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My fork of OpenSim for IG and MG, called SledjChisl.
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Terrain.BasicTerrain
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libTerrainBSD
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*
Start of the OpenSim library , for now only contains a few textures.
MW
2007-07-25
21
-3328
/
+3328
*
* Terrain now uses the older slower method again until the fast version can b...
Adam Frisby
2007-07-25
1
-1
/
+1
*
* Fixed an issue where Terrain brushes may not update correctly.
Adam Frisby
2007-07-25
1
-1
/
+1
*
* Assorted terrain fixes
Adam Frisby
2007-07-25
5
-12
/
+168
*
* Several functions should now be more efficient with sending packets to the ...
Adam Frisby
2007-07-24
1
-3
/
+6
*
* Terrain should now send just updated patches.
Adam Frisby
2007-07-24
17
-11
/
+118
*
* Terrain Fracture Generator now produces more appropriate results.
Adam Frisby
2007-07-24
3
-4
/
+87
*
* Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.
Adam Frisby
2007-07-23
1
-2
/
+19
*
* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.
Adam Frisby
2007-07-23
17
-133
/
+133
*
* Aerobic erosion now uses Navier Stokes algorithms for wind calculations.
Adam Frisby
2007-07-22
2
-9
/
+26
*
* Added Navier Stokes computational fluid dynamics algorithms to libTerrain.C...
Adam Frisby
2007-07-22
1
-1
/
+32
*
* More navier-stokes fun. Will finish it later.
Adam Frisby
2007-07-22
1
-1
/
+15
*
* Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ...
Adam Frisby
2007-07-22
1
-0
/
+214
*
* Reimplemented Hydraulic Erosion routines, may be buggy.
Adam Frisby
2007-07-21
1
-1
/
+144
*
* Updated licensing headers on libTerrain imported components.
Adam Frisby
2007-07-21
18
-504
/
+450
*
* Deleted libTerrain-BSD.dll
Adam Frisby
2007-07-21
24
-0
/
+2669