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path: root/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel (follow)
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* * Terrain now uses the older slower method again until the fast version can ↵Adam Frisby2007-07-251-1/+1
| | | | be fixed.
* * Fixed an issue where Terrain brushes may not update correctly.Adam Frisby2007-07-251-1/+1
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* * Assorted terrain fixesAdam Frisby2007-07-255-12/+168
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* * Several functions should now be more efficient with sending packets to the ↵Adam Frisby2007-07-241-3/+6
| | | | client (at the expense of some server CPU while editing)
* * Terrain should now send just updated patches.Adam Frisby2007-07-2417-11/+118
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* * Terrain Fracture Generator now produces more appropriate results.Adam Frisby2007-07-243-4/+87
| | | | | | * Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain. * Navier-Stokes handler bounds issue partially fixed.
* * Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.Adam Frisby2007-07-231-2/+19
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* * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.Adam Frisby2007-07-2316-131/+131
| | | | | * Issue#218 - Updated mySQL region table.
* * Aerobic erosion now uses Navier Stokes algorithms for wind calculations.Adam Frisby2007-07-222-9/+26
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* * Added Navier Stokes computational fluid dynamics algorithms to ↵Adam Frisby2007-07-221-1/+32
| | | | libTerrain.Channel.
* * More navier-stokes fun. Will finish it later.Adam Frisby2007-07-221-1/+15
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* * Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ↵Adam Frisby2007-07-221-0/+214
| | | | included in libTerrain - May I never have to do that again.
* * Reimplemented Hydraulic Erosion routines, may be buggy.Adam Frisby2007-07-211-1/+144
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* * Updated licensing headers on libTerrain imported components.Adam Frisby2007-07-2117-476/+425
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* * Deleted libTerrain-BSD.dllAdam Frisby2007-07-2121-0/+2483
* Added libTerrain to BasicTerrain directly as a subfolder