| Commit message (Collapse) | Author | Files | Lines |
|
startup.
This may have been the cause of the DivByZero in http://opensimulator.org/mantis/view.php?id=6460
|
|
|
|
is what it actually represents
|
|
value suceed (rather than having to pull the data out and reinsert back into the Dictionary).
Fixes http://opensimulator.org/mantis/view.php?id=6338
|
|
|
|
SP.Scene.RegionInfo.RegionID instead of manually looking it up from the stored scene list.
|
|
region in the same simulator that was not next to the source region.
This was because teleporting to the new region invoked the new session setup code before the agent was removed from the old region, which then invoked the session teardown code.
Now, we only invoke the teardown code if the region ID occupied by the agent being removed is the same as the one registered for the current session.
|
|
can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
|
|
analysis complexity.
There's no obvious reason for these methods to be public.
|
|
than separate insert and update statements
|
|
existing session rather than d_world_kb
|
|
Use "create table if not exists" instead.
Client stats data is transitory data that it is not worth migrating.
|
|
update if the user teleported to another region on that simulator.
This was because update was looking for an existing stats record unique in session id, agent id and region id.
But if the user teleports to another region then region id changes.
WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang.
This makes the update search only on the unique session id.
This is only an issue with simulators that have multiple regions where the webstats module is enabled.
|
|
|
|
This should resolve http://opensimulator.org/mantis/view.php?id=5901
|
|
VS and WEBSTATS
|
|
updates bin/LocalUserStatistics.db
|
|
of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
|
|
http://opensimulator.org/mantis/view.php?id=4536
|
|
a single one
|
|
ineviable NullReferenceException!
Also, tidy up spacing.
|
|
|
|
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
|
|
Signed-off-by: Melanie <melanie@t-data.com>
|
|
|
|
|
|
applied a few mods from the old version (now up on opensim-libs (VS 3.5 project).
* Made various changes to BaseHttpServer to accommodate the new interfaces.
* This version has been significantly re-architected and may fail in unusual and insidious ways.
* Please pay attention to any errors you get and post a Mantis if you can reproduce an issue with the HTTPServer. I'm including the pdb and having the http server compiled in debug for a few weeks so that when an error occurs, it'll print the pertenant data.
* Once again, this is the full C# WebServer, not the lite branch that is included in LibOMV (we need SSL!)
|
|
Change all uses of the HttpServer properties to use the new singleton
|
|
out which client connection has closed. So, in multi-region sims, things
can get messy fast.
This introduces a second parameters, which is a Scene object ref. Minor
adjustments to custom modules may be required due to this change.
|
|
* "luke, use the sed"
|
|
|
|
|
|
singularity.
* WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted.
* ODEPlugin does 'Almost NaN' sanity checks.
* ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
|
|
* Revamps the server side texture pipeline
* Textures should load faster, get clogged less, and be less blurry
* Minor tweak to ensure the outgoing texture throttle stays private.
* Fixes mantis 3440
|
|
|
|
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
|
|
* Null check on Sessions_report.
|
|
** Full or two criteria. UserID, or VersionString
* Added link to session report from client report.
|
|
* Added a report-> link generator.
|
|
|
|
** Update limiter logic reversed
* Resolve a few bugs in the Viewer Stats collector
** Catch the logoff ViewerStats post (darn those caps deregistrations)
** Check the type of the correct map when checking
* Resolve a leak in Prototype_distributor
** .Close, .Dispose()!
|
|
|
|
as it is right now see http://wmcv.com:9000/SStats/
* It still isn't quite ready to be used mainstream.
* A couple of things to note, it doesn't keep track of the logs if nobody is looking at the stats.
* It doesn't read the whole log file. Just the last 10 lines of the stream. Tested to 1GB+ logfiles with no noticeable performance issues.
|
|
* Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe.
* Adds Prototype for ajaxy web content
* removed a warning or two.
|