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path: root/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs (follow)
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* * Optimized usingslbsa712007-12-271-1/+1
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* * Optimized usingslbsa712007-10-301-50/+50
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Start of the OpenSim library , for now only contains a few textures. MW2007-07-251-306/+306
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* * Assorted terrain fixesAdam Frisby2007-07-251-4/+35
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* * Terrain Fracture Generator now produces more appropriate results.Adam Frisby2007-07-241-2/+2
| | | | | | * Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain. * Navier-Stokes handler bounds issue partially fixed.
* * Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.Adam Frisby2007-07-231-2/+19
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* * Aerobic erosion now uses Navier Stokes algorithms for wind calculations.Adam Frisby2007-07-221-3/+3
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* * Added Navier Stokes computational fluid dynamics algorithms to ↵Adam Frisby2007-07-221-1/+32
| | | | libTerrain.Channel.
* * More navier-stokes fun. Will finish it later.Adam Frisby2007-07-221-1/+15
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* * Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ↵Adam Frisby2007-07-221-0/+214
included in libTerrain - May I never have to do that again.