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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-10-17
Allow an avatar to be explicitly named to the "debug packet" command
Justin Clark-Casey (justincc)
2
-6
/
+11
2011-10-17
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
4
-23
/
+13
2011-10-17
Add avatar names to debug packet output
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-10-17
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...
Justin Clark-Casey (justincc)
3
-11
/
+10
2011-10-17
rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more und...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-17
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
6
-2
/
+48
2011-10-17
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
10
-5
/
+75
2011-10-15
improve method doc on Scene.OtherRegionUp()
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-15
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
3
-7
/
+3
2011-10-15
fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
4
-40
/
+18
2011-10-15
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
3
-7
/
+7
2011-10-15
Restore [Startup] physical_prim flag which can stop any prims being subject t...
Justin Clark-Casey (justincc)
1
-1
/
+6
2011-10-15
remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...
Justin Clark-Casey (justincc)
1
-4
/
+0
2011-10-15
refactor: Remove redundant code in SOP.UpdatePrimFlags()
Justin Clark-Casey (justincc)
1
-27
/
+21
2011-10-15
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
3
-11
/
+19
2011-10-15
reduce access to ODECharacter methods to make code analysis easier. Eliminat...
Justin Clark-Casey (justincc)
2
-54
/
+36
2011-10-15
restrict unnecessary access levels on ODEPrim fields/properties
Justin Clark-Casey (justincc)
1
-19
/
+17
2011-10-15
refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
3
-129
/
+195
2011-10-14
Change hardcoded ODE total frame time to match the default total frame time (...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-14
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
5
-6
/
+6
2011-10-14
Extract NullPhysicsScene from PhysicsScene to improve code readability
Justin Clark-Casey (justincc)
2
-88
/
+125
2011-10-14
Don't execute rest of code in XEngine.RemoveRegion() and Close() if the modul...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-13
Expose minimum frame time and update periods for experimentation.
Justin Clark-Casey (justincc)
1
-19
/
+33
2011-10-13
refactor: Put the frame update period when temporary objects are cleaned up i...
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-13
refactor: chain the two scene constructors together to eliminate more copypasta
Justin Clark-Casey (justincc)
1
-29
/
+1
2011-10-13
Tie reported FPS correction factor into the minimum frame time rather than se...
Justin Clark-Casey (justincc)
2
-6
/
+13
2011-10-13
Move fps stat adjustment factor into field rather than hard-coded.
Justin Clark-Casey (justincc)
1
-1
/
+12
2011-10-13
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
3
-8
/
+39
2011-10-13
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
2
-91
/
+79
2011-10-12
remove some mono compiler warnings
Justin Clark-Casey (justincc)
3
-44
/
+1
2011-10-12
Get rid of some traces of the old pre-ROBUST grid architecture config
Justin Clark-Casey (justincc)
2
-3
/
+1
2011-10-12
Bring LindenUDP.Tests back from the dead. No tests are running.
Justin Clark-Casey (justincc)
5
-343
/
+282
2011-10-12
When shutting down XEngine, log how many scripts are being shutdown so the us...
Justin Clark-Casey (justincc)
2
-2
/
+5
2011-10-12
minor: insert some commented out log lines which are a blunt but useful instr...
Justin Clark-Casey (justincc)
3
-3
/
+12
2011-10-12
Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection
Justin Clark-Casey (justincc)
3
-17
/
+39
2011-10-12
Change default groups messaging module in hardcode to the empty string.
Melanie
1
-1
/
+1
2011-10-11
Start recording object updates per second statistic (analogue of agent update...
Justin Clark-Casey (justincc)
3
-1
/
+43
2011-10-11
meaningless change to goose panda
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-10-11
osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE
Pixel Tomsen
2
-21
/
+32
2011-10-10
Allow monitoring of stats by region name
Justin Clark-Casey (justincc)
1
-0
/
+3
2011-10-10
Add other region stats (total frame time, physics fps, etc.) currently missin...
Justin Clark-Casey (justincc)
16
-21
/
+326
2011-10-10
Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom...
Justin Clark-Casey (justincc)
3
-15
/
+15
2011-10-10
Provide a way to turn the MonitorModule on and off
Justin Clark-Casey (justincc)
1
-15
/
+35
2011-10-10
refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t...
Justin Clark-Casey (justincc)
3
-15
/
+2
2011-10-10
remove unused LastAssetID from DynamicTextureUpdaer
Justin Clark-Casey (justincc)
1
-6
/
+4
2011-10-08
Go back to lying that sim fps is 55 when it's actually locked at a maximum of...
Justin Clark-Casey (justincc)
1
-2
/
+6
2011-10-07
Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-06
Fixed line endings from previous commit
Dan Lake
3
-51
/
+51
2011-10-06
Refactored "known child region" in ScenePresence. There were 4 different
Dan Lake
5
-89
/
+79
2011-10-07
remove the pointless slashes on the end of the (5!) different server stat ret...
Justin Clark-Casey (justincc)
3
-13
/
+6
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