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My fork of OpenSim for IG and MG, called SledjChisl.
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2007-08-09
Deleted old LSLEngine files (those under Scene.Scripting)
MW
14
-2911
/
+2
2007-08-09
prim object -> prims table code
Sean Dague
1
-7
/
+52
2007-08-09
Removed spaces from directory names
Tedd Hansen
2
-0
/
+0
2007-08-09
make MonoSqliteDataStore compile with new objects
Sean Dague
1
-23
/
+23
2007-08-09
Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...
Tedd Hansen
18
-250
/
+0
2007-08-09
Start of replacing the old SceneObject/Primitive classes with the new versions.
MW
18
-232
/
+300
2007-08-09
Making sure my local working copy is in sync with svn before I start the job ...
MW
5
-19
/
+21
2007-08-09
Transition between not flying / flying should be smoother
Brian McBee
1
-1
/
+6
2007-08-09
Start defining prim shape definition. Officially bed time now
Sean Dague
1
-7
/
+45
2007-08-09
decrease insanity level significantly by factoring all the columns into
Sean Dague
1
-102
/
+46
2007-08-09
intermediate checkin of code that compiles before I do something
Sean Dague
1
-4
/
+87
2007-08-09
Commit in the changes for all the parameter bindings for prims
Sean Dague
1
-2
/
+38
2007-08-08
* Checked in new tweaked Prebuild.exe
lbsa71
1
-0
/
+5
2007-08-08
worldmap now gets correctly updated when terrain changes
Brian McBee
1
-0
/
+2
2007-08-08
sigh, Data ... not Date. I'm dumb
Sean Dague
1
-0
/
+0
2007-08-08
name changes in MonoSqliteData store
Sean Dague
1
-2
/
+2
2007-08-08
rename to MonoSqliteDataStore
Sean Dague
1
-0
/
+0
2007-08-08
screwed up the move, removing this file to give us proper history tracking
Sean Dague
1
-213
/
+0
2007-08-08
missed this file
MW
1
-1
/
+2
2007-08-08
moving to new namespace as this is mono only
Sean Dague
2
-0
/
+213
2007-08-08
This chunk of code actually properly saves out some parameters of
Sean Dague
1
-6
/
+9
2007-08-08
when teleporting to a non-adjacent region, client was not getting new neighbours
Brian McBee
1
-1
/
+1
2007-08-08
databits are actually flowing to disk
Sean Dague
1
-34
/
+50
2007-08-08
Added checks to the last commit to make sure the xml files exist before it tr...
MW
1
-0
/
+3
2007-08-08
The startup set of assets in the local asset server can now be set from a xml...
MW
2
-3
/
+32
2007-08-08
Commit works?
Tedd Hansen
1
-0
/
+1
2007-08-08
Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it did...
MW
1
-1
/
+1
2007-08-08
Rotated the terrain textures that are created for world map by 90 degree as s...
MW
1
-1
/
+1
2007-08-08
Added ScriptEngine to solution (prebuild.xml)
Tedd Hansen
3
-3352
/
+0
2007-08-08
Added ScriptEngine.DotNetEngine
Tedd Hansen
29
-0
/
+8188
2007-08-08
* Got SimpleApp working again
lbsa71
1
-1
/
+4
2007-08-08
CAPS should now be working in standalone mode. Texture uploads will work even...
Brian McBee
1
-4
/
+14
2007-08-08
OGS1GridServices.cs
Brian McBee
1
-0
/
+8
2007-08-07
starting to push some of the actual sql commands to get this to disk.
Sean Dague
1
-5
/
+52
2007-08-07
Some more work on new Sceneobject.
MW
3
-22
/
+91
2007-08-07
* koncept bugfix
lbsa71
2
-0
/
+24
2007-08-07
a couple of changes in the new Sceneobject classes, just committing so things...
MW
2
-9
/
+25
2007-08-07
* Removed duplicated Script residue
lbsa71
3
-98
/
+0
2007-08-07
actually transfer some data to the row definition. Going to hook
Sean Dague
1
-3
/
+21
2007-08-07
actually get sqlite stuff to compile. This isn't connected to the
Sean Dague
1
-21
/
+5
2007-08-07
some more sqlite stuff. Checking in to get it to another computer
Sean Dague
1
-1
/
+30
2007-08-06
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
Brian McBee
1
-2
/
+2
2007-08-06
adding shell of SqliteDataStore
Sean Dague
1
-0
/
+116
2007-08-06
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
Brian McBee
1
-1
/
+1
2007-08-06
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
Brian McBee
1
-43
/
+26
2007-08-06
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
Brian McBee
1
-1
/
+18
2007-08-06
Re-added Grid mode. (which had got removed/disabled in revision 1515)
MW
3
-12
/
+21
2007-08-06
* commands are done foreach instead of by [i]
lbsa71
2
-12
/
+21
2007-08-06
* renamed some scene to world
lbsa71
5
-112
/
+16
2007-08-06
* encapsulated firstname/lastname on ScenePresence
lbsa71
7
-55
/
+65
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