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2011-10-15reduce access to ODECharacter methods to make code analysis easier. Eliminat...Justin Clark-Casey (justincc)2-54/+36
2011-10-15restrict unnecessary access levels on ODEPrim fields/propertiesJustin Clark-Casey (justincc)1-19/+17
2011-10-15refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)3-129/+195
2011-10-14Change hardcoded ODE total frame time to match the default total frame time (...Justin Clark-Casey (justincc)1-1/+1
2011-10-14refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)5-6/+6
2011-10-14Extract NullPhysicsScene from PhysicsScene to improve code readabilityJustin Clark-Casey (justincc)2-88/+125
2011-10-14Don't execute rest of code in XEngine.RemoveRegion() and Close() if the modul...Justin Clark-Casey (justincc)1-0/+6
2011-10-13Expose minimum frame time and update periods for experimentation.Justin Clark-Casey (justincc)1-19/+33
2011-10-13refactor: Put the frame update period when temporary objects are cleaned up i...Justin Clark-Casey (justincc)1-4/+4
2011-10-13refactor: chain the two scene constructors together to eliminate more copypastaJustin Clark-Casey (justincc)1-29/+1
2011-10-13Tie reported FPS correction factor into the minimum frame time rather than se...Justin Clark-Casey (justincc)2-6/+13
2011-10-13Move fps stat adjustment factor into field rather than hard-coded.Justin Clark-Casey (justincc)1-1/+12
2011-10-13More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)3-8/+39
2011-10-13refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)2-91/+79
2011-10-12remove some mono compiler warningsJustin Clark-Casey (justincc)3-44/+1
2011-10-12Get rid of some traces of the old pre-ROBUST grid architecture configJustin Clark-Casey (justincc)2-3/+1
2011-10-12Bring LindenUDP.Tests back from the dead. No tests are running.Justin Clark-Casey (justincc)5-343/+282
2011-10-12When shutting down XEngine, log how many scripts are being shutdown so the us...Justin Clark-Casey (justincc)2-2/+5
2011-10-12minor: insert some commented out log lines which are a blunt but useful instr...Justin Clark-Casey (justincc)3-3/+12
2011-10-12Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollectionJustin Clark-Casey (justincc)3-17/+39
2011-10-12Change default groups messaging module in hardcode to the empty string.Melanie1-1/+1
2011-10-11Start recording object updates per second statistic (analogue of agent update...Justin Clark-Casey (justincc)3-1/+43
2011-10-11meaningless change to goose pandaJustin Clark-Casey (justincc)1-0/+1
2011-10-11osSetParcelDetails - PARCEL_DETAILS_CLAIMDATEPixel Tomsen2-21/+32
2011-10-10Allow monitoring of stats by region nameJustin Clark-Casey (justincc)1-0/+3
2011-10-10Add other region stats (total frame time, physics fps, etc.) currently missin...Justin Clark-Casey (justincc)16-21/+326
2011-10-10Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom...Justin Clark-Casey (justincc)3-15/+15
2011-10-10Provide a way to turn the MonitorModule on and offJustin Clark-Casey (justincc)1-15/+35
2011-10-10refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t...Justin Clark-Casey (justincc)3-15/+2
2011-10-10remove unused LastAssetID from DynamicTextureUpdaerJustin Clark-Casey (justincc)1-6/+4
2011-10-08Go back to lying that sim fps is 55 when it's actually locked at a maximum of...Justin Clark-Casey (justincc)1-2/+6
2011-10-07Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log messageJustin Clark-Casey (justincc)1-1/+1
2011-10-06Fixed line endings from previous commitDan Lake3-51/+51
2011-10-06Refactored "known child region" in ScenePresence. There were 4 differentDan Lake5-89/+79
2011-10-07remove the pointless slashes on the end of the (5!) different server stat ret...Justin Clark-Casey (justincc)3-13/+6
2011-10-06WebStats - Home Link FixPixel Tomsen1-2/+3
2011-10-06Simplified IsInTransit property on ScenePresence and removed InTransit() whic...Dan Lake2-17/+16
2011-10-06Refactor ScenePresence so gets and sets are through properties. Added private...Dan Lake1-287/+288
2011-10-06Instead of adding stat agentMS in all kinds of places, calculate it instead i...Justin Clark-Casey (justincc)4-36/+21
2011-10-05rename WebStatsModules.m_scene to m_scenes since it's a list of scenes, not a...Justin Clark-Casey (justincc)1-11/+11
2011-10-05Add user ID to new estate user prompt, to make it clearer and consistent with...Justin Clark-Casey (justincc)1-1/+1
2011-10-05Change WebStatsModule to check its config properly, instead of catching the i...Justin Clark-Casey (justincc)1-34/+7
2011-10-05Remove unused local variable i from OdeScene.Simulate()Justin Clark-Casey (justincc)1-3/+0
2011-10-05Make reported sim fps more accurate, in line with frame time msJustin Clark-Casey (justincc)3-24/+36
2011-10-05Removed redundant scene presence lookups in HGMessageTransferModuleDan Lake1-21/+4
2011-10-04Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree ob...Dan Lake1-14/+2
2011-10-04When creating a new user on the comand line, give the option of allowing a UU...Justin Clark-Casey (justincc)1-1/+10
2011-10-04Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake4-384/+385
2011-10-03Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake6-131/+83
2011-10-04trival tweak to trigger the continuous integration systemJustin Clark-Casey (justincc)1-1/+1