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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-08-31
Add VectorRenderModuleTests.TestRepeatDrawContainingImage()
Justin Clark-Casey (justincc)
1
-0
/
+31
2012-08-31
Add VectorRenderModuleTests.TestRepeatDraw()
Justin Clark-Casey (justincc)
1
-11
/
+48
2012-08-31
minor: Fix bad log message for failure to create an inventory folder
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-31
Log initial script startup info notice when xengine actually starts to do thi...
Justin Clark-Casey (justincc)
2
-3
/
+5
2012-08-24
Extend "Restarting scripts in attachments" debug log message to show actual n...
0.7.4-rc2
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-08-24
If a connecting scene presence is replacing an existing scene presence then b...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-24
Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-24
If a script state save fails for some reason on shutdown/region removal, get ...
Justin Clark-Casey (justincc)
1
-2
/
+25
2012-08-24
Lock disposal of separate gdi+ objects under different threads since this pre...
Justin Clark-Casey (justincc)
1
-26
/
+42
2012-08-24
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...
Justin Clark-Casey (justincc)
1
-3
/
+5
2012-08-24
Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
11
-23
/
+50
2012-08-24
Fix llDialog responses so that they can be heard throughout the region. This ...
Melanie
1
-1
/
+1
2012-08-24
minor: Make xengine debug message on script load a scripting loading message ...
Justin Clark-Casey (justincc)
1
-7
/
+9
2012-08-24
Correct an exception report in SceneObjectPart so it outputs the stack.
Robert Adams
1
-1
/
+1
2012-08-24
Implementing PRIM_LINK_TARGET in a non-recursive fashion
SignpostMarv
1
-49
/
+74
2012-08-24
Don't enable the thread watchdog until all regions are ready.
Justin Clark-Casey (justincc)
1
-2
/
+7
2012-08-24
adding ATTACH_*_PEC constants
SignpostMarv
1
-0
/
+2
2012-08-24
Prevent race conditions when one thread removes an NPC SP before another thre...
Justin Clark-Casey (justincc)
2
-39
/
+50
2012-08-24
Release http-in URLs when llResetScript is called
Melanie
1
-0
/
+6
2012-08-03
Strip experimental tag from --publish option of "save oar" region console com...
Justin Clark-Casey (justincc)
1
-8
/
+7
2012-08-03
Fix old regression that stopped saving parcel owner data in OARs.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-03
Fix build break.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-03
BulletSim: pass collision subscription information to the C++ code so collisi...
Robert Adams
3
-16
/
+45
2012-08-03
BulletSim: Add AddObjectForce to BulletSim API.
Robert Adams
3
-20
/
+38
2012-08-03
Update settings loading in AvatarFactoryModule which should have been in last...
Justin Clark-Casey (justincc)
1
-4
/
+4
2012-08-03
Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAp...
Justin Clark-Casey (justincc)
2
-4
/
+9
2012-08-03
Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-03
Fix the recent windows compile error by putting newFont for case "R" in Vecto...
Justin Clark-Casey (justincc)
1
-3
/
+8
2012-08-03
Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Star...
Justin Clark-Casey (justincc)
1
-1
/
+7
2012-08-03
attempting to fix a build issue
SignpostMarv
1
-2
/
+2
2012-08-03
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...
Justin Clark-Casey (justincc)
3
-3
/
+3
2012-08-03
Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...
Justin Clark-Casey (justincc)
1
-3
/
+4
2012-08-03
ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...
SignpostMarv
1
-1
/
+1
2012-08-03
Fixed a rare bug that caused Save OAR to fail because it thought it had timed...
Oren Hurvitz
1
-5
/
+11
2012-08-03
Save membership fee to the database when a group is created.
Kevin Cozens
1
-25
/
+25
2012-08-02
BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...
Robert Adams
2
-6
/
+27
2012-08-03
Delete old blank SOGSpamTest
Justin Clark-Casey (justincc)
1
-37
/
+0
2012-08-03
Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic ...
Justin Clark-Casey (justincc)
1
-253
/
+316
2012-08-02
Initialize the Rezzing object to UUID.Zero
Melanie
1
-3
/
+4
2012-08-02
Add simple draw test for the VectorRenderModule
Justin Clark-Casey (justincc)
1
-0
/
+75
2012-08-02
reduced-complexity implementation of function to get rezzing object key
SignpostMarv
5
-1
/
+29
2012-08-01
Create the ability for physics modules to request assets on demand by
Melanie
3
-0
/
+22
2012-08-01
Look up the NPC module when the SensorRepeat class is created, rather than on...
Justin Clark-Casey (justincc)
1
-5
/
+6
2012-07-31
BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...
Robert Adams
2
-5
/
+3
2012-07-31
BulletSim: change boolean parameters in the shape data from int's to float's ...
Robert Adams
2
-7
/
+11
2012-07-31
Resolve a deadlock between INPCModule and SensorRepeat by replacing the Senso...
Justin Clark-Casey (justincc)
1
-35
/
+43
2012-07-31
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w...
Justin Clark-Casey (justincc)
1
-3
/
+6
2012-07-31
Adds support to ScriptModuleComms for region modules to export
Mic Bowman
3
-2
/
+74
2012-07-31
BulletSim: add parameters and API calls for setting ERP and CFM.
Robert Adams
6
-29
/
+164
2012-07-29
Return world rotation on llGetObjectDetails()'s OBJECT_ROT
Melanie
1
-1
/
+11
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