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2014-10-16Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker1-6/+4
2014-10-13Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2-18/+1
2014-10-13 revert to async send, since past experience showed sync didn't work whenUbitUmarov1-2/+2
2014-10-13*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2-2/+19
2014-10-13on util thread pool reduce the min number of threads, increase theUbitUmarov1-2/+2
2014-10-13name the threadUbitUmarov1-0/+1
2014-10-13 change/fix previus commitsUbitUmarov1-1/+1
2014-10-13reduce minimum number of smartpool threads and name itUbitUmarov1-3/+3
2014-10-12 move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov1-5/+7
2014-10-12 try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov1-25/+19
2014-10-11add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov1-1/+4
2014-10-11changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2-26/+26
2014-10-11 dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov1-1/+3
2014-10-11 bug fixUbitUmarov1-2/+3
2014-10-11 check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2-11/+101
2014-10-06 fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2-2/+5
2014-10-05 reduce some avatar engine strenghtUbitUmarov1-9/+10
2014-10-04try to help steps climb a bit compensating the bounce reductionUbitUmarov1-0/+2
2014-10-04bug fix: resend part targetOmega on deSelectUbitUmarov1-0/+2
2014-10-04bug fix: leave jumping state only to landing, without fallback intoUbitUmarov1-12/+12
2014-10-04bug fix: revert back check on creating linkUbitUmarov1-4/+4
2014-10-03 added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov1-61/+68
2014-10-01clean up coments, use a even faster XY move request detectionUbitUmarov1-65/+19
2014-10-01 removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov1-70/+97
2014-09-30do global position X and Y with double precision in autopilot, soUbitUmarov1-4/+7
2014-09-30 fix a incomplet landing handling caseUbitUmarov1-14/+11
2014-09-30 persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov1-0/+2
2014-09-30 fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov1-22/+20
2014-09-30keep same animation if in transitUbitUmarov1-0/+3
2014-09-29 remove check of other prim top height on steps climb codeUbitUmarov1-3/+4
2014-09-29 change avatar physics and motion control. Still not that good :(UbitUmarov4-200/+493
2014-09-27Also fetch and store old asset for animation setsMelanie Thielker1-2/+4
2014-09-27Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker1-0/+20
2014-09-27Make changes to AnimationSet to allow indexing by names rather than indices. ...Melanie Thielker1-0/+14
2014-09-26change it again...UbitUmarov1-1/+1
2014-09-26 remove unnecessary argument refUbitUmarov1-1/+1
2014-09-26make c# more happyUbitUmarov1-4/+1
2014-09-26 use central animationset permitions defineUbitUmarov1-2/+2
2014-09-26 refuse to do a inventory link if provided asset type is not a link orUbitUmarov1-0/+4
2014-09-26remove debug msgsUbitUmarov2-7/+1
2014-09-26debug msgUbitUmarov1-0/+5
2014-09-26 little debugUbitUmarov1-1/+3
2014-09-26bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov1-0/+2
2014-09-25Add a sample use for the validationMelanie Thielker2-1/+18
2014-09-25Extend upload verification to all upload pathsMelanie Thielker2-0/+10
2014-09-25 fix animation asset name to "animatn", use "animset" for the newUbitUmarov1-8/+10
2014-09-25 add also the name animset until its clear the name liru will useUbitUmarov1-0/+7
2014-09-25 add animationset to upload assets, for now no costUbitUmarov1-0/+6
2014-09-24 coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov1-1/+1
2014-09-24add stack trace debug messageUbitUmarov1-0/+2