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2013-06-10llRot2Axis now checks absolute value of s rotation component before normalizi...dahlia1-22/+6
2013-06-10Check For NaN and Infinity in llRot2Axis/Angle Fixes mantis #6669teravus1-2/+4
2013-06-10add a Normalize() method for LSL_Rotationdahlia1-0/+25
2013-06-10Fix test for adding temporary assets. Code for non-local temporary assetsMic Bowman1-0/+20
2013-06-10BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams4-34/+51
2013-06-10Remove Temporary from use to shortcut asset stores. The Local propertyMic Bowman2-2/+2
2013-06-10Mantis 5346: llAxisAngle2Rot() should normalize before computingTalun1-0/+1
2013-06-08Catch exception triggered by incoming avatars using legacy profilesBlueWall1-1/+10
2013-06-07SQLite support for UserProfilesBlueWall1-0/+1
2013-06-07Ensure selected module is the only active oneBlueWall1-0/+3
2013-06-07Put the configuration back in FetchInventoryDesc2 cap.Diva Canto1-0/+29
2013-06-07Supply proper type information for the various types of requestsMelanie2-6/+7
2013-06-07Adding Avination's PollService to round out the HTTP inventory changesMelanie3-8/+8
2013-06-07minor: Comment out debug logging (at warn level) about number of objects forc...Justin Clark-Casey (justincc)1-1/+1
2013-06-07Fix regression where multiple close agents could be sent to the wrong neighbo...Justin Clark-Casey (justincc)1-1/+6
2013-06-07In LocalFriendshipTerminated, send the original client's agentId to the frien...Donnie Roberts2-4/+4
2013-06-06Fix keyframe motion copyrightMelanie1-3/+26
2013-06-05Strengthen some assumptions.Diva Canto1-0/+5
2013-06-06Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie11-0/+229
2013-06-06Committing Avination's Keyframe module. This is not hooked up yet and will do...Melanie1-0/+766
2013-06-05Port Avination's inventory send throttlingMelanie1-52/+213
2013-06-05Prevent processing for NpcBlueWall1-1/+3
2013-06-05Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Script...Justin Clark-Casey (justincc)1-11/+21
2013-06-05Remove a couple of orphaned linesBlueWall1-3/+0
2013-06-05Make locking more uniformBlueWall1-14/+19
2013-06-05BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams1-1/+1
2013-06-05BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams1-11/+46
2013-06-01BulletSim: experimental movement of physics execution off of heartbeatRobert Adams3-73/+209
2013-05-31Adding back the BasicProfileModuleBlueWall2-73/+191
2013-05-31Remove unnecessary m_scenes and m_scene from AsyncCommandManager.Justin Clark-Casey (justincc)1-6/+1
2013-05-31Lock areas of AsyncCommandManager where multiple threads could try to access/...Justin Clark-Casey (justincc)1-111/+177
2013-05-31refactor: Remove unused AsyncCommandManager.PleaseShutdownJustin Clark-Casey (justincc)1-19/+1
2013-05-30Trigger OnScenePresenceUpdated when the avatar's animations change.Robert Adams2-4/+21
2013-05-30Add methods to Animation and AnimationSet for easier manipulation andRobert Adams2-0/+136
2013-05-30Add region heartbeat start event to complement heartbeat end event.Robert Adams2-0/+25
2013-05-30If an exception occurs in the AsyncCommandManager loop, spit it out to log ra...Justin Clark-Casey (justincc)1-8/+6
2013-05-30UserProfilesBlueWall4-176/+1613
2013-05-30minor: fix warnings in GodsModule that were due to duplicate using statementsJustin Clark-Casey (justincc)1-11/+7
2013-05-30Fix passing of voice distance attenuation to the Vivox voice server.Justin Clark-Casey (justincc)1-1/+1
2013-05-30If on a sit request we sit the avatar on a different prim in a linkset for so...Justin Clark-Casey (justincc)1-3/+3
2013-05-29Try caching the user name for a new agent earlier on in the process of establ...Justin Clark-Casey (justincc)3-5/+11
2013-05-29Add HG regression TestCachedUserNameForNewAgent()Justin Clark-Casey (justincc)1-0/+76
2013-05-28First change in Vivox for ages! -- added a lock to serialize calls to vivox s...Diva Canto1-14/+25
2013-05-28BulletSim: don't zero motion when changing vehicle type.Robert Adams1-1/+4
2013-05-27BulletSim: default using mesh asset hulls to 'true'. This means that,Robert Adams1-2/+2
2013-05-26BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams1-1/+1
2013-05-25Update the money framework to allow sending the new style linden "serverside ...Melanie5-33/+26
2013-05-24Meshmerizer: remember to add the copied hull verts to the list of hulls.Robert Adams1-0/+1
2013-05-24BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams2-1/+5
2013-05-24BulletSim: properly set mesh hash key in use tracking structure.Robert Adams1-1/+4