Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Applied dalien's terrain help patch (thanks!) | Adam Frisby | 2007-08-17 | 1 | -1/+9 |
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* | * Added new terrain-sim <simname> <terrain commands...> function to run ↵ | Adam Frisby | 2007-08-17 | 1 | -1/+4 |
| | | | | | | | terrain commands on a specific sim. * Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified. | ||||
* | * Added support for the IMG-format loader to terrain's load-tile function. | Adam Frisby | 2007-08-16 | 1 | -0/+41 |
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* | Rotated the terrain textures that are created for world map by 90 degree as ↵ | MW | 2007-08-08 | 1 | -1/+1 |
| | | | | somehow they had got out of sync with the terrain. | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -2/+2 |
| | | | | | | One last try at getting the X and Y all set straight. | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -1/+1 |
| | | | | | | One last array with X and Y flipped. Terrain load-tile should be working now. | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -43/+26 |
| | | | | | This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly? | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -1/+18 |
| | | | | | | Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again. | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-04 | 1 | -1/+1 |
| | | | | | Fix for terraforming: now works across the region, not just when x=y! Wahoo! | ||||
* | More work on the AllNewSceneObject* classes. | MW | 2007-08-03 | 1 | -1/+1 |
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* | * Terrain load variables now work. HiRAW exporter works wonderfully. :D | Adam Frisby | 2007-08-02 | 1 | -5/+8 |
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* | * Fixed several issues with Terrain | Adam Frisby | 2007-08-02 | 1 | -8/+13 |
| | | | | | | * RAW/HiRAW export modes now work again * Filename variables (such as %x%) now work correctly when loading or saving multiple tiles. | ||||
* | * Added new "terrain add" command. | Adam Frisby | 2007-08-02 | 1 | -0/+5 |
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* | * Fixed Issue#249 - Terrain reverting without baking crashes the simulator. | Adam Frisby | 2007-08-01 | 1 | -0/+1 |
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* | * Fixed terrain fill command | Adam Frisby | 2007-08-01 | 1 | -0/+11 |
| | | | | | | * Added "terrain smooth" command * Added "terrain clip" command | ||||
* | * Fixed an assorted group of bugs with tiled terrain import. | Adam Frisby | 2007-08-01 | 1 | -6/+6 |
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* | * Added load-tile terrain command to correspond with previous commit. | Adam Frisby | 2007-08-01 | 1 | -0/+13 |
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* | * F32 Terrain load function written to support loading tiles from a larger ↵ | Adam Frisby | 2007-08-01 | 1 | -0/+42 |
| | | | | heightmap. | ||||
* | * Terrain engine now knows the region coordinates - this can be later used ↵ | Adam Frisby | 2007-08-01 | 1 | -1/+11 |
| | | | | to allow loading of single terrain files for multiple regions. | ||||
* | * Fixed a potential div by zero with terrain commands. | Adam Frisby | 2007-07-29 | 1 | -4/+17 |
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* | * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!) | Adam Frisby | 2007-07-29 | 1 | -1/+1 |
| | | | | | * Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio) | ||||
* | Start of the OpenSim library , for now only contains a few textures. | MW | 2007-07-25 | 21 | -3328/+3328 |
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* | * Terrain now uses the older slower method again until the fast version can ↵ | Adam Frisby | 2007-07-25 | 1 | -1/+1 |
| | | | | be fixed. | ||||
* | * Fixed an issue where Terrain brushes may not update correctly. | Adam Frisby | 2007-07-25 | 1 | -1/+1 |
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* | * Assorted terrain fixes | Adam Frisby | 2007-07-25 | 6 | -14/+176 |
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* | * Several functions should now be more efficient with sending packets to the ↵ | Adam Frisby | 2007-07-24 | 1 | -3/+6 |
| | | | | client (at the expense of some server CPU while editing) | ||||
* | * Terrain should now send just updated patches. | Adam Frisby | 2007-07-24 | 18 | -11/+134 |
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* | * Terrain Fracture Generator now produces more appropriate results. | Adam Frisby | 2007-07-24 | 3 | -4/+87 |
| | | | | | | * Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain. * Navier-Stokes handler bounds issue partially fixed. | ||||
* | * Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain. | Adam Frisby | 2007-07-23 | 1 | -2/+19 |
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* | * 1 line commit: Erosion functions should taint the terrain. | Adam Frisby | 2007-07-23 | 1 | -0/+1 |
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* | * Bonus commit, added a "terrain fill" command to fill a terrain with a ↵ | Adam Frisby | 2007-07-23 | 1 | -0/+5 |
| | | | | specific height value. | ||||
* | * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax. | Adam Frisby | 2007-07-23 | 18 | -180/+180 |
| | | | | | * Issue#218 - Updated mySQL region table. | ||||
* | * Aerobic erosion now uses Navier Stokes algorithms for wind calculations. | Adam Frisby | 2007-07-22 | 3 | -10/+27 |
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* | * Added Navier Stokes computational fluid dynamics algorithms to ↵ | Adam Frisby | 2007-07-22 | 1 | -1/+32 |
| | | | | libTerrain.Channel. | ||||
* | * More navier-stokes fun. Will finish it later. | Adam Frisby | 2007-07-22 | 1 | -1/+15 |
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* | * Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ↵ | Adam Frisby | 2007-07-22 | 1 | -0/+214 |
| | | | | included in libTerrain - May I never have to do that again. | ||||
* | * Enabled hydraulic erosion command. | Adam Frisby | 2007-07-21 | 1 | -0/+6 |
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* | * Reimplemented Hydraulic Erosion routines, may be buggy. | Adam Frisby | 2007-07-21 | 1 | -1/+144 |
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* | * Removed reference to libTerrain-BSD.dll from the terrain filter system. | Adam Frisby | 2007-07-21 | 1 | -1/+0 |
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* | * Updated licensing headers on libTerrain imported components. | Adam Frisby | 2007-07-21 | 18 | -504/+450 |
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* | * Deleted libTerrain-BSD.dll | Adam Frisby | 2007-07-21 | 25 | -2/+2671 |
| | | | | | * Added libTerrain to BasicTerrain directly as a subfolder | ||||
* | * Renamed terrain functions to match OpenSim naming styles. | Adam Frisby | 2007-07-21 | 1 | -50/+86 |
| | | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake') | ||||
* | * Fixed an issue whereby extremely tall terrains would be unable to output a ↵ | Adam Frisby | 2007-07-21 | 1 | -35/+35 |
| | | | | | | | gradient map. * Renamed several terrain variable names for clarity. | ||||
* | * Issue#209 - Terrain Hills Patch (Thanks Babblefrog) | Adam Frisby | 2007-07-21 | 1 | -7/+13 |
| | | | | | | * Issue#208 - Region crossing should be using External host (Thanks Babblefrog) * Issue#207 - Prebuild.xml contains path errors (Thanks Gareth) | ||||
* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 3 | -1139/+1139 |
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* | * Terrain now uses the new StorageManager. | Adam Frisby | 2007-07-15 | 1 | -0/+26 |
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* | * libterrain now builds again | lbsa71 | 2007-07-14 | 1 | -1/+1 |
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* | * By popular demand, all generated build files are now deleted. Somebody ↵ | lbsa71 | 2007-07-08 | 2 | -157/+0 |
| | | | | should make sure the wiki is updated. | ||||
* | * Cleaning - attempting to get compiler warnings back down to zero. | Adam Frisby | 2007-07-04 | 1 | -3/+3 |
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* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 3 | -32/+27 |
| | | | | | * added some licensing info |