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2007-08-14Start of inventory items, when you upload a texture the data will now be stor...MW4-26/+64
2007-08-14Correct caps of Default.lsl for Linux. Thanks again krinkec. :)Tedd Hansen2-2/+2
2007-08-14Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen2-3/+3
2007-08-14llSay() works again. Cleanup of debug messages.Tedd Hansen5-9/+9
2007-08-14ScriptEngine: Some error handling, logs to loggerTedd Hansen11-428/+68
2007-08-14More inventory work, should be able to now create new inventory folders and t...MW4-3/+41
2007-08-14Start of Inventory service, currently only (partially) functional in standalo...MW6-10/+121
2007-08-13Disabled ScriptEngine until I add error handling tomorrowTedd Hansen1-4/+4
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event n...Tedd Hansen10-20/+29
2007-08-13Added Scene.ConvertLocalIDToFullID() method. MW3-1/+33
2007-08-13added Sample OnObjectGrab event to SceneEventManager for script engines to s...MW3-0/+17
2007-08-13Changed ScriptLoader to use Path.combine.MW1-1/+2
2007-08-13(DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen6-3/+123
2007-08-13Setting culture for startup thread to invariant. Config now read correctly on...Tedd Hansen1-0/+6
2007-08-13Some more work on SceneObjectGroupMW1-5/+10
2007-08-13krinkec's updates to ll* interface and functionsTedd Hansen2-242/+382
2007-08-13oops , guess I should include the new files next time MW2-2/+113
2007-08-13Separated Login Service from usermanager, which helps to clean up the code a ...MW2-105/+10
2007-08-13Added the SetPartText access method to SceneObjectGroup to set the text of me...MW1-17/+35
2007-08-13The Welcome message /message of the day shown in the client during login, can...MW4-12/+24
2007-08-13Deleted some unused code.MW1-27/+0
2007-08-13Partial Linking of prim groups should work (its partial as currently only the...MW4-60/+201
2007-08-12ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen3-10/+35
2007-08-12ScriptManager now uses LSL-compiler.Tedd Hansen2-19/+21
2007-08-12LSL_BaseClass now receives scene during initTedd Hansen2-24/+6
2007-08-12LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won...Tedd Hansen3-13/+365
2007-08-12Code comments and cleanup, correct datatypes for key, vector, rotation, (hope...Tedd Hansen7-114/+99
2007-08-12Script now compiles unsuccessfullyTedd Hansen3-30/+146
2007-08-12LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH...Tedd Hansen2-0/+47
2007-08-12Initial LSL to C# converter, not working yet!Tedd Hansen1-0/+156
2007-08-11Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so tha...MW3-17/+16
2007-08-11Applied danx0r 's ODE patch [mantis issue 263]MW1-20/+21
2007-08-11Made account Authentication optional in "sandbox/standalone" mode. Just chang...MW4-9/+70
2007-08-10Few small fixesMW7-19/+19
2007-08-10I'm sorry but it has now became a case of either it goes or I go, so I'm remo...MW1-1/+1
2007-08-10Some cleaning up and removed a few old files no longer in use.MW8-75/+41
2007-08-10Renamed Compiler.LSL to Compiler.LSOTedd Hansen14-32/+40
2007-08-10Removed a piece of debug codeMW1-9/+0
2007-08-10Fixed a couple of mistakes.MW1-1/+1
2007-08-10Made a few changes so that once we enable the sqlite data store (simple line ...MW7-28/+123
2007-08-09Couldn't leave this one alone. Data is now flowing both ways inSean Dague1-72/+79
2007-08-09comment out load from sqlite as this blows up on object creation right now.Sean Dague1-11/+14
2007-08-09completely untest load prims from db code. Testing shortlySean Dague1-0/+16
2007-08-09utility functions to convert from rows to new objects. untestedSean Dague1-0/+87
2007-08-09Removed 2 warnings. Added pointer comments to where to add hooks and modify f...Tedd Hansen4-5/+9
2007-08-09added GroupPositionSean Dague1-1/+13
2007-08-09build update clauses correctlySean Dague1-1/+6
2007-08-09some more typos about wrong table for shapesSean Dague1-3/+3
2007-08-09use correct table name for shapesSean Dague1-1/+1
2007-08-09SceneObjects should now (hopefully) call datastore.StoreObject().MW2-2/+12