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* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-2/+2
| | | | | | One last try at getting the X and Y all set straight.
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-1/+1
| | | | | | One last array with X and Y flipped. Terrain load-tile should be working now.
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-43/+26
| | | | | This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-1/+18
| | | | | | Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-041-1/+1
| | | | | Fix for terraforming: now works across the region, not just when x=y! Wahoo!
* More work on the AllNewSceneObject* classes.MW2007-08-031-1/+1
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* * Terrain load variables now work. HiRAW exporter works wonderfully. :DAdam Frisby2007-08-021-5/+8
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* * Fixed several issues with TerrainAdam Frisby2007-08-021-8/+13
| | | | | | * RAW/HiRAW export modes now work again * Filename variables (such as %x%) now work correctly when loading or saving multiple tiles.
* * Added new "terrain add" command.Adam Frisby2007-08-021-0/+5
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* * Fixed Issue#249 - Terrain reverting without baking crashes the simulator.Adam Frisby2007-08-011-0/+1
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* * Fixed terrain fill commandAdam Frisby2007-08-011-0/+11
| | | | | | * Added "terrain smooth" command * Added "terrain clip" command
* * Fixed an assorted group of bugs with tiled terrain import.Adam Frisby2007-08-011-6/+6
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* * Added load-tile terrain command to correspond with previous commit.Adam Frisby2007-08-011-0/+13
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* * F32 Terrain load function written to support loading tiles from a larger ↵Adam Frisby2007-08-011-0/+42
| | | | heightmap.
* * Terrain engine now knows the region coordinates - this can be later used ↵Adam Frisby2007-08-011-1/+11
| | | | to allow loading of single terrain files for multiple regions.
* * Fixed a potential div by zero with terrain commands.Adam Frisby2007-07-291-4/+17
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* * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby2007-07-291-1/+1
| | | | | * Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-2521-3328/+3328
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* * Terrain now uses the older slower method again until the fast version can ↵Adam Frisby2007-07-251-1/+1
| | | | be fixed.
* * Fixed an issue where Terrain brushes may not update correctly.Adam Frisby2007-07-251-1/+1
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* * Assorted terrain fixesAdam Frisby2007-07-256-14/+176
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* * Several functions should now be more efficient with sending packets to the ↵Adam Frisby2007-07-241-3/+6
| | | | client (at the expense of some server CPU while editing)
* * Terrain should now send just updated patches.Adam Frisby2007-07-2418-11/+134
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* * Terrain Fracture Generator now produces more appropriate results.Adam Frisby2007-07-243-4/+87
| | | | | | * Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain. * Navier-Stokes handler bounds issue partially fixed.
* * Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.Adam Frisby2007-07-231-2/+19
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* * 1 line commit: Erosion functions should taint the terrain.Adam Frisby2007-07-231-0/+1
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* * Bonus commit, added a "terrain fill" command to fill a terrain with a ↵Adam Frisby2007-07-231-0/+5
| | | | specific height value.
* * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.Adam Frisby2007-07-2318-180/+180
| | | | | * Issue#218 - Updated mySQL region table.
* * Aerobic erosion now uses Navier Stokes algorithms for wind calculations.Adam Frisby2007-07-223-10/+27
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* * Added Navier Stokes computational fluid dynamics algorithms to ↵Adam Frisby2007-07-221-1/+32
| | | | libTerrain.Channel.
* * More navier-stokes fun. Will finish it later.Adam Frisby2007-07-221-1/+15
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* * Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ↵Adam Frisby2007-07-221-0/+214
| | | | included in libTerrain - May I never have to do that again.
* * Enabled hydraulic erosion command.Adam Frisby2007-07-211-0/+6
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* * Reimplemented Hydraulic Erosion routines, may be buggy.Adam Frisby2007-07-211-1/+144
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* * Removed reference to libTerrain-BSD.dll from the terrain filter system.Adam Frisby2007-07-211-1/+0
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* * Updated licensing headers on libTerrain imported components.Adam Frisby2007-07-2118-504/+450
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* * Deleted libTerrain-BSD.dllAdam Frisby2007-07-2125-2/+2671
| | | | | * Added libTerrain to BasicTerrain directly as a subfolder
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-211-50/+86
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* * Fixed an issue whereby extremely tall terrains would be unable to output a ↵Adam Frisby2007-07-211-35/+35
| | | | | | | gradient map. * Renamed several terrain variable names for clarity.
* * Issue#209 - Terrain Hills Patch (Thanks Babblefrog)Adam Frisby2007-07-211-7/+13
| | | | | | * Issue#208 - Region crossing should be using External host (Thanks Babblefrog) * Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
* changed to native line ending encodingSean Dague2007-07-163-1139/+1139
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* * Terrain now uses the new StorageManager.Adam Frisby2007-07-151-0/+26
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* * libterrain now builds againlbsa712007-07-141-1/+1
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* * By popular demand, all generated build files are now deleted. Somebody ↵lbsa712007-07-082-157/+0
| | | | should make sure the wiki is updated.
* * Cleaning - attempting to get compiler warnings back down to zero.Adam Frisby2007-07-041-3/+3
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-033-32/+27
| | | | | * added some licensing info
* You can now substitute %name% in the filename argument for terrain save & ↵Adam Frisby2007-07-021-1/+3
| | | | load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
* Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectlyAdam Frisby2007-07-021-19/+11
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* * Added "HiRAW" mode export for generating as precise outputs as possible in ↵Adam Frisby2007-07-021-1/+80
| | | | the .RAW format. Ideal for exporting a heightmap to a simulator only capable of reading the RAW format. If you are exporting between OpenSim regions, use F64 instead.
* * Added support for SL-style RAW export similar to the official simulators ↵Adam Frisby2007-07-021-0/+68
| | | | operation (low resolution)