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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-07-12
temporarily fix the build break with building the OdePlugin tests assembly.
Justin Clark-Casey (justincc)
1
-2
/
+3
2011-07-12
minor: remove whitespace to trigger another build
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-07-12
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
5
-29
/
+39
2011-07-11
Fix permissions problem where newly uploaded meshes rezzed from inventory cou...
Justin Clark-Casey (justincc)
3
-8
/
+4
2011-07-11
minor Tack the prim name on the end of the "experimental mesh proxy generatio...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-11
Properly regenerate physics proxy when a mesh is resized.
Justin Clark-Casey (justincc)
1
-0
/
+8
2011-07-11
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
2
-17
/
+49
2011-07-11
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
5
-11
/
+26
2011-07-11
comment out accidential ProcessTaints physics debug line left in code
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-11
refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
1
-6
/
+11
2011-07-11
refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
1
-6
/
+8
2011-07-11
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-11
refactor: very minor space insertion
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-11
refactor: make argument to SOP.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
1
-14
/
+19
2011-07-09
refactor: slightly simplify test
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-07-09
Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...
Justin Clark-Casey (justincc)
7
-8
/
+8
2011-07-09
Add scratch AvatarFactoryModuleTests with one test to do a partial check on A...
Justin Clark-Casey (justincc)
2
-9
/
+87
2011-07-09
refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i...
Justin Clark-Casey (justincc)
1
-9
/
+7
2011-07-09
Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type ca...
Makopoppo
1
-0
/
+11
2011-07-09
Fix osMatchString() so that it reports all instance of pattern matches, not j...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-07-09
fix formatting issues from last patch
Justin Clark-Casey (justincc)
1
-3
/
+8
2011-07-09
lsGetWindlightScene() returns raw int value, which makes unable to compare to...
Makopoppo
1
-2
/
+3
2011-07-09
Made some LSL_Constant or LS_Constant raw int values
Makopoppo
1
-2
/
+7
2011-07-09
Instance-types-in-list fix for LSL/OSSL functions. This will fix llListFindLi...
Makopoppo
2
-30
/
+31
2011-07-09
Rename SetSculptData() to SetSculptProperties(), since this is what it does (...
Justin Clark-Casey (justincc)
2
-2
/
+2
2011-07-09
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
6
-28
/
+41
2011-07-08
stop the local inventory services connector from logging an error when an ite...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-07-08
fix bug where opening a library script would fail
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-07-08
refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...
Justin Clark-Casey (justincc)
3
-6
/
+13
2011-07-08
refactor: eliminate redundant return statement
Justin Clark-Casey (justincc)
1
-3
/
+1
2011-07-08
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...
Justin Clark-Casey (justincc)
2
-49
/
+58
2011-07-08
Fix interpretation of physics mesh proxies from mesh data
Justin Clark-Casey (justincc)
1
-0
/
+10
2011-07-08
minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...
Justin Clark-Casey (justincc)
2
-53
/
+23
2011-07-08
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...
Justin Clark-Casey (justincc)
2
-3825
/
+3873
2011-07-08
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
5
-5
/
+18
2011-07-07
Switch the MeshUploadFlag CAP module on and off with the existing config Allo...
Justin Clark-Casey (justincc)
1
-14
/
+35
2011-07-07
Make MeshUploadFlagModule non-shared rather than shared (since each scene nee...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-07
Ensure that the max transfer distance is initialized correctly.
Mic Bowman
1
-1
/
+7
2011-07-07
add MeshUploadFlag capability fixed mesh upload with latest mesh viewer thank...
Michael Cerquoni aka Nebadon Izumi
2
-18
/
+150
2011-07-04
Add TestClearCache()
Justin Clark-Casey (justincc)
1
-0
/
+17
2011-07-04
add TestExpireAsset()
Justin Clark-Casey (justincc)
1
-0
/
+20
2011-07-04
refactor: Move test setup code into setup method
Justin Clark-Casey (justincc)
1
-13
/
+20
2011-07-04
Make it possible to disable the file part of the flotsam asset cache
Justin Clark-Casey (justincc)
2
-39
/
+74
2011-07-04
refactor: Split file cache manipulation code into separate methods, as has al...
Justin Clark-Casey (justincc)
1
-102
/
+131
2011-07-04
Add basic flotsam asset cache test for retrieved cached asset.
Justin Clark-Casey (justincc)
2
-0
/
+84
2011-07-02
If a user has the rights to edit a parcel's properties, then also allow them ...
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-07-02
Create a very basic initial test which just creates an 'npc' and tests that t...
Justin Clark-Casey (justincc)
4
-4
/
+73
2011-07-02
refactor: simplify existing npc code by creating them directly rather than in...
Justin Clark-Casey (justincc)
1
-102
/
+37
2011-07-01
Make default serverside_object_permissions = true since this better matches u...
Justin Clark-Casey (justincc)
2
-2
/
+2
2011-07-01
fix build break I just introduced
Justin Clark-Casey (justincc)
1
-2
/
+1
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