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My fork of OpenSim for IG and MG, called SledjChisl.
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2008-02-22
Fix for error message during startup (shared thread started processing region...
Tedd Hansen
2
-1
/
+4
2008-02-22
ScriptEngine works again (startup-nully-error gone)
Tedd Hansen
4
-19
/
+18
2008-02-22
One more: Async LSL command thread is also shared now.
Tedd Hansen
4
-248
/
+275
2008-02-22
* Converted the last of the events to the private delegate instance method to...
Teravus Ovares
4
-37
/
+69
2008-02-22
* Downgrade texture exception to a warning.
Justin Clarke Casey
1
-4
/
+5
2008-02-22
Bugfixes - Scripting works again
Tedd Hansen
2
-2
/
+17
2008-02-22
* Implement packet queue statistics
Justin Clarke Casey
2
-3
/
+36
2008-02-22
Some misplaced code made scripts never start :)
Tedd Hansen
1
-14
/
+13
2008-02-22
Better timing of MaintenanceThread's tasks (uses less CPU)
Tedd Hansen
1
-20
/
+39
2008-02-22
* Moved all events except gridcomms and regioncomms over to Event Delegate in...
Teravus Ovares
5
-9
/
+21
2008-02-22
* Moved the EventManager over to delegate instances to prevent race conditions.
Teravus Ovares
1
-49
/
+104
2008-02-22
fixed it so that the different types of trees now work (show up in the client...
MW
1
-1
/
+5
2008-02-22
Bugfixes - wasn't counting threads right++
Tedd Hansen
3
-17
/
+17
2008-02-22
Minor annoying Exception-bug fixed
Tedd Hansen
2
-2
/
+3
2008-02-22
Execution threads are now shared between regions too. Default thread count re...
Tedd Hansen
3
-242
/
+229
2008-02-22
Maintenance thread in charge of loading/unloading of scripts. 1 thread less p...
Tedd Hansen
2
-17
/
+28
2008-02-22
Now last commit will compile too... The features just keep on coming!
Tedd Hansen
3
-6
/
+12
2008-02-22
From this commit and a few hours into the future ScriptEngine will be unstable:
Tedd Hansen
5
-79
/
+87
2008-02-22
* Relative large ClientView refactoring of packet Events into .Net recommende...
Teravus Ovares
1
-256
/
+686
2008-02-21
Fixes to ScriptEngine thread cleanup on destructor
Tedd Hansen
4
-17
/
+14
2008-02-21
* Fixed an issue where the client thread was aborted before the UDP server se...
Teravus Ovares
1
-4
/
+11
2008-02-21
* A few additional null checks in the Physics Scene and PhysicsActor so we do...
Teravus Ovares
2
-11
/
+6
2008-02-21
ScriptEngine changes in locking. Another step in direction of shared threads.
Tedd Hansen
2
-24
/
+22
2008-02-21
"threads" command now works. I've added manual tracking of threads (only if c...
Tedd Hansen
10
-7
/
+38
2008-02-21
Remove a couple compiler warnings.
Jeff Ames
2
-5
/
+5
2008-02-20
* Properly guard against the possibility that CopyInventoryItem doesn't get a...
Justin Clarke Casey
1
-5
/
+16
2008-02-20
* Eliminate AssetCache.CopyAsset()
Justin Clarke Casey
1
-32
/
+26
2008-02-20
Treads command lists threads, but not thread name (yet)
Tedd Hansen
1
-7
/
+9
2008-02-20
* Only count download requests for assets which are not already waiting for d...
Justin Clarke Casey
4
-15
/
+16
2008-02-20
div+
Tedd Hansen
2
-1
/
+14
2008-02-20
* Found the land bug, yay
Teravus Ovares
2
-5
/
+17
2008-02-20
Minor cleanup.
Jeff Ames
119
-266
/
+188
2008-02-20
* Fixed a long standing race condition in physics events. Could this be the...
Teravus Ovares
1
-3
/
+3
2008-02-20
llSetTimerEvent updated to use ticks instead of DateTime for internal timing.
Tedd Hansen
3
-24
/
+41
2008-02-20
* Report 'asset not found' situations back to UserTextureDownloadService
Justin Clarke Casey
3
-7
/
+26
2008-02-20
llSetTimerEvent was setting seconds as milliseconds causing major problems in...
Tedd Hansen
2
-2
/
+2
2008-02-20
* re-enabled AssetNotFound code
lbsa71
1
-77
/
+80
2008-02-20
Fixed big bug in AgentAssetTransactions, now don't seem to be getting any Abo...
MW
1
-4
/
+4
2008-02-20
some changes to the initialising of AgentAssetTransactionModule to see if the...
MW
1
-9
/
+23
2008-02-20
small change
MW
1
-0
/
+11
2008-02-20
* Added a few more packets to ClientView. Added tendons to the Skeletal Group...
Teravus Ovares
3
-15
/
+297
2008-02-20
* Fixed xml loading bug (the xml was scheduled for update before added to a s...
lbsa71
3
-5
/
+3
2008-02-20
* Cleanup of some memory consuming items on ScenePresence.Close().
Teravus Ovares
5
-10
/
+78
2008-02-20
* Made a quickupdate method to run through only entities that have scheduled ...
Teravus Ovares
4
-1
/
+55
2008-02-19
Doc correction
Justin Clarke Casey
1
-1
/
+1
2008-02-19
* Add documentation
Justin Clarke Casey
3
-16
/
+112
2008-02-19
Putting in eyecatcher lines on OpenSim start as we had previously. This make...
Justin Clarke Casey
1
-1
/
+5
2008-02-19
From: Michael Osias <mosias@us.ibm.com>
Sean Dague
10
-197
/
+576
2008-02-19
* Adds limited support for each hollow type for the supported prim., Cube wit...
Teravus Ovares
1
-124
/
+192
2008-02-19
Playing "Name that thread". Adding names and isbackground=true to all threads...
Tedd Hansen
4
-6
/
+22
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