the bandwidth to fix it to core methods. However, it has all the strange mute logic that OpenSim was missing and maybe someone can step up to make it work in an open grid context.
2017-11-14 add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to ↵UbitUmarov2-0/+11
exclude NPCs
2017-11-13Changing map tile colors This change also allows setting the water color, as ↵TomTheDragon2-23/+32
well as the 4 colors for textured map tiles. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-11-12mantis 8253: don't let attachments delete remove controls from viewers on ↵UbitUmarov2-10/+4
crossings.
2017-11-08mantis 8260 fix script count on delete and remove ↵UbitUmarov2-5/+5
redundantTriggerRemoveScript in 2 points
2017-11-08mantis 8263: recover the ignore of texture changes if only materialID ↵UbitUmarov1-2/+4
changed. That should be done by respective cap (as before)
2017-11-08remove a potencial (and silly) deadlock; let other texture parameters ↵UbitUmarov2-27/+46
changes trigger Changed.TEXTURE event
2017-10-30mantis 8258: also limit mesh basic shape torus hole sizeY on (some) ↵UbitUmarov1-0/+3
existent objects.
2017-10-26Corrected name of function in call to CheckThreatLevel.Kevin Cozens1-1/+1
2017-10-26Whitespace cleanup.Kevin Cozens1-19/+19
2017-10-25 mantis 8253: try to recover information about takecontrols pass=false ↵UbitUmarov1-22/+40
controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code
2017-10-15add osGetSimulatorMemoryKB(). This allows work around the fact ↵UbitUmarov3-1/+23
osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while
2017-10-13mantis 8249: give better data to llDetectedGrabUbitUmarov1-4/+7
2017-10-13BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" toRobert Adams2-4/+13
adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines.