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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-11-05
Fix build break
Melanie
1
-1
/
+1
2011-11-05
Remove spammy autopilot debug
Melanie
1
-3
/
+3
2011-11-05
Remove some left over debug and reverse experimental reordering of ifs
Melanie
1
-4
/
+2
2011-11-05
Remove enableprejump config option and associated code as this is now
Melanie
1
-3
/
+0
2011-11-05
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
2
-87
/
+136
2011-11-05
Change puvlic m_ variable to a getter property
Melanie
1
-1
/
+5
2011-11-05
ScenePresence part of the Avination animator fixes.
Melanie
1
-3
/
+58
2011-11-05
Chnaging the sit target adjustment to a more precise approximation of SL. Som...
Melanie
1
-24
/
+35
2011-11-05
Fix avatar height, removes the hip offset hack
nebadon
1
-3
/
+0
2011-11-05
Don't rotate child prims, if only the root prim is rotated.
nebadon
1
-2
/
+2
2011-11-05
refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-11-05
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
4
-14
/
+61
2011-11-05
Replacing te linking code with the code from Avination. Link sets prims are now
Melanie
2
-36
/
+12
2011-11-04
Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...
Justin Clark-Casey (justincc)
2
-1
/
+4
2011-11-04
On standup, trigger the changed link script event after the avatar has been f...
Justin Clark-Casey (justincc)
1
-2
/
+3
2011-11-04
Stop llPushObject() from causing problems by adding force via a taint rather ...
Justin Clark-Casey (justincc)
1
-2
/
+25
2011-11-03
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
15
-34
/
+34
2011-11-03
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
22
-153
/
+120
2011-11-02
Port the Avination offline messaging system to Core
Melanie
4
-23
/
+37
2011-11-02
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
10
-87
/
+77
2011-11-02
Change default say distance to 20m from 30m, the same as on the big grid. Th...
Justin Clark-Casey (justincc)
2
-2
/
+2
2011-11-02
Get some hopefully more useful exception information when OpenJPEG.EncodeFrom...
Justin Clark-Casey (justincc)
2
-5
/
+8
2011-11-02
Fix race condition that would sometimes send or save appearance for the wrong...
Justin Clark-Casey (justincc)
2
-9
/
+24
2011-11-02
Restore the recursive calling of PRIM_LINK_TARGET because the version I made
Melanie
1
-327
/
+334
2011-11-02
Some positioning fixes from AVN trunk
Melanie
1
-1
/
+42
2011-11-02
Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario
Melanie
1
-4
/
+3
2011-11-01
Removed redundant SceneContents property from Scene. It's the same as SceneGr...
Dan Lake
2
-6
/
+1
2011-11-01
Part 2 of see_into_this_sim_from_neighbor configuration option removal
Dan Lake
1
-10
/
+7
2011-11-01
Removed see_into_this_sim_from_neighbor configuration option.
Dan Lake
2
-11
/
+1
2011-11-01
Add "appearance send" command to allow manual sending of appearance.
Justin Clark-Casey (justincc)
2
-4
/
+21
2011-10-31
Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...
Dan Lake
3
-48
/
+13
2011-10-31
Adding green dots to map response should be for root agents only
Dan Lake
1
-1
/
+1
2011-10-30
Fix line endings
Dan Lake
1
-23
/
+23
2011-10-30
Experimental reorder of Heartbeat loop now simulates physics and sends update...
Dan Lake
1
-29
/
+27
2011-10-29
Remove the SyncRoot locking from Scene which was only being done around the m...
Justin Clark-Casey (justincc)
3
-32
/
+18
2011-10-29
Add taint target velocity for ODECharacters as is already done for ODECharact...
Justin Clark-Casey (justincc)
1
-7
/
+12
2011-10-29
tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...
Justin Clark-Casey (justincc)
1
-51
/
+39
2011-10-29
Move position set from taint to logically better position at top of ODECharac...
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-10-29
Stop setting _position as well as m_taint_position in ODECharacter.Position
Justin Clark-Casey (justincc)
2
-6
/
+3
2011-10-29
Remove completely unused SOG.Rotation parameter
Justin Clark-Casey (justincc)
3
-18
/
+10
2011-10-28
set grp.RootPart.GroupPosition for code consistency (and readability) rather ...
Justin Clark-Casey (justincc)
2
-7
/
+2
2011-10-28
Add missing doc to rotation/position methods in SOG
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-10-28
fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...
Justin Clark-Casey (justincc)
2
-6
/
+21
2011-10-27
Removed use of 'is' operator and casting to find the root ScenePresence in Me...
Dan Lake
4
-82
/
+53
2011-10-27
Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
4
-57
/
+39
2011-10-27
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
14
-88
/
+79
2011-10-27
For now, comment out error message on new script engine console commands.
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-10-27
Comment out inventory folder bulk update code on InventoryAccepted message in...
Justin Clark-Casey (justincc)
1
-12
/
+18
2011-10-27
Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly pa...
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-10-27
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
3
-1
/
+26
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