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2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake1-8/+6
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake1-1/+1
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman1-7/+7
avoiding locking and copying the list each time it is accessed
2009-08-07This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)1-1/+2
lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-07* Added a client version report.Teravus Ovares1-1/+7
* Added a report-> link generator.
2009-01-05Update svn properties, minor formatting cleanup.Jeff Ames1-1/+28
2009-01-05* Adds an active log to the WebStats console. for an example of it in use ↵Teravus Ovares1-1/+12
as it is right now see http://wmcv.com:9000/SStats/ * It still isn't quite ready to be used mainstream. * A couple of things to note, it doesn't keep track of the logs if nobody is looking at the stats. * It doesn't read the whole log file. Just the last 10 lines of the stream. Tested to 1GB+ logfiles with no noticeable performance issues.
2009-01-03* Updates the sim stats module. Cleans out some of the rot.Teravus Ovares1-0/+185
* Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe. * Adds Prototype for ajaxy web content * removed a warning or two.