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My fork of OpenSim for IG and MG, called SledjChisl.
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2008-01-12
Welcome back LSO.
Tedd Hansen
12
-0
/
+3018
2008-01-12
Set eol
Tedd Hansen
9
-6855
/
+6855
2008-01-12
Added license to new files
Tedd Hansen
13
-18
/
+192
2008-01-12
Major reorganizing of DotNetEngine. Moved common script engine parts to Scrip...
Tedd Hansen
16
-6894
/
+6941
2008-01-12
* Trying something to see if it helps teleports and border crossings
Teravus Ovares
1
-3
/
+7
2008-01-12
ScriptServer communication is ok. Script is creatd on onrez. But since it can...
Tedd Hansen
7
-28
/
+69
2008-01-12
ScriptServer protocol now correctly casts datatypes -- ready for implementing
Tedd Hansen
1
-5
/
+33
2008-01-12
*removed a goofy debug line left in
Teravus Ovares
1
-4
/
+1
2008-01-12
Implements llModifyLand() - Still needs some tweaking to match LL's effect on...
alondria
1
-0
/
+59
2008-01-12
* Added some of the finer control points to POS such as
Teravus Ovares
2
-0
/
+12
2008-01-12
*ech one thing didn't save from the last commit
Teravus Ovares
1
-2
/
+2
2008-01-12
* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ...
Teravus Ovares
2
-3
/
+4
2008-01-12
Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to LSL_Ba...
alondria
2
-0
/
+18
2008-01-12
* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me...
Adam Frisby
1
-0
/
+9
2008-01-12
Set svn:eol-style.
Jeff Ames
5
-489
/
+489
2008-01-12
And one last time - removed duplicate exception dump :)
Tedd Hansen
1
-2
/
+3
2008-01-12
Minor fix to global exception handler - now only displays unhandled (full cra...
Tedd Hansen
1
-1
/
+2
2008-01-12
Added global exception handler with possibility of reporting crash details di...
Tedd Hansen
1
-0
/
+39
2008-01-12
New ScriptServer protocol successfully implemented.
Tedd Hansen
2
-10
/
+52
2008-01-12
ScriptServer communication protocol (v1), primitive RPC-like TCP client/server
Tedd Hansen
7
-11
/
+489
2008-01-11
Fix some warnings under mono.
Jeff Ames
2
-3
/
+3
2008-01-11
* Exprimental prim inventory persistence can now be enabled by users.
Justin Clarke Casey
4
-6
/
+13
2008-01-11
* Do database implementation for prim inventory items in mysql
Justin Clarke Casey
1
-0
/
+7
2008-01-11
Turn off accidental hardcoding
Justin Clarke Casey
1
-1
/
+1
2008-01-11
Switch prim items type representation to use int rather than strings.
Justin Clarke Casey
3
-16
/
+11
2008-01-10
Added const definintions for sculpted prims.
Tedd Hansen
1
-1
/
+7
2008-01-10
Fix r2959 - last letter was being sliced off region prim renames
Justin Clarke Casey
1
-2
/
+2
2008-01-09
* This update enables the web_login method.
Teravus Ovares
2
-1
/
+12
2008-01-09
default to OpenSim.Framework.Data.SQLite which is the new storage
Sean Dague
1
-1
/
+1
2008-01-09
moving Region store for SQLite into the OpenSim.Framework.Data.SQLite
Sean Dague
1
-1760
/
+0
2008-01-09
Dynamic loading of ScriptEngine in ScriptServer
Tedd Hansen
2
-1
/
+11
2008-01-09
Prim inventory script saving phase 2.
Justin Clarke Casey
6
-57
/
+241
2008-01-08
make Stopped a property of the SceneObjectPart instead of in the
Sean Dague
2
-12
/
+14
2008-01-08
* Removed unneeded and uneeded debug message
lbsa71
1
-2
/
+0
2008-01-08
* Removed superfluous and erroneous perms check on parts.
lbsa71
1
-392
/
+390
2008-01-08
* Heavy refactoring of MultipleObjUpdate flow for readability
lbsa71
1
-117
/
+106
2008-01-07
Minor prim inventory method refactoring
Justin Clarke Casey
2
-36
/
+21
2008-01-07
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
3
-6
/
+36
2008-01-07
Very minor refactoring. Remove unused prim inventory bool returns for now
Justin Clarke Casey
2
-7
/
+2
2008-01-07
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
3
-47
/
+65
2008-01-07
Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...
Justin Clarke Casey
3
-27
/
+30
2008-01-07
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
9
-29
/
+111
2008-01-06
Factor out inventory code in SceneObjectGroup into seperate class.
Justin Clarke Casey
2
-96
/
+137
2008-01-06
Factor out inventory related code in SceneObjectPart into separate class
Justin Clarke Casey
2
-205
/
+245
2008-01-06
Set svn:eol-style.
Jeff Ames
1
-52
/
+52
2008-01-06
Factor out TaskInventoryItem
Justin Clarke Casey
3
-83
/
+15
2008-01-06
Prim inventory phase 4. Properly recover the prim folder ID from storage. S...
Justin Clarke Casey
3
-31
/
+97
2008-01-05
Persistent prim inventory phase 3. Now retrieving prim item data from persis...
Justin Clarke Casey
2
-28
/
+77
2008-01-05
* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...
Teravus Ovares
2
-4
/
+7
2008-01-05
* Re-enabling parcel prim count updates, as it doesn't cause errors on the co...
Teravus Ovares
1
-2
/
+2
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