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* * Fixed an issue whereby avatar chat distances were being calculated against ↵Adam Frisby2007-10-201-3/+21
| | | | | | | the region corner due to a zero vector. * Bonus Commit: Fixed the Raster class in libTerrain.
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-155-59/+137
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* Terrain:Adam Frisby2007-09-255-56/+60
| | | | | | | | | | | * Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
* * Fixed Culture-variant parsing of config optionslbsa712007-09-251-2/+4
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* * Added time dilation property to SceneAdam Frisby2007-09-241-0/+4
| | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
* fixing me some line endingsSean Dague2007-09-171-52/+52
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* Fix the terrain heightmap load from images (tested PNG and GIF).Dalien Talbot2007-09-131-1/+2
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* mass update of urls in source code to new websiteSean Dague2007-09-1023-23/+23
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* Start of trying to make Region/Scene more modular. MW2007-08-281-0/+71
| | | | | | | | | Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
* * Applied dalien's terrain help patch (thanks!)Adam Frisby2007-08-171-1/+9
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* * Added new terrain-sim <simname> <terrain commands...> function to run ↵Adam Frisby2007-08-171-1/+4
| | | | | | | terrain commands on a specific sim. * Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified.
* * Added support for the IMG-format loader to terrain's load-tile function.Adam Frisby2007-08-161-0/+41
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* Rotated the terrain textures that are created for world map by 90 degree as ↵MW2007-08-081-1/+1
| | | | somehow they had got out of sync with the terrain.
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-2/+2
| | | | | | One last try at getting the X and Y all set straight.
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-1/+1
| | | | | | One last array with X and Y flipped. Terrain load-tile should be working now.
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-43/+26
| | | | | This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-1/+18
| | | | | | Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-041-1/+1
| | | | | Fix for terraforming: now works across the region, not just when x=y! Wahoo!
* More work on the AllNewSceneObject* classes.MW2007-08-031-1/+1
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* * Terrain load variables now work. HiRAW exporter works wonderfully. :DAdam Frisby2007-08-021-5/+8
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* * Fixed several issues with TerrainAdam Frisby2007-08-021-8/+13
| | | | | | * RAW/HiRAW export modes now work again * Filename variables (such as %x%) now work correctly when loading or saving multiple tiles.
* * Added new "terrain add" command.Adam Frisby2007-08-021-0/+5
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* * Fixed Issue#249 - Terrain reverting without baking crashes the simulator.Adam Frisby2007-08-011-0/+1
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* * Fixed terrain fill commandAdam Frisby2007-08-011-0/+11
| | | | | | * Added "terrain smooth" command * Added "terrain clip" command
* * Fixed an assorted group of bugs with tiled terrain import.Adam Frisby2007-08-011-6/+6
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* * Added load-tile terrain command to correspond with previous commit.Adam Frisby2007-08-011-0/+13
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* * F32 Terrain load function written to support loading tiles from a larger ↵Adam Frisby2007-08-011-0/+42
| | | | heightmap.
* * Terrain engine now knows the region coordinates - this can be later used ↵Adam Frisby2007-08-011-1/+11
| | | | to allow loading of single terrain files for multiple regions.
* * Fixed a potential div by zero with terrain commands.Adam Frisby2007-07-291-4/+17
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* * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby2007-07-291-1/+1
| | | | | * Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-2521-3328/+3328
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* * Terrain now uses the older slower method again until the fast version can ↵Adam Frisby2007-07-251-1/+1
| | | | be fixed.
* * Fixed an issue where Terrain brushes may not update correctly.Adam Frisby2007-07-251-1/+1
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* * Assorted terrain fixesAdam Frisby2007-07-256-14/+176
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* * Several functions should now be more efficient with sending packets to the ↵Adam Frisby2007-07-241-3/+6
| | | | client (at the expense of some server CPU while editing)
* * Terrain should now send just updated patches.Adam Frisby2007-07-2418-11/+134
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* * Terrain Fracture Generator now produces more appropriate results.Adam Frisby2007-07-243-4/+87
| | | | | | * Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain. * Navier-Stokes handler bounds issue partially fixed.
* * Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.Adam Frisby2007-07-231-2/+19
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* * 1 line commit: Erosion functions should taint the terrain.Adam Frisby2007-07-231-0/+1
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* * Bonus commit, added a "terrain fill" command to fill a terrain with a ↵Adam Frisby2007-07-231-0/+5
| | | | specific height value.
* * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.Adam Frisby2007-07-2318-180/+180
| | | | | * Issue#218 - Updated mySQL region table.
* * Aerobic erosion now uses Navier Stokes algorithms for wind calculations.Adam Frisby2007-07-223-10/+27
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* * Added Navier Stokes computational fluid dynamics algorithms to ↵Adam Frisby2007-07-221-1/+32
| | | | libTerrain.Channel.
* * More navier-stokes fun. Will finish it later.Adam Frisby2007-07-221-1/+15
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* * Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ↵Adam Frisby2007-07-221-0/+214
| | | | included in libTerrain - May I never have to do that again.
* * Enabled hydraulic erosion command.Adam Frisby2007-07-211-0/+6
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* * Reimplemented Hydraulic Erosion routines, may be buggy.Adam Frisby2007-07-211-1/+144
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* * Removed reference to libTerrain-BSD.dll from the terrain filter system.Adam Frisby2007-07-211-1/+0
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* * Updated licensing headers on libTerrain imported components.Adam Frisby2007-07-2118-504/+450
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* * Deleted libTerrain-BSD.dllAdam Frisby2007-07-2125-2/+2671
| | | | | * Added libTerrain to BasicTerrain directly as a subfolder