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My fork of OpenSim for IG and MG, called SledjChisl.
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2014-01-20
Adds a configuration option to cannibalize bandwidth from the
Mic Bowman
2
-0
/
+20
2014-01-20
Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAt...
dahlia
1
-0
/
+73
2014-01-20
rather than converting existing materials to assets, just retrieve them and m...
dahlia
1
-32
/
+12
2014-01-20
add null texture entry face check before converting legacy materials
dahlia
1
-2
/
+2
2014-01-20
Clean up orphaned json stores. This can happen when an object is
Mic Bowman
4
-3
/
+281
2014-01-20
Stop exceptions being generated on agent connection if a telehub object has b...
Justin Clark-Casey (justincc)
4
-19
/
+160
2014-01-20
force SOG update when converting legacy materials to ensure changes are persi...
dahlia
1
-0
/
+2
2014-01-20
delay texture entry parsing until absolutely necessary while converting legac...
dahlia
1
-4
/
+4
2014-01-20
Add code to convert legacy materials stored in DynAttrs to new asset format a...
dahlia
1
-20
/
+102
2014-01-20
Check agent permissions before modifying an object's materials. Also, when cr...
Oren Hurvitz
1
-10
/
+21
2014-01-20
When asked to change the Material for one face, change only that face; not th...
Oren Hurvitz
1
-18
/
+5
2014-01-20
Materials module: a) Store materials as assets; b) Finalized it (removed the ...
Oren Hurvitz
9
-446
/
+265
2014-01-20
Renamed MaterialsDemoModule to MaterialsModule
Oren Hurvitz
1
-1
/
+1
2014-01-20
- Materials: support the viewer removing the material (in which case matsMap[...
Oren Hurvitz
1
-35
/
+42
2014-01-19
varregion: remove debugging splat file saving that fills up the
Robert Adams
1
-4
/
+0
2014-01-19
varregion: remove --noterrain and --noparcel parameters in 'load oar'.
Robert Adams
3
-21
/
+76
2014-01-19
varregion: add --noterrain and --noparcel to 'load oar'.
Robert Adams
5
-44
/
+66
2014-01-19
varregion: add --displacement parameter to 'load oar'.
Robert Adams
7
-19
/
+89
2014-01-19
varregion: Update Warp3D to properly handle varregions.
Robert Adams
3
-265
/
+420
2014-01-19
Add J2K decoder routine that converts directly to an image.
Robert Adams
2
-1
/
+29
2014-01-19
varregion: split up generated maptile images for storage in map. This
Robert Adams
2
-22
/
+68
2014-01-18
Following on from 50ea2e0, only fetch scene presence for check if lightscript...
Justin Clark-Casey (justincc)
1
-17
/
+38
2014-01-18
Fixed: Windlight functions caused an error if called when the script's owner ...
Oren Hurvitz
1
-3
/
+9
2014-01-18
Remove redundant methods in FlotsamAssetCache
Justin Clark-Casey (justincc)
1
-10
/
+0
2014-01-18
implement CoreAssetCache.Check()
Justin Clark-Casey (justincc)
1
-1
/
+2
2014-01-18
implement GlynnTuckerAssetCache.Check()
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-01-18
Properly implement CenomeAssetCache.Check()
Justin Clark-Casey (justincc)
1
-2
/
+4
2014-01-18
Simplify FlotsamAssetCache.CheckFromMemoryCache()
Justin Clark-Casey (justincc)
1
-6
/
+1
2014-01-18
Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use us...
Justin Clark-Casey (justincc)
1
-33
/
+10
2014-01-18
elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()
Justin Clark-Casey (justincc)
1
-50
/
+47
2014-01-17
minor: reinsert some method doc back into IEntityTransferModule
Justin Clark-Casey (justincc)
1
-0
/
+20
2014-01-17
minor: since structs are values, assigning them to another variable copies it...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-01-17
Revert "Fixed: Windlight functions caused an error if called when the script'...
Justin Clark-Casey (justincc)
1
-9
/
+3
2014-01-17
Fixed: Windlight functions caused an error if called when the script's owner ...
Oren Hurvitz
1
-3
/
+9
2014-01-16
Reorder checks in SP.CompleteMovement() to fix test failures
Justin Clark-Casey (justincc)
1
-36
/
+33
2014-01-16
Actually put IsChildAgent = true inside the lock, otherwise there is still a ...
Justin Clark-Casey (justincc)
1
-1
/
+3
2014-01-16
Prevent duplicate invocations or race dontision in SP.CompleteMovement()
Justin Clark-Casey (justincc)
2
-56
/
+65
2014-01-16
Remove old IInterRegionComms and references. This hasn't been used since 200...
Justin Clark-Casey (justincc)
4
-127
/
+4
2014-01-11
varregion: properly pack the region size parameters so he viewer will parse t...
Robert Adams
1
-6
/
+6
2014-01-11
varregion: Debug messages for region crossing debugging.
Robert Adams
2
-12
/
+23
2014-01-11
varregion: remove unnecessary border checking code in ScenePresence.
Robert Adams
1
-0
/
+6
2014-01-10
Fix crash in BulletSim which sometimes happens making a linkset physical
Robert Adams
1
-7
/
+32
2014-01-10
Fixed llTextBox error message text
David Rowe
1
-1
/
+1
2014-01-10
Dynamically adjust to the number of visual params sent.
Melanie
1
-1
/
+1
2014-01-10
When moving the root prim of an attachment: a) Change the attach position; b)...
Oren Hurvitz
1
-5
/
+5
2014-01-10
When creating a coalesced object, set its permissions to the lowest-common-de...
Oren Hurvitz
1
-7
/
+16
2014-01-10
When creating a coalesced object, set its Creator ID if all the objects have ...
Oren Hurvitz
1
-4
/
+15
2014-01-10
Refactored: use a single function to apply an object's folded permissions to ...
Oren Hurvitz
4
-32
/
+24
2014-01-10
Refactored setting permissions when rezzing items: use the same function when...
Oren Hurvitz
4
-94
/
+92
2014-01-08
If an agent is sitting, then do send the rotation in the agent update instead...
Justin Clark-Casey (justincc)
2
-8
/
+19
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