Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2007-09-25 | Terrain: | Adam Frisby | 5 | -56/+60 | |
* Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice. | |||||
2007-09-25 | * Fixed Culture-variant parsing of config options | lbsa71 | 1 | -2/+4 | |
2007-09-24 | * Added time dilation property to Scene | Adam Frisby | 1 | -0/+4 | |
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat | |||||
2007-09-17 | fixing me some line endings | Sean Dague | 1 | -52/+52 | |
2007-09-13 | Fix the terrain heightmap load from images (tested PNG and GIF). | Dalien Talbot | 1 | -1/+2 | |
2007-09-10 | mass update of urls in source code to new website | Sean Dague | 23 | -23/+23 | |
2007-08-28 | Start of trying to make Region/Scene more modular. | MW | 1 | -0/+71 | |
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command. | |||||
2007-08-17 | * Applied dalien's terrain help patch (thanks!) | Adam Frisby | 1 | -1/+9 | |
2007-08-17 | * Added new terrain-sim <simname> <terrain commands...> function to run ↵ | Adam Frisby | 1 | -1/+4 | |
terrain commands on a specific sim. * Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified. | |||||
2007-08-16 | * Added support for the IMG-format loader to terrain's load-tile function. | Adam Frisby | 1 | -0/+41 | |
2007-08-08 | Rotated the terrain textures that are created for world map by 90 degree as ↵ | MW | 1 | -1/+1 | |
somehow they had got out of sync with the terrain. | |||||
2007-08-06 | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 1 | -2/+2 | |
One last try at getting the X and Y all set straight. | |||||
2007-08-06 | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 1 | -1/+1 | |
One last array with X and Y flipped. Terrain load-tile should be working now. | |||||
2007-08-06 | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 1 | -43/+26 | |
This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly? | |||||
2007-08-06 | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 1 | -1/+18 | |
Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again. | |||||
2007-08-04 | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 1 | -1/+1 | |
Fix for terraforming: now works across the region, not just when x=y! Wahoo! | |||||
2007-08-03 | More work on the AllNewSceneObject* classes. | MW | 1 | -1/+1 | |
2007-08-02 | * Terrain load variables now work. HiRAW exporter works wonderfully. :D | Adam Frisby | 1 | -5/+8 | |
2007-08-02 | * Fixed several issues with Terrain | Adam Frisby | 1 | -8/+13 | |
* RAW/HiRAW export modes now work again * Filename variables (such as %x%) now work correctly when loading or saving multiple tiles. | |||||
2007-08-02 | * Added new "terrain add" command. | Adam Frisby | 1 | -0/+5 | |
2007-08-01 | * Fixed Issue#249 - Terrain reverting without baking crashes the simulator. | Adam Frisby | 1 | -0/+1 | |
2007-08-01 | * Fixed terrain fill command | Adam Frisby | 1 | -0/+11 | |
* Added "terrain smooth" command * Added "terrain clip" command | |||||
2007-08-01 | * Fixed an assorted group of bugs with tiled terrain import. | Adam Frisby | 1 | -6/+6 | |
2007-08-01 | * Added load-tile terrain command to correspond with previous commit. | Adam Frisby | 1 | -0/+13 | |
2007-08-01 | * F32 Terrain load function written to support loading tiles from a larger ↵ | Adam Frisby | 1 | -0/+42 | |
heightmap. | |||||
2007-08-01 | * Terrain engine now knows the region coordinates - this can be later used ↵ | Adam Frisby | 1 | -1/+11 | |
to allow loading of single terrain files for multiple regions. | |||||
2007-07-29 | * Fixed a potential div by zero with terrain commands. | Adam Frisby | 1 | -4/+17 | |
2007-07-29 | * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!) | Adam Frisby | 1 | -1/+1 | |
* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio) | |||||
2007-07-25 | Start of the OpenSim library , for now only contains a few textures. | MW | 21 | -3328/+3328 | |
2007-07-25 | * Terrain now uses the older slower method again until the fast version can ↵ | Adam Frisby | 1 | -1/+1 | |
be fixed. | |||||
2007-07-25 | * Fixed an issue where Terrain brushes may not update correctly. | Adam Frisby | 1 | -1/+1 | |
2007-07-25 | * Assorted terrain fixes | Adam Frisby | 6 | -14/+176 | |
2007-07-24 | * Several functions should now be more efficient with sending packets to the ↵ | Adam Frisby | 1 | -3/+6 | |
client (at the expense of some server CPU while editing) | |||||
2007-07-24 | * Terrain should now send just updated patches. | Adam Frisby | 18 | -11/+134 | |
2007-07-24 | * Terrain Fracture Generator now produces more appropriate results. | Adam Frisby | 3 | -4/+87 | |
* Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain. * Navier-Stokes handler bounds issue partially fixed. | |||||
2007-07-23 | * Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain. | Adam Frisby | 1 | -2/+19 | |
2007-07-23 | * 1 line commit: Erosion functions should taint the terrain. | Adam Frisby | 1 | -0/+1 | |
2007-07-23 | * Bonus commit, added a "terrain fill" command to fill a terrain with a ↵ | Adam Frisby | 1 | -0/+5 | |
specific height value. | |||||
2007-07-23 | * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax. | Adam Frisby | 18 | -180/+180 | |
* Issue#218 - Updated mySQL region table. | |||||
2007-07-22 | * Aerobic erosion now uses Navier Stokes algorithms for wind calculations. | Adam Frisby | 3 | -10/+27 | |
2007-07-22 | * Added Navier Stokes computational fluid dynamics algorithms to ↵ | Adam Frisby | 1 | -1/+32 | |
libTerrain.Channel. | |||||
2007-07-22 | * More navier-stokes fun. Will finish it later. | Adam Frisby | 1 | -1/+15 | |
2007-07-22 | * Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ↵ | Adam Frisby | 1 | -0/+214 | |
included in libTerrain - May I never have to do that again. | |||||
2007-07-21 | * Enabled hydraulic erosion command. | Adam Frisby | 1 | -0/+6 | |
2007-07-21 | * Reimplemented Hydraulic Erosion routines, may be buggy. | Adam Frisby | 1 | -1/+144 | |
2007-07-21 | * Removed reference to libTerrain-BSD.dll from the terrain filter system. | Adam Frisby | 1 | -1/+0 | |
2007-07-21 | * Updated licensing headers on libTerrain imported components. | Adam Frisby | 18 | -504/+450 | |
2007-07-21 | * Deleted libTerrain-BSD.dll | Adam Frisby | 25 | -2/+2671 | |
* Added libTerrain to BasicTerrain directly as a subfolder | |||||
2007-07-21 | * Renamed terrain functions to match OpenSim naming styles. | Adam Frisby | 1 | -50/+86 | |
* Added capability to support minimum/maximum terrain limits (from the last 'bake') | |||||
2007-07-21 | * Fixed an issue whereby extremely tall terrains would be unable to output a ↵ | Adam Frisby | 1 | -35/+35 | |
gradient map. * Renamed several terrain variable names for clarity. |