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2014-08-02Fixed problems if an avatar tries to cross regions when the previous cross ha...Oren Hurvitz2-136/+134
2014-08-02Added locking in AccessModule to prevent possible errors when shutting down a...Oren Hurvitz1-3/+7
2014-08-02Minor: changed "existant" to "existent"Oren Hurvitz2-3/+3
2014-08-02In "show throttles", show the maximum drip rate. This shows whether a client ...Oren Hurvitz3-14/+19
2014-08-02Added "debug packet --all" option, which changes the packet logging level for...Oren Hurvitz1-8/+26
2014-08-02Fixed the logic that decides if a packet was queued (it was reversed)Oren Hurvitz1-5/+6
2014-08-02Close streams immediately when we finish using themOren Hurvitz12-147/+143
2014-08-02refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...Justin Clark-Casey (justincc)1-18/+19
2014-08-02With ODE physics, fix an issue where the avatar couldn't jump and then move f...Justin Clark-Casey (justincc)1-18/+5
2014-08-02BulletSim: rearrange code to prevent using null pointers when aRobert Adams1-11/+10
2014-08-02fix all instances of "non-existant" to "non-existent" (spelling mistakes) tha...Michael Cerquoni4-6/+6
2014-08-02Use thread-safe version of .NET Random as the SDK class is not thread-safe.Justin Clark-Casey (justincc)1-4/+2
2014-08-02Call RemoveScriptInstance when removing from inventoryDev Random1-2/+2
2014-08-02minor: Move debug xengine script console command to Debug help section where ...Justin Clark-Casey (justincc)1-1/+1
2014-08-02refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrC...Justin Clark-Casey (justincc)1-26/+4
2014-08-02Fix bug in "show modules" comamnd that was showing shared modules as non-shar...Justin Clark-Casey (justincc)1-1/+1
2014-08-02Small change to my previous commit: not so aggressive on the trigger, please.Diva Canto1-2/+0
2014-08-02Show region size column in simulator version of "show regions" console commandJustin Clark-Casey (justincc)1-2/+8
2014-08-02Instrument the UDP path of creating assets so that it triggers an asset post ...Diva Canto2-5/+11
2014-08-02minor: put standard 'category' in brackets at front of log messages from prev...Justin Clark-Casey (justincc)1-2/+8
2014-08-02When uploading mesh objects with textures also create inventory items for upl...Latif Khalifa1-0/+63
2014-08-02Still log (but this time with warning rather than an exception) if we regener...Justin Clark-Casey (justincc)1-2/+8
2014-08-02On logout, delay the removal of AgentCircuitData until the very end, because ...Diva Canto1-5/+3
2014-08-02This fixes the bug related to rebooting neighboring varregions while avatars ...Diva Canto1-10/+14
2014-08-02It turns out that child agent management has had a bug for a while: there was...Diva Canto2-1/+22
2014-08-02Avoid an exception in creating child agents some times.Diva Canto1-0/+2
2014-08-02Temporarily disable new regression test TestLifecycle() until I have a chance...Justin Clark-Casey (justincc)1-1/+1
2014-08-02Re-enabled TestLifecycle regression test logging so I can get some idea of wh...Justin Clark-Casey (justincc)1-1/+1
2014-08-02Actually call Close() for shared region modules when the simulator is being s...Justin Clark-Casey (justincc)4-13/+290
2014-08-02minor: Change default max phys prim size in code to match OpenSimDefaults.iniJustin Clark-Casey (justincc)1-1/+1
2014-08-02minor: change allow script crossings default in code to true in order to matc...Justin Clark-Casey (justincc)1-1/+1
2014-08-02add LSL constant PRIM_ALPHA_MODEdahlia1-0/+1
2014-08-02Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha...Vegaslon2-2/+25
2014-08-02add LSL constants PRIM_SPECULAR and PRIM_NORMALdahlia1-0/+2
2014-08-02Bug fix in map teleports in varregions. The cherry was missing from the ice-c...Diva Canto2-29/+2
2014-08-02BulletSim: add some locking for collision lists to prevent collsionsRobert Adams2-4/+15
2014-08-02Improved line map heuristics.Aleric Inglewood1-16/+40
2014-08-02Fix looking up line number and colum when there is no exact match.Aleric Inglewood1-18/+11
2014-08-02BulletSim: stop processing linkset child when it is discovered that theRobert Adams1-0/+1
2014-08-02BulletSim: more tweeks to AliciaRaven's flying mods. Added parametersRobert Adams2-11/+18
2014-08-02refactor: Simplify compilation result tests by factoring out common code.Justin Clark-Casey (justincc)1-71/+45
2014-08-02In compiler regression tests, setup and teardown structures for each test to ...Justin Clark-Casey (justincc)1-1/+5
2014-08-02Fix issue with LSL jumps screwing up the C# compiler error -> LSL code positi...Justin Clark-Casey (justincc)2-8/+55
2014-08-02Fix previous commit to ignore water height and allow flying underwater (swimm...AliciaRaven1-16/+1
2014-08-02Add upward force to flight when close to the ground. Prevents current belly f...AliciaRaven1-0/+26
2014-06-17If MaterialsModule unexpected sees a part with DefaultTexture of null, log th...Justin Clark-Casey (justincc)1-0/+4
2014-06-17If processing a queued request fails up to the top of the stack, log the exce...Justin Clark-Casey (justincc)1-3/+13
2014-06-17In materials module, if a texture entry somehow has no default entry then don...Justin Clark-Casey (justincc)1-1/+2
2014-06-16Behavior change: only local users can set home in any parcel of a grid. Setti...Diva Canto1-9/+11
2014-06-16Manual change as per patch in mantis #7212. (the patch failed to apply, but t...Diva Canto1-1/+1