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2011-12-05Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ↵Justin Clark-Casey (justincc)1-1/+1
of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-10-06WebStats - Home Link FixPixel Tomsen1-2/+3
http://opensimulator.org/mantis/view.php?id=4536
2011-10-05rename WebStatsModules.m_scene to m_scenes since it's a list of scenes, not ↵Justin Clark-Casey (justincc)1-11/+11
a single one
2011-10-05Change WebStatsModule to check its config properly, instead of catching the ↵Justin Clark-Casey (justincc)1-34/+7
ineviable NullReferenceException! Also, tidy up spacing.
2011-04-30Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto1-1/+0
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake1-8/+6
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake1-1/+1
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie1-22/+11
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-23Updates all IRegionModules to the new style region modules.Revolution1-11/+22
Signed-off-by: Melanie <melanie@t-data.com>
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman1-7/+7
avoiding locking and copying the list each time it is accessed
2009-10-01Formatting cleanup.Jeff Ames1-2/+2
2009-08-07This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)1-1/+2
lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-07-22* Fix SStats under the new HttpServer. (.ajax files are apparently reserved)Teravus Ovares1-1/+1
2009-07-21* Updated C# WebServer to the latest available source download (r19869) and ↵Teravus Ovares2-6/+6
applied a few mods from the old version (now up on opensim-libs (VS 3.5 project). * Made various changes to BaseHttpServer to accommodate the new interfaces. * This version has been significantly re-architected and may fail in unusual and insidious ways. * Please pay attention to any errors you get and post a Mantis if you can reproduce an issue with the HTTPServer. I'm including the pdb and having the http server compiled in debug for a few weeks so that when an error occurs, it'll print the pertenant data. * Once again, this is the full C# WebServer, not the lite branch that is included in LibOMV (we need SSL!)
2009-07-10Remove all references to HttpServer from CommsManager (all incarnations)Melanie Thielker1-3/+3
Change all uses of the HttpServer properties to use the new singleton
2009-06-19When a shared module hooks OnClientClosed, it has no way of findingMelanie Thielker1-1/+1
out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.
2009-06-18* Corrected CAPS namespacesArthur Valadares1-1/+1
* "luke, use the sed"
2009-06-10Formatting cleanup.Jeff Ames3-10/+13
2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker1-0/+1
2009-04-14* Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares1-0/+7
singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
2009-04-10* Patch from RemedyTomm Mantis 3440Teravus Ovares1-1/+14
* Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440
2009-03-19* Add documentation to BaseHttpServer.AddHTTPHandler()Justin Clarke Casey1-12/+6
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield6-7/+7
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-09minor: remove mono compiler warningJustin Clarke Casey1-4/+0
2009-01-08* Adds the variables passed to the hashtable BaseHttpServer passes in.Teravus Ovares2-13/+25
* Null check on Sessions_report.
2009-01-08Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2009-01-07* Add session length to session.report.Teravus Ovares1-3/+26
2009-01-07* Added session report. Teravus Ovares4-13/+312
** Full or two criteria. UserID, or VersionString * Added link to session report from client report.
2009-01-07* Added a client version report.Teravus Ovares10-6/+364
* Added a report-> link generator.
2009-01-06* remove mono compiler warningsJustin Clarke Casey1-2/+2
2009-01-05* Resolve a few bugs in the Stats CollectorTeravus Ovares2-59/+117
** Update limiter logic reversed * Resolve a few bugs in the Viewer Stats collector ** Catch the logoff ViewerStats post (darn those caps deregistrations) ** Check the type of the correct map when checking * Resolve a leak in Prototype_distributor ** .Close, .Dispose()!
2009-01-05Update svn properties, minor formatting cleanup.Jeff Ames9-21/+264
2009-01-05* Adds an active log to the WebStats console. for an example of it in use ↵Teravus Ovares5-11/+185
as it is right now see http://wmcv.com:9000/SStats/ * It still isn't quite ready to be used mainstream. * A couple of things to note, it doesn't keep track of the logs if nobody is looking at the stats. * It doesn't read the whole log file. Just the last 10 lines of the stream. Tested to 1GB+ logfiles with no noticeable performance issues.
2009-01-03* Updates the sim stats module. Cleans out some of the rot.Teravus Ovares8-0/+1936
* Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe. * Adds Prototype for ajaxy web content * removed a warning or two.