| Commit message (Expand) | Author | Files | Lines |
2011-11-24 | Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-23 | Shell Environment Variables in config | BlueWall | 2 | -2/+27 |
2011-11-22 | Log error if we attempt to add/remove an OdeCharacter from the _characters li... | Justin Clark-Casey (justincc) | 1 | -23/+33 |
2011-11-22 | Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th... | Justin Clark-Casey (justincc) | 1 | -6/+1 |
2011-11-22 | Comment out uncalled OdeScene.UnCombine() | Justin Clark-Casey (justincc) | 2 | -66/+60 |
2011-11-22 | Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion() | Justin Clark-Casey (justincc) | 1 | -27/+27 |
2011-11-22 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-22 | Stop an exception being thrown and a teleport/border cross failing if the des... | Justin Clark-Casey (justincc) | 4 | -29/+22 |
2011-11-22 | slightly simplify OdeScene.Simulate() by removing bool processtaints, since w... | Justin Clark-Casey (justincc) | 3 | -141/+128 |
2011-11-21 | Slightly improve "Unable to space collide" logging message, though I don't th... | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2011-11-21 | Get rid of OdeCharacter != null checks since OdeScene._characters can never c... | Justin Clark-Casey (justincc) | 1 | -17/+4 |
2011-11-21 | remove unnecessary OdeScene._activeprims locking. Code is single-threaded | Justin Clark-Casey (justincc) | 1 | -53/+46 |
2011-11-21 | Restore defects list. In hindsight, the reason for this is becuase we can't ... | Justin Clark-Casey (justincc) | 2 | -92/+112 |
2011-11-21 | simplify operation of OdeScene._perloopContact | Justin Clark-Casey (justincc) | 1 | -45/+51 |
2011-11-21 | don't bother locking OdeScene._perloopContact in single threaded code | Justin Clark-Casey (justincc) | 1 | -47/+42 |
2011-11-21 | don't lock OdeScene.contacts since only ever accessed by a single thread | Justin Clark-Casey (justincc) | 1 | -10/+24 |
2011-11-21 | rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m... | Justin Clark-Casey (justincc) | 1 | -8/+10 |
2011-11-21 | refactor: Eliminate one line ODECharacter.doForce() method for code clarity | Justin Clark-Casey (justincc) | 1 | -15/+3 |
2011-11-21 | Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not... | Justin Clark-Casey (justincc) | 3 | -23/+24 |
2011-11-21 | Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ... | Justin Clark-Casey (justincc) | 2 | -70/+29 |
2011-11-21 | move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody... | Justin Clark-Casey (justincc) | 2 | -10/+9 |
2011-11-21 | When changing avatar size in ODE, remove the old actor from the name and acto... | Justin Clark-Casey (justincc) | 2 | -8/+14 |
2011-11-21 | When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ... | Justin Clark-Casey (justincc) | 2 | -10/+23 |
2011-11-21 | Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini... | Justin Clark-Casey (justincc) | 3 | -9/+14 |
2011-11-21 | Actually remove PhysicsActor.SOPDescription this time | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-11-21 | Chain SOP constructors together rather than having copy/paste code | Justin Clark-Casey (justincc) | 1 | -14/+5 |
2011-11-21 | refactor: Make SOP.Description an automatic property | Justin Clark-Casey (justincc) | 1 | -6/+3 |
2011-11-21 | Remove unused PhysicsActor.SOPDescription | Justin Clark-Casey (justincc) | 1 | -11/+2 |
2011-11-21 | Instead of generating a new list for bad characters on every physics pass, ke... | Justin Clark-Casey (justincc) | 1 | -3/+12 |
2011-11-19 | Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCre... | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-11-19 | minor: Make HelloNeighbour messages more informative | Justin Clark-Casey (justincc) | 1 | -5/+10 |
2011-11-19 | Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff... | Justin Clark-Casey (justincc) | 1 | -2/+6 |
2011-11-19 | Don't register a region twice on both official registration and maptile regen... | Justin Clark-Casey (justincc) | 1 | -7/+5 |
2011-11-17 | For TerrainModule.SaveToFile(), don't bother throwing the exception onwards a... | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-11-17 | Make "terrain save" more friendly by telling the user if we have saved and pu... | Justin Clark-Casey (justincc) | 1 | -18/+32 |
2011-11-17 | If the entire simulator is shutting down then don't bother to unload the scri... | Justin Clark-Casey (justincc) | 2 | -17/+35 |
2011-11-16 | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 9 | -44/+40 |
2011-11-16 | Call public ForEach instead of using m_entities directly. No semantic changes... | Dan Lake | 1 | -2/+2 |
2011-11-15 | In AddNewClient, iterator over copy of entities rather than copying under rea... | Dan Lake | 1 | -2/+3 |
2011-11-16 | Comment out the vebose logging on HGFriendsModule. | Justin Clark-Casey (justincc) | 1 | -12/+11 |
2011-11-16 | Fix the build break | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-16 | Look up a homeURL only when it's not null, in addition to not being string.Empty | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-15 | Enable log message to tell us what type of url is being requested from a user... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2011-11-15 | Make tracked per scene thread names conform to the majorirty format. | Justin Clark-Casey (justincc) | 2 | -4/+9 |
2011-11-15 | fix build break on UserManagementModule. | Justin Clark-Casey (justincc) | 1 | -7/+8 |
2011-11-15 | Do proper locking of UserManagementModule.m_UserCache when getting. | Justin Clark-Casey (justincc) | 1 | -29/+57 |
2011-11-15 | temporarily increasing logging in HGFriendsModule for debugging | Justin Clark-Casey (justincc) | 1 | -1/+24 |
2011-11-15 | Add comments about trying to avoid synchronous work off the EventManager.OnMa... | Justin Clark-Casey (justincc) | 3 | -5/+16 |
2011-11-15 | Instead of having scene add/remove collision events directly to the OdeScene ... | Justin Clark-Casey (justincc) | 1 | -20/+38 |
2011-11-15 | use a more efficient dictionary in OdeScene._collisionEventPrim rather than a... | Justin Clark-Casey (justincc) | 1 | -7/+4 |