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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-10-25
Merge
Melanie
2
-3
/
+1
2011-10-25
Fix ground sit autopilot
Melanie
2
-9
/
+19
2011-10-24
Fake an AgentCircuitData if none is available rather than crashing out
Melanie
1
-2
/
+24
2011-10-21
Allow updating the movement animation while flying. This fixes falling,
Melanie
1
-20
/
+6
2011-10-20
Fix up the animator and ScenePresence to like each other again
Melanie
2
-7
/
+24
2011-10-19
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
9
-344
/
+319
2011-10-19
Extend scripts stop/start/suspend/resume console commands to allow action on ...
Justin Clark-Casey (justincc)
2
-72
/
+100
2011-10-19
Add "scripts stop" and "scripts start" console commands.
Justin Clark-Casey (justincc)
1
-2
/
+48
2011-10-19
minor: improve command help on scripts suspend/resume
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-10-19
Fix resume scripts.
Justin Clark-Casey (justincc)
2
-9
/
+33
2011-10-19
Add "scripts suspend" and "scripts resume" commands.
Justin Clark-Casey (justincc)
2
-3
/
+53
2011-10-19
on log and "show scripts" messages, show script item UUID rather than asset UUID
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-19
add current script status to "scripts show" command (running, suspended, etc.)
Justin Clark-Casey (justincc)
3
-7
/
+31
2011-10-19
Add "show scripts" command to show all scripts currently known to the script ...
Justin Clark-Casey (justincc)
2
-2
/
+28
2011-10-18
Temporarily put in log lines to record time taken to set terrain in OdeScene.
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-18
Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
2
-2
/
+10
2011-10-18
Don't bother taking OdeLock during OdeScene construction, since there can be ...
Justin Clark-Casey (justincc)
1
-16
/
+13
2011-10-18
Remove unnecessary lock of OdeLock in OdePrim.changeadd()
Justin Clark-Casey (justincc)
1
-18
/
+13
2011-10-18
minor: method doc to explain a lock of OdeLock
Justin Clark-Casey (justincc)
2
-1
/
+3
2011-10-18
Remove the unused CollisionLocker from ODE
Justin Clark-Casey (justincc)
4
-97
/
+81
2011-10-17
Allow an avatar to be explicitly named to the "debug packet" command
Justin Clark-Casey (justincc)
2
-6
/
+11
2011-10-17
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
4
-23
/
+13
2011-10-17
Add avatar names to debug packet output
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-10-17
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...
Justin Clark-Casey (justincc)
3
-11
/
+10
2011-10-17
rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more und...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-17
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
6
-2
/
+48
2011-10-17
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
10
-5
/
+75
2011-10-15
improve method doc on Scene.OtherRegionUp()
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-15
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
3
-7
/
+3
2011-10-15
fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
4
-40
/
+18
2011-10-15
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
3
-7
/
+7
2011-10-15
Restore [Startup] physical_prim flag which can stop any prims being subject t...
Justin Clark-Casey (justincc)
1
-1
/
+6
2011-10-15
remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...
Justin Clark-Casey (justincc)
1
-4
/
+0
2011-10-15
refactor: Remove redundant code in SOP.UpdatePrimFlags()
Justin Clark-Casey (justincc)
1
-27
/
+21
2011-10-15
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
3
-11
/
+19
2011-10-15
reduce access to ODECharacter methods to make code analysis easier. Eliminat...
Justin Clark-Casey (justincc)
2
-54
/
+36
2011-10-15
restrict unnecessary access levels on ODEPrim fields/properties
Justin Clark-Casey (justincc)
1
-19
/
+17
2011-10-15
refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
3
-129
/
+195
2011-10-14
Change hardcoded ODE total frame time to match the default total frame time (...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-14
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
5
-6
/
+6
2011-10-14
Extract NullPhysicsScene from PhysicsScene to improve code readability
Justin Clark-Casey (justincc)
2
-88
/
+125
2011-10-14
Don't execute rest of code in XEngine.RemoveRegion() and Close() if the modul...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-13
Expose minimum frame time and update periods for experimentation.
Justin Clark-Casey (justincc)
1
-19
/
+33
2011-10-13
refactor: Put the frame update period when temporary objects are cleaned up i...
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-13
refactor: chain the two scene constructors together to eliminate more copypasta
Justin Clark-Casey (justincc)
1
-29
/
+1
2011-10-13
Tie reported FPS correction factor into the minimum frame time rather than se...
Justin Clark-Casey (justincc)
2
-6
/
+13
2011-10-13
Move fps stat adjustment factor into field rather than hard-coded.
Justin Clark-Casey (justincc)
1
-1
/
+12
2011-10-13
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
3
-8
/
+39
2011-10-13
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
2
-91
/
+79
2011-10-12
remove some mono compiler warnings
Justin Clark-Casey (justincc)
3
-44
/
+1
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