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2008-01-12Added global exception handler with possibility of reporting crash details di...Tedd Hansen1-0/+39
2008-01-12New ScriptServer protocol successfully implemented.Tedd Hansen2-10/+52
2008-01-12ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen7-11/+489
2008-01-11Fix some warnings under mono.Jeff Ames2-3/+3
2008-01-11* Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey4-6/+13
2008-01-11* Do database implementation for prim inventory items in mysqlJustin Clarke Casey1-0/+7
2008-01-11Turn off accidental hardcodingJustin Clarke Casey1-1/+1
2008-01-11Switch prim items type representation to use int rather than strings.Justin Clarke Casey3-16/+11
2008-01-10Added const definintions for sculpted prims.Tedd Hansen1-1/+7
2008-01-10Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey1-2/+2
2008-01-09* This update enables the web_login method.Teravus Ovares2-1/+12
2008-01-09default to OpenSim.Framework.Data.SQLite which is the new storageSean Dague1-1/+1
2008-01-09moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague1-1760/+0
2008-01-09Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2-1/+11
2008-01-09Prim inventory script saving phase 2.Justin Clarke Casey6-57/+241
2008-01-08make Stopped a property of the SceneObjectPart instead of in theSean Dague2-12/+14
2008-01-08* Removed unneeded and uneeded debug messagelbsa711-2/+0
2008-01-08* Removed superfluous and erroneous perms check on parts.lbsa711-392/+390
2008-01-08* Heavy refactoring of MultipleObjUpdate flow for readabilitylbsa711-117/+106
2008-01-07Minor prim inventory method refactoringJustin Clarke Casey2-36/+21
2008-01-07Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey3-6/+36
2008-01-07Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2-7/+2
2008-01-07Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey3-47/+65
2008-01-07Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...Justin Clarke Casey3-27/+30
2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey9-29/+111
2008-01-06Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2-96/+137
2008-01-06Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2-205/+245
2008-01-06Set svn:eol-style.Jeff Ames1-52/+52
2008-01-06Factor out TaskInventoryItemJustin Clarke Casey3-83/+15
2008-01-06Prim inventory phase 4. Properly recover the prim folder ID from storage. S...Justin Clarke Casey3-31/+97
2008-01-05Persistent prim inventory phase 3. Now retrieving prim item data from persis...Justin Clarke Casey2-28/+77
2008-01-05* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...Teravus Ovares2-4/+7
2008-01-05* Re-enabling parcel prim count updates, as it doesn't cause errors on the co...Teravus Ovares1-2/+2
2008-01-05Dah, don't try and commit the primitems table if we're not running with prim ...Justin Clarke Casey1-1/+37
2008-01-05Only one queue is used for load/unload of scripts.Tedd Hansen2-20/+22
2008-01-05Prim inventory storage phase 2. Add a prim inventory script item to sqlite e...Justin Clarke Casey1-6/+129
2008-01-05Inventory subfolders working again in grid mode.Brian McBee1-56/+58
2008-01-05Removed ModuleName because its like that and thats the way it is (according t...Tedd Hansen2-2/+0
2008-01-05Added ModuleName to /OpenSim/StartUp modules + debug messages during startupTedd Hansen2-9/+3
2008-01-05Added some comments + Ahlotta Debugging in startup sequenceTedd Hansen1-37/+69
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen7-407/+233
2008-01-05Added errorhandler+tip that grid server might not be running on grid registra...Tedd Hansen1-4/+12
2008-01-05* Applying jhurliman's LLSD login enablement patch.Teravus Ovares1-0/+1
2008-01-05* Fixed a waste of resources in ODE. Possibly a cause of thread leak.Teravus Ovares1-2/+2
2008-01-05Log instead of crash on some specific unknown startup bug I'm gettingTedd Hansen1-8/+49
2008-01-04*Added ability to skip any use of the console when configuring and assume def...mingchen1-2/+2
2008-01-04* Fixed situation where sometimes your avatar tries to land and gets 'put' 80...Teravus Ovares1-1/+8
2008-01-04* Added the ability for estate managers to use the magic secondlife blue card...Teravus Ovares5-33/+133
2008-01-04* Fixing a the time clock issue on Sim Restart messages. See Mantis 287Teravus Ovares1-2/+3
2008-01-03* Made covenant changes made in the estate tools persist across sim restarts.Teravus Ovares1-1/+2