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2014-11-10Only send the actual bakes to the bakes moduleMelanie Thielker1-6/+8
2014-11-10Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker1-0/+1
2014-11-10Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker1-0/+4
2014-11-08try to preserve permitions on object returnsUbitUmarov1-1/+5
2014-11-08 remove duplicated linesUbitUmarov1-3/+0
2014-11-06 scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov5-9/+47
2014-11-06 allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov4-17/+34
2014-11-03BUG fix : fix a very silly bug uint in place of ulong :(UbitUmarov1-1/+1
2014-11-03 always write physicsShapeType on sop serialization since default valueUbitUmarov1-2/+1
2014-11-03 BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov1-12/+15
2014-11-01 only close child agents on sucess of V1 tp not at startUbitUmarov1-38/+10
2014-11-01 don't send updates for deleted agentsUbitUmarov1-3/+4
2014-10-31sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2-4/+47
2014-10-30 set udp SocketOptionName.ReuseAddress to false, to not allow two regionsUbitUmarov1-0/+2
2014-10-30Fix a potential nullref in VivoxMelanie Thielker1-0/+4
2014-10-30Fix a script load issueMelanie Thielker1-1/+1
2014-10-29change last commit, need to send to Xbakes or changes will not be detectedUbitUmarov1-1/+2
2014-10-29bug fix and don't send to xbakes if requesting rebakesUbitUmarov1-12/+13
2014-10-29Fix baked textures for regions without external Xbakes adding rebakeUbitUmarov1-32/+35
2014-10-28 try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov1-86/+12
2014-10-26 fix parcel proprieties update sendingUbitUmarov1-4/+7
2014-10-26 do consider skirt baked texture on validationUbitUmarov1-3/+9
2014-10-26 dont send baked textures assets, but send cache informationUbitUmarov1-5/+13
2014-10-26remove debug messageUbitUmarov1-7/+0
2014-10-26 delete keyframes on temporary backup groupUbitUmarov1-0/+8
2014-10-26bug fixUbitUmarov1-1/+6
2014-10-26Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov1-12/+10
2014-10-26 remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov1-4/+3
2014-10-26 another try to prevent double crossingUbitUmarov1-52/+46
2014-10-26 keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov1-41/+38
2014-10-26some cleanup, localID coerence fix..UbitUmarov2-30/+10
2014-10-25 some code reorder/minor changesUbitUmarov1-50/+40
2014-10-24 don't backup in transit SOGsUbitUmarov1-1/+1
2014-10-24add more temporary fixes for regionSize zeroUbitUmarov1-0/+12
2014-10-24 check new region size on added code for varsize till its fully suportedUbitUmarov1-0/+4
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov5-267/+426
2014-10-22remove some Xengine errors on scripted object deleteUbitUmarov1-14/+8
2014-10-21refuse crossings if logins disabledUbitUmarov1-0/+7
2014-10-21make sure we return false if catch() is triggered on crossingUbitUmarov1-0/+1
2014-10-21do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov3-10/+56
2014-10-20 Assume childreen don't need to know caps seedsUbitUmarov2-33/+47
2014-10-19 try to fix propagation of seeds to all relevante regionsUbitUmarov3-37/+101
2014-10-18 change position in new region estimation. Reduce border jitter marginUbitUmarov1-34/+14
2014-10-18 fix SW direction diagonal crossingUbitUmarov1-2/+5
2014-10-18 change child agents creation/notification. As before this assumes thatUbitUmarov2-121/+119
2014-10-17 debug makeroot timingUbitUmarov1-0/+10
2014-10-17 send motion control state in update to childs. Reset CollisionPlane onUbitUmarov1-2/+9
2014-10-17 send correct caps seed on CreateAgent to a nearby regionUbitUmarov1-45/+23
2014-10-16Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker1-6/+4
2014-10-13Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2-18/+1