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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-03-06
Prevent scripted region crossings from crashing with prim limits enabled
Melanie
1
-1
/
+7
2012-03-06
Null PhysActor on SOP.Copy() to prevent clobbering the original one
Melanie
1
-4
/
+3
2012-03-06
Removed some whitespace errors - don't be naughty, don't use hard tabs!
Melanie
1
-11
/
+0
2012-03-06
make copied parts have diferent LocalIds than original. More building control...
UbitUmarov
2
-5
/
+74
2012-03-06
Fix off by one error in script error reporting.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-06
Simplify NPCModuleTests code by putting the NPCModule in an instance variable...
Justin Clark-Casey (justincc)
1
-61
/
+56
2012-03-06
Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...
Justin Clark-Casey (justincc)
2
-9
/
+57
2012-03-05
Allow NPC to be removed by the owner of the parcel they're over.
Melanie
1
-2
/
+9
2012-03-05
Teleport users to the cornfield when they are teleported with
Melanie
1
-3
/
+13
2012-03-05
update ubitOde
UbitUmarov
4
-78
/
+297
2012-03-05
llListSort SL compatibility: When sorting strided list and the list
Melanie
1
-2
/
+5
2012-03-05
SL compatibility - return only points on segemtn, not ray in llCastRay
Melanie
1
-0
/
+5
2012-03-05
A stab at making llEjectFromLand work in all cases
Melanie
1
-3
/
+10
2012-03-04
update UbitOde
UbitUmarov
5
-65
/
+69
2012-03-04
update UbitODE
UbitUmarov
3
-36
/
+55
2012-03-04
Zero velocity when drag-copying
Melanie
1
-0
/
+2
2012-03-02
comment out "[CAPS]: ScriptTaskInventory Request" log spam
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-02
Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...
Justin Clark-Casey (justincc)
1
-3
/
+1
2012-03-02
Allow a script to receive events if its root prim is in an area where it's al...
Justin Clark-Casey (justincc)
1
-4
/
+1
2012-03-02
This still causes terrain artefacts
Melanie
1
-3
/
+3
2012-03-02
This still causes terrain artefacts
Melanie
1
-3
/
+1
2012-03-02
ScenePresence line endings and fix AllowMovement default to true.
Dan Lake
1
-30
/
+30
2012-03-02
update ubitODE
UbitUmarov
1
-15
/
+45
2012-03-02
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-2
/
+1
2012-03-01
Send the right name and creation date on the BasicProfileModule.
Diva Canto
1
-2
/
+11
2012-03-01
In ScenePresence, removed several private variables used to store public para...
Dan Lake
1
-108
/
+44
2012-03-02
Move SenseRepeaters.Count check inside the SenseRepeatListLock.
Justin Clark-Casey (justincc)
1
-4
/
+4
2012-03-02
lock SenseRepeatListLock when added a new sensor during script reconstitution.
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-03-01
Adds an OSSL command for regular expression-based string replacement. Parameters
Mic Bowman
3
-0
/
+32
2012-03-01
Fix indexing on string trim
BlueWall
1
-1
/
+1
2012-02-29
ubitODE bug fix
UbitUmarov
1
-1
/
+1
2012-02-29
update ubitODE to current working state
UbitUmarov
2
-113
/
+199
2012-02-29
fix
UbitUmarov
1
-1
/
+3
2012-02-29
chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...
UbitUmarov
2
-503
/
+148
2012-02-28
Call Dispose() via using() on SqliteCommands in WebStatsModule after use.
Justin Clark-Casey (justincc)
1
-99
/
+98
2012-02-28
Fixed two typos. White space cleanups.
Kevin Cozens
1
-16
/
+16
2012-02-28
made box a little larger
UbitUmarov
1
-6
/
+6
2012-02-28
A few blind changes to go try to go around bad mesh little box replacement fail
UbitUmarov
1
-67
/
+50
2012-02-28
Fix and hook up llTeleportAgent
Melanie
3
-1
/
+7
2012-02-28
Implement llTeleportAgent
Melanie
1
-0
/
+22
2012-02-28
Really dirty hack to make sims start. Causes errors but the ting runs. Remove
Melanie
1
-1
/
+5
2012-02-27
Let inworld meshs colide as such and not as basic prim all the time. Removed...
UbitUmarov
2
-5
/
+10
2012-02-27
Fix vehicles going physical stopping llTargetOmega parts (boat radar)
Melanie
1
-3
/
+5
2012-02-27
Fix NPC appearance setting to include attachments again
Melanie
1
-1
/
+4
2012-02-27
update ubitODE to my current working state
UbitUmarov
4
-568
/
+378
2012-02-26
Make llSetKeyframedMotion prims waut at the borders of down sims and try again
Melanie
2
-0
/
+18
2012-02-26
added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...
UbitUmarov
2
-3
/
+41
2012-02-26
Move KeyframeMotion from SOG to SOP because we can't persist it any
Melanie
7
-39
/
+52
2012-02-26
Implement proper selection behavior
Melanie
3
-2
/
+37
2012-02-26
Implement KeyframedMotion selection behavior
Melanie
3
-2
/
+37
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