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2007-11-01* Diuerse beavtificatemslbsa712-2/+2
2007-10-30* Optimized usingslbsa7125-408/+379
* Shortened type references * Removed redundant 'this' qualifier
2007-10-25* Added static mutex to terrain load-tile to prevent file IO locking issues.Adam Frisby1-20/+31
2007-10-20* Fixed an issue whereby avatar chat distances were being calculated against ↵Adam Frisby1-3/+21
the region corner due to a zero vector. * Bonus Commit: Fixed the Raster class in libTerrain.
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa715-59/+137
2007-09-25Terrain:Adam Frisby5-56/+60
* Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25* Fixed Culture-variant parsing of config optionslbsa711-2/+4
2007-09-24* Added time dilation property to SceneAdam Frisby1-0/+4
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
2007-09-17fixing me some line endingsSean Dague1-52/+52
2007-09-13Fix the terrain heightmap load from images (tested PNG and GIF).Dalien Talbot1-1/+2
2007-09-10mass update of urls in source code to new websiteSean Dague23-23/+23
2007-08-28Start of trying to make Region/Scene more modular. MW1-0/+71
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
2007-08-17* Applied dalien's terrain help patch (thanks!)Adam Frisby1-1/+9
2007-08-17* Added new terrain-sim <simname> <terrain commands...> function to run ↵Adam Frisby1-1/+4
terrain commands on a specific sim. * Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified.
2007-08-16* Added support for the IMG-format loader to terrain's load-tile function.Adam Frisby1-0/+41
2007-08-08Rotated the terrain textures that are created for world map by 90 degree as ↵MW1-1/+1
somehow they had got out of sync with the terrain.
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-2/+2
One last try at getting the X and Y all set straight.
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+1
One last array with X and Y flipped. Terrain load-tile should be working now.
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-43/+26
This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+18
Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.
2007-08-04OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+1
Fix for terraforming: now works across the region, not just when x=y! Wahoo!
2007-08-03More work on the AllNewSceneObject* classes.MW1-1/+1
2007-08-02* Terrain load variables now work. HiRAW exporter works wonderfully. :DAdam Frisby1-5/+8
2007-08-02* Fixed several issues with TerrainAdam Frisby1-8/+13
* RAW/HiRAW export modes now work again * Filename variables (such as %x%) now work correctly when loading or saving multiple tiles.
2007-08-02* Added new "terrain add" command.Adam Frisby1-0/+5
2007-08-01* Fixed Issue#249 - Terrain reverting without baking crashes the simulator.Adam Frisby1-0/+1
2007-08-01* Fixed terrain fill commandAdam Frisby1-0/+11
* Added "terrain smooth" command * Added "terrain clip" command
2007-08-01* Fixed an assorted group of bugs with tiled terrain import.Adam Frisby1-6/+6
2007-08-01* Added load-tile terrain command to correspond with previous commit.Adam Frisby1-0/+13
2007-08-01* F32 Terrain load function written to support loading tiles from a larger ↵Adam Frisby1-0/+42
heightmap.
2007-08-01* Terrain engine now knows the region coordinates - this can be later used ↵Adam Frisby1-1/+11
to allow loading of single terrain files for multiple regions.
2007-07-29* Fixed a potential div by zero with terrain commands.Adam Frisby1-4/+17
2007-07-29* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby1-1/+1
* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
2007-07-25Start of the OpenSim library , for now only contains a few textures. MW21-3328/+3328
2007-07-25* Terrain now uses the older slower method again until the fast version can ↵Adam Frisby1-1/+1
be fixed.
2007-07-25* Fixed an issue where Terrain brushes may not update correctly.Adam Frisby1-1/+1
2007-07-25* Assorted terrain fixesAdam Frisby6-14/+176
2007-07-24* Several functions should now be more efficient with sending packets to the ↵Adam Frisby1-3/+6
client (at the expense of some server CPU while editing)
2007-07-24* Terrain should now send just updated patches.Adam Frisby18-11/+134
2007-07-24* Terrain Fracture Generator now produces more appropriate results.Adam Frisby3-4/+87
* Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain. * Navier-Stokes handler bounds issue partially fixed.
2007-07-23* Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.Adam Frisby1-2/+19
2007-07-23* 1 line commit: Erosion functions should taint the terrain.Adam Frisby1-0/+1
2007-07-23* Bonus commit, added a "terrain fill" command to fill a terrain with a ↵Adam Frisby1-0/+5
specific height value.
2007-07-23* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.Adam Frisby18-180/+180
* Issue#218 - Updated mySQL region table.
2007-07-22* Aerobic erosion now uses Navier Stokes algorithms for wind calculations.Adam Frisby3-10/+27
2007-07-22* Added Navier Stokes computational fluid dynamics algorithms to ↵Adam Frisby1-1/+32
libTerrain.Channel.
2007-07-22* More navier-stokes fun. Will finish it later.Adam Frisby1-1/+15
2007-07-22* Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ↵Adam Frisby1-0/+214
included in libTerrain - May I never have to do that again.
2007-07-21* Enabled hydraulic erosion command.Adam Frisby1-0/+6
2007-07-21* Reimplemented Hydraulic Erosion routines, may be buggy.Adam Frisby1-1/+144