aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Terrain.BasicTerrain (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-08-08Rotated the terrain textures that are created for world map by 90 degree as ↵MW1-1/+1
somehow they had got out of sync with the terrain.
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-2/+2
One last try at getting the X and Y all set straight.
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+1
One last array with X and Y flipped. Terrain load-tile should be working now.
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-43/+26
This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+18
Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.
2007-08-04OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+1
Fix for terraforming: now works across the region, not just when x=y! Wahoo!
2007-08-03More work on the AllNewSceneObject* classes.MW1-1/+1
2007-08-02* Terrain load variables now work. HiRAW exporter works wonderfully. :DAdam Frisby1-5/+8
2007-08-02* Fixed several issues with TerrainAdam Frisby1-8/+13
* RAW/HiRAW export modes now work again * Filename variables (such as %x%) now work correctly when loading or saving multiple tiles.
2007-08-02* Added new "terrain add" command.Adam Frisby1-0/+5
2007-08-01* Fixed Issue#249 - Terrain reverting without baking crashes the simulator.Adam Frisby1-0/+1
2007-08-01* Fixed terrain fill commandAdam Frisby1-0/+11
* Added "terrain smooth" command * Added "terrain clip" command
2007-08-01* Fixed an assorted group of bugs with tiled terrain import.Adam Frisby1-6/+6
2007-08-01* Added load-tile terrain command to correspond with previous commit.Adam Frisby1-0/+13
2007-08-01* F32 Terrain load function written to support loading tiles from a larger ↵Adam Frisby1-0/+42
heightmap.
2007-08-01* Terrain engine now knows the region coordinates - this can be later used ↵Adam Frisby1-1/+11
to allow loading of single terrain files for multiple regions.
2007-07-29* Fixed a potential div by zero with terrain commands.Adam Frisby1-4/+17
2007-07-29* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby1-1/+1
* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
2007-07-25Start of the OpenSim library , for now only contains a few textures. MW21-3328/+3328
2007-07-25* Terrain now uses the older slower method again until the fast version can ↵Adam Frisby1-1/+1
be fixed.
2007-07-25* Fixed an issue where Terrain brushes may not update correctly.Adam Frisby1-1/+1
2007-07-25* Assorted terrain fixesAdam Frisby6-14/+176
2007-07-24* Several functions should now be more efficient with sending packets to the ↵Adam Frisby1-3/+6
client (at the expense of some server CPU while editing)
2007-07-24* Terrain should now send just updated patches.Adam Frisby18-11/+134
2007-07-24* Terrain Fracture Generator now produces more appropriate results.Adam Frisby3-4/+87
* Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain. * Navier-Stokes handler bounds issue partially fixed.
2007-07-23* Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.Adam Frisby1-2/+19
2007-07-23* 1 line commit: Erosion functions should taint the terrain.Adam Frisby1-0/+1
2007-07-23* Bonus commit, added a "terrain fill" command to fill a terrain with a ↵Adam Frisby1-0/+5
specific height value.
2007-07-23* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.Adam Frisby18-180/+180
* Issue#218 - Updated mySQL region table.
2007-07-22* Aerobic erosion now uses Navier Stokes algorithms for wind calculations.Adam Frisby3-10/+27
2007-07-22* Added Navier Stokes computational fluid dynamics algorithms to ↵Adam Frisby1-1/+32
libTerrain.Channel.
2007-07-22* More navier-stokes fun. Will finish it later.Adam Frisby1-1/+15
2007-07-22* Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ↵Adam Frisby1-0/+214
included in libTerrain - May I never have to do that again.
2007-07-21* Enabled hydraulic erosion command.Adam Frisby1-0/+6
2007-07-21* Reimplemented Hydraulic Erosion routines, may be buggy.Adam Frisby1-1/+144
2007-07-21* Removed reference to libTerrain-BSD.dll from the terrain filter system.Adam Frisby1-1/+0
2007-07-21* Updated licensing headers on libTerrain imported components.Adam Frisby18-504/+450
2007-07-21* Deleted libTerrain-BSD.dllAdam Frisby25-2/+2671
* Added libTerrain to BasicTerrain directly as a subfolder
2007-07-21* Renamed terrain functions to match OpenSim naming styles.Adam Frisby1-50/+86
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-21* Fixed an issue whereby extremely tall terrains would be unable to output a ↵Adam Frisby1-35/+35
gradient map. * Renamed several terrain variable names for clarity.
2007-07-21* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)Adam Frisby1-7/+13
* Issue#208 - Region crossing should be using External host (Thanks Babblefrog) * Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
2007-07-16changed to native line ending encodingSean Dague3-1139/+1139
2007-07-15* Terrain now uses the new StorageManager.Adam Frisby1-0/+26
2007-07-14* libterrain now builds againlbsa711-1/+1
2007-07-08* By popular demand, all generated build files are now deleted. Somebody ↵lbsa712-157/+0
should make sure the wiki is updated.
2007-07-04* Cleaning - attempting to get compiler warnings back down to zero.Adam Frisby1-3/+3
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa713-32/+27
* added some licensing info
2007-07-02You can now substitute %name% in the filename argument for terrain save & ↵Adam Frisby1-1/+3
load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
2007-07-02Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectlyAdam Frisby1-19/+11
2007-07-02* Added "HiRAW" mode export for generating as precise outputs as possible in ↵Adam Frisby1-1/+80
the .RAW format. Ideal for exporting a heightmap to a simulator only capable of reading the RAW format. If you are exporting between OpenSim regions, use F64 instead.