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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-11-14
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
4
-11
/
+2
2011-11-14
Add test for adding a friend whilst online
Justin Clark-Casey (justincc)
3
-6
/
+44
2011-11-14
Add very simple FriendsModuleTests.TestNoFriends()
Justin Clark-Casey (justincc)
2
-1
/
+81
2011-11-14
If a friends identifier which is too short is given to HGFriendsModule.GetOnl...
Justin Clark-Casey (justincc)
2
-1
/
+10
2011-11-14
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
2
-1
/
+4
2011-11-11
extract common ScenePresence setup code into Init() method for ScenePresenceS...
Justin Clark-Casey (justincc)
1
-39
/
+31
2011-11-11
add SP.PhysicsActor checks to other sit/stand tests
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-11-11
add sit and stand on ground test
Justin Clark-Casey (justincc)
1
-0
/
+23
2011-11-11
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...
Justin Clark-Casey (justincc)
1
-12
/
+19
2011-11-11
Pick up the intended ConsolePrompt from [Startup] instead of console_prompt.
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-11
As with prim sitting avatars, make an avatar phantom when it sits on the grou...
Justin Clark-Casey (justincc)
1
-6
/
+5
2011-11-11
Restore sending of OutPacket() for object kills removed in commit c7dd7b1.
Justin Clark-Casey (justincc)
1
-26
/
+20
2011-11-11
remove unncessary IClientAPI parameter from SP.SendSitResponse()
Justin Clark-Casey (justincc)
1
-4
/
+3
2011-11-11
As per mailing list last week, remove facility that would automatically move ...
Justin Clark-Casey (justincc)
2
-228
/
+198
2011-11-11
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...
Justin Clark-Casey (justincc)
2
-17
/
+42
2011-11-11
Add new ScenePresenceSitTests with a single sit/stand test
Justin Clark-Casey (justincc)
1
-0
/
+103
2011-11-10
Fix compile error from an earlier commit
Dan Lake
1
-2
/
+0
2011-11-10
In SOP, replaced many references to private members with the public properties
Dan Lake
1
-243
/
+233
2011-11-11
Prevent linking objects while they are deeded. On unlinking deeded objects,
Melanie
1
-4
/
+19
2011-11-10
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2
-6
/
+16
2011-11-10
Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...
Dan Lake
2
-19
/
+15
2011-11-10
Implement nudging support for strafing motion
Melanie
1
-2
/
+4
2011-11-10
Alter commit 3758306 to allow region name to be substituted within a region c...
Justin Clark-Casey (justincc)
1
-3
/
+28
2011-11-10
When updating SOG, a physics taint should not override a full update with a t...
Dan Lake
1
-10
/
+15
2011-11-10
convert tabs from commit 3758306 to spaces
Justin Clark-Casey (justincc)
1
-3
/
+6
2011-11-10
Fix misaligned sit animation on scripted sit caused by the default sit
Melanie
1
-2
/
+6
2011-11-10
Allow custom setting for the console prompt
GuduleLapointe
1
-2
/
+3
2011-11-09
minor: Correct misleading method doc on SOG.UpdateRootRotation()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-07
Correct test failure in sit position check of TestSitAndStandWithNoTarget()
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-11-07
That such a trivial change can be so difficult to get right. Fix it this time.
Melanie
1
-1
/
+1
2011-11-07
Fix build break
Melanie
1
-1
/
+1
2011-11-06
Fix up failing test to compensate for changed sit target offset
Melanie
1
-2
/
+2
2011-11-06
Make the AsyncSceneObjectDeleter send a list of kills. This will make large
Melanie
1
-1
/
+7
2011-11-06
Convert SendKillObject to take a list of uint rather than sending one
Melanie
8
-49
/
+50
2011-11-06
Allow HG and other scene presences not linked to a user account to function.
Melanie
1
-1
/
+4
2011-11-06
HUD attachments: Removes some more messages sent to wrong clients.
Snoopy Pfeffer
1
-1
/
+10
2011-11-05
Fix build break
Melanie
1
-1
/
+1
2011-11-05
Remove spammy autopilot debug
Melanie
1
-3
/
+3
2011-11-05
Remove some left over debug and reverse experimental reordering of ifs
Melanie
1
-4
/
+2
2011-11-05
Remove enableprejump config option and associated code as this is now
Melanie
1
-3
/
+0
2011-11-05
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
2
-87
/
+136
2011-11-05
Change puvlic m_ variable to a getter property
Melanie
1
-1
/
+5
2011-11-05
ScenePresence part of the Avination animator fixes.
Melanie
1
-3
/
+58
2011-11-05
Chnaging the sit target adjustment to a more precise approximation of SL. Som...
Melanie
1
-24
/
+35
2011-11-05
Fix avatar height, removes the hip offset hack
nebadon
1
-3
/
+0
2011-11-05
Don't rotate child prims, if only the root prim is rotated.
nebadon
1
-2
/
+2
2011-11-05
refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-11-05
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
4
-14
/
+61
2011-11-05
Replacing te linking code with the code from Avination. Link sets prims are now
Melanie
2
-36
/
+12
2011-11-04
Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...
Justin Clark-Casey (justincc)
2
-1
/
+4
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