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My fork of OpenSim for IG and MG, called SledjChisl.
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2014-01-24
minor: remove long unused state queue from "show queues" console reports
0.7.6.1-rc1
Justin Clark-Casey (justincc)
1
-5
/
+3
2014-01-24
minor: correct the usage statement on the "show image queues" console command...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-01-24
Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) fro...
Justin Clark-Casey (justincc)
1
-15
/
+15
2014-01-24
Properly dispose of drawing objects to reduce/stop memory leakage on generati...
Justin Clark-Casey (justincc)
4
-319
/
+343
2014-01-24
Add "generate map" console command to allow manual regeneration and storage o...
Justin Clark-Casey (justincc)
2
-1
/
+19
2014-01-20
Stop exceptions being generated on agent connection if a telehub object has b...
Justin Clark-Casey (justincc)
4
-19
/
+160
2014-01-17
Actually put IsChildAgent = true inside the lock, otherwise there is still a ...
Justin Clark-Casey (justincc)
1
-1
/
+3
2014-01-17
Prevent duplicate invocations or race dontision in SP.CompleteMovement()
Justin Clark-Casey (justincc)
2
-56
/
+65
2014-01-15
Fix false positive test failure in TestRepeatSameDrawContainingImageReusingTe...
Justin Clark-Casey (justincc)
1
-2
/
+2
2014-01-05
Dynamically adjust to the number of visual params sent.
Melanie
1
-1
/
+1
2013-12-16
Fix issue with editing notes for other avatars
BlueWall
1
-2
/
+2
2013-12-14
Wrap analysis of the particle system in the UUID Gatherer in a separate try/c...
Justin Clark-Casey (justincc)
1
-3
/
+12
2013-12-06
Backport profile fixes
BlueWall
2
-0
/
+69
2013-10-15
Added support for attachments to group notices when using Flotsam groups.
Kevin Cozens
1
-50
/
+122
2013-10-04
Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow regi...
Justin Clark-Casey (justincc)
1
-6
/
+21
2013-09-27
minor: Disable logging left active on regression test TestSameSimulatorIsolat...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-27
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
9
-17
/
+18
2013-09-27
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
15
-48
/
+36
2013-09-27
minor code formatting for the sake of consistency and readability
dahlia
1
-18
/
+36
2013-09-26
minor: correct attachment spelling mistake in log message in HGEntityTransfer...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-26
minor: Comment out windlight log message about sending scene data for now.
Justin Clark-Casey (justincc)
1
-1
/
+2
2013-09-26
minor: Add scene name to baked textures in cache log message
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-26
minor: log MaxOutgoingTransferVersion at EntityTransferModule startup
Justin Clark-Casey (justincc)
1
-0
/
+4
2013-09-26
minor: correct spelling of Initialized in LSC connector version message
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-26
Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also...
Justin Clark-Casey (justincc)
1
-2
/
+1
2013-09-26
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2
-11
/
+29
2013-09-26
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-09-26
Instead of swallowing any socket begin/end receive exceptions, log them for d...
Justin Clark-Casey (justincc)
1
-7
/
+32
2013-09-26
minor: Recomment out log message uncommented in previous cbdfe969
Justin Clark-Casey (justincc)
1
-4
/
+4
2013-09-26
When giving items between avatars in different simulators, only add the item ...
Oren Hurvitz
1
-9
/
+44
2013-09-26
minor: Add prefix to log message in LureModule
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-26
minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-26
Make UUID.Zero resolve to "Unknown User" in user cache.
Justin Clark-Casey (justincc)
1
-0
/
+2
2013-09-26
Lock around read/write of ScenePresence.m_originRegionID to make sure that al...
Justin Clark-Casey (justincc)
1
-5
/
+33
2013-09-26
Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...
Justin Clark-Casey (justincc)
1
-3
/
+3
2013-09-26
BulletSim: reduce avatar walking stopped threshold.
Robert Adams
2
-0
/
+4
2013-09-26
BulletSim: zero velocity when avatar not moving.
Robert Adams
1
-0
/
+1
2013-09-26
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...
Oren Hurvitz
1
-1
/
+14
2013-09-26
For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...
Justin Clark-Casey (justincc)
2
-5
/
+50
2013-09-26
minor: Make log message at top of ScenePresence.CompleteMovement info level a...
Justin Clark-Casey (justincc)
1
-5
/
+5
2013-09-26
minor: Make SP.MakeRootAgent() private - no external code has any business ca...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-26
minor: Stop debug logging whenever an npc is moved, other npc log related for...
Justin Clark-Casey (justincc)
1
-16
/
+15
2013-09-26
Revert "Also check user authorization if looking to upgrade from a child to a...
Justin Clark-Casey (justincc)
1
-13
/
+0
2013-09-26
Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...
Justin Clark-Casey (justincc)
2
-1
/
+88
2013-09-26
minor: correct method name in comment
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-26
refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()
Justin Clark-Casey (justincc)
3
-9
/
+10
2013-09-26
minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...
Justin Clark-Casey (justincc)
2
-4
/
+12
2013-09-26
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-26
Change logging to provide more information on LLUDPServer.HandleCompleteMovem...
Justin Clark-Casey (justincc)
1
-10
/
+39
2013-09-20
Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be gen...
Justin Clark-Casey (justincc)
1
-35
/
+31
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